Wednesday, 30th December 2020, 11:54 by sanka
1) What I am trying to say is that "no food" practically was never considered as a benefit of mummies. It was a trap for new players: from the description and the game they assumed that mummies has this "benefit", and they need to use it with a mummy somehow. In reality you could not use different opportunities or strategies against difficult monsters with a mummy because of the lack of food.
Potion healing, for example, never mattered food wise: everybody rests by waiting (well, except deep dwarf), food did not matter there for others. You only used potions in emergencies, not to save food.
Players demanded the removal of food since years and years, because they realised this does not matter much.
2.) What I referred as "normal play" is that there were one sole exception: mummies could wait millions and millions of turns in a way other races could not. (I did not talk about waiting to heal up (around 100 turns) etc, every race could do those all the time all game, I am talking about waiting millions of turns, pressing 5 about 100000 times.) I am not sure if you have ever used this tactic and what did you hope to accomplish with it. I do not see for example how it is particularly relevant against difficult monsters. This tactic was the one which I have reffered as "not normal": which new player tries to wait so long and why? I am honestly curious. (There were serious benefits in some situations, but they required a detailed understanding of the game.) Waiting for so long was not a very good gameplay in my humble opinion.
3) The removal of food did not make crawl into more of a rush game, in fact, it removed one incentive to rush forward (which was never very strong anyway) for non mummies. Perhaps you talk about the new Zot clock? You should talk about it explicitely. I rarely rush and I have never seen the zot clock yet in my games, it is very lenient. So I am wondering what are you doing if the zot clock prevents you doing it (so you feel you need to "rush").
Mummies are still not impossible, especially since the removal of food did not affect them at all. If they had special tactics (they did not) they merely become available to others (but such tactics did not really exsist).
4) I did not want to judge your character selection, sorry. Mummy necromancer of nemelex is a very fun combo for me as well! I just read "mummies are ruined" and then you talk about necromancy, which are not tied in any way.
In my particular opinion the combo is not ruined, it is still fun, and I think it is more fun that it used to be. The tactic that is ruined was the following: after every battle, revivie every single skeleton and enter every new battle with a large army. Well, yes, I have won this way, and it is perhaps fun once - especially if you know no other ways to win. But in the balancing process developers try to remove very, very strong options, even if it ruins your playstyle: it happened in the past many, many times, with many, many favorite tactics of others. (I still remember Fulsome Distillation, which I liked to play with, but yeah - it was bad for the game as a whole.) Very strong options kind of make the game worse for many players, because there is less variation: you are always very tempted to use them. In fact, skeletons (and zombies) were so strong that many times when I played a mummy necromancer I have deliberatly tried to win without them: it was more fun. Animate skeleton was the sole level 1 spell that was very useful even in Zot. (Although I have not tried the new version but I guess it still is.)
The new necromancer is different. You can use animate skeleton in the middle of a battle (because you do not need to stand on the corpse). You can use vampiric draining immediately (you do not need to be hurt). You start with agony (very strong spell). All these gives new opportunities, and I feel that the new necromancer is more fun: the tactics you employ matter more. If you really want to kill everything with skeletons and zombies, you could still play an older version, or you could go Kiku. But now you need to use more spells and this is more fun (for me).
- For this message the author sanka has received thanks:
- andrew