Suggest: Tab Opens Doors
Posted: Friday, 17th July 2020, 05:08
If no monsters detected and autoloot is turned on,
then 'tab' opens adjacent doors.
Reason: This allows optimal autoexplore with only two buttons rather than nine, when using travel_open_doors = false
I think this fits the design philosophy too.
Edit: nvm, started using 'O' with minimal effort.
then 'tab' opens adjacent doors.
Reason: This allows optimal autoexplore with only two buttons rather than nine, when using travel_open_doors = false
I think this fits the design philosophy too.
Edit: nvm, started using 'O' with minimal effort.