Rework the ancient champion spellbook


Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.

Crypt Cleanser

Posts: 650

Joined: Saturday, 12th December 2015, 23:54

Post Saturday, 15th February 2020, 04:03

Rework the ancient champion spellbook

This monster currently has two spellbooks. One contains bolt of draining/stone arrow/haste and the other contains iron shot/pain/haste. These books are functionally very similar, without even the conceit of, say, inflicting a different status on the player or checking different elemental resistances (as is typical for monsters with multiple books). Additionally, pain deals d15 damage if it beats magic resistance and the player doesn't resist negative energy. That is far too weak for a monster that is supposed to be threatening in Crypt. I suggest giving all ancient champions iron shot/bolt of draining/haste.

I think it'd be good to take a broader look at monsters with multiple books as well; there's significant cognitive overhead in dealing with a monster that has a subset of e.g. twenty spells, and a player may need to examine one monster multiple times (because they gain new information when it casts a spell, or because the monster appears with others of the same type and some of them blink, for example). The use of multiple books needs to add sufficient gameplay depth to justify that cost, and I suspect that many of the monsters that use multiple books do not do that. Such monsters could be reworked to use a single book or split into multiple monsters.
Remove spell hunger.

For this message the author Hellmonk has received thanks: 3
chequers, duvessa, nago

Cocytus Succeeder

Posts: 2209

Joined: Sunday, 18th December 2011, 13:31

Post Saturday, 15th February 2020, 11:17

Re: Rework the ancient champion spellbook

or split into multiple monsters.


Unless the splitting is "create or better rework" some early monster to introduce sooner some mechanic only present in late game, please don't do that.
There are already too many monsters with weird gimmicks that actually don't provide nothing too interesting.
screw it I hate this character I'm gonna go melee Gastronok

Dungeon Master

Posts: 219

Joined: Thursday, 27th November 2014, 19:12

Post Saturday, 15th February 2020, 13:47

Re: Rework the ancient champion spellbook

Send us some PRs you coward we know you know how to write them.

For this message the author ebering has received thanks: 2
chequers, nago
User avatar

Vaults Vanquisher

Posts: 451

Joined: Thursday, 1st November 2018, 02:33

Post Saturday, 15th February 2020, 15:45

Re: Rework the ancient champion spellbook

The ancient champion change is almost as easy to make as it is to post about it. The broader project would be a lot of hours of negotiation for someone without commit access. Just my two cents.
This is where mechanical excellence and one-thousand four-hundred horsepower pays off.

For this message the author tealizard has received thanks:
duvessa

Return to Game Design Discussion

Who is online

Users browsing this forum: No registered users and 13 guests

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.