Thursday, 20th February 2020, 11:23 by Shtopit
At the moment, summoning is one of the main culprits of the whole "boring = optimal" problem. With just one spell, you get meatshields, attack power, debuffs, and a way to use stabbing and reaching.
So, question #1: should summoning spells be nerfed? A large (but objectively ignorant) part of me says "yes, no doubt". If summons weren't too reliable, there would be more tension.
Question #2: should the basic mechanics of summonings be modified? That's also very possible, but let's look at examples:
-- Turn summons into totems that grant buffs: that's a charms school rework.
-- Turn summons into totems that cause debuffs: that's a hex school rework.
-- Turn summons into totems that inflict area damage over time: that's a cloud spell rework.
While it encroaches on other school's territory, it does sound kinda cool to me. Very few button presses, if you get a limit of one totem. Then of course you get some problems, if the totems are static you have to recast the spell every encounter, if they follow you the damage totem becomes the kiting totem, unless it's something like the aforementioned spectral weapon.
But there are other mechanics, which are probably more important, and these are the ally management mechanics. I can't stand them. They are the reason why I pretty much never use allies. Positioning is obviously everything, and allies just don't get it. To create some sort of formation, you have to let them move first, watch where they go, and then move yourself, fight a bit, and then see your vantage point vanish when they just take the place of one enemy you killed. I have been told that giving better management options would make the game too slow, but I don't think they can make the game more frustrating.
So my advice the following. Let me give a very simple order: choose ally position relative to me. Like, I say, "stay num6", then I will always have an ally soldered to my right tile. It won't go off chasing daisies or enemies. If I go in a place where it cannot stay to my right, it will just go to one of the closest adjacent tiles. This would be pretty great with the Ancestor God, but would also help with multiple allies.
Limiting summoned monsters to one kind at a time also sounds like a good idea, and I think it would work well with the above positioning proposal.
I Feel the Need--the Need for Beer
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- For this message the author Shtopit has received thanks:
- sdynet