"bezotted" status confusing


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Shoals Surfer

Posts: 305

Joined: Friday, 13th December 2019, 01:33

Post Wednesday, 21st October 2020, 18:15

"bezotted" status confusing

I just tried setting always_show_zot = true; and the effect seems to be that the '%' screen always shows me as "bezotted". This strikes me as confusing. Frankly, now that bezotting doesn't drain you (right?), I'm not sure it makes sense to treat "bezotted" as a status at all; but if it's going to be treated as a status then I'd think the cutoff for it should be independent of the UI choice of what the player wants on the HUD.

vt

Halls Hopper

Posts: 79

Joined: Saturday, 7th December 2019, 17:58

Post Thursday, 22nd October 2020, 01:54

Re: "bezotted" status confusing

On a similar note it would be nice if the status somehow changed when the clock is not actually active. Right now if you grab the orb or are in the abyss it keeps displaying and ticking down (eventually into negative numbers!).

For this message the author vt has received thanks:
andrew

Shoals Surfer

Posts: 305

Joined: Friday, 13th December 2019, 01:33

Post Thursday, 22nd October 2020, 02:02

Re: "bezotted" status confusing

Agreed. Though I'd be fascinated to see anyone manage to run it negative during the Orb run. (I guess if someone had played Z:5 really slow.)

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