Elyvilon rework
Posted: Monday, 10th February 2020, 03:24
I added a pull request this: https://github.com/crawl/crawl/pull/1279
This is the executable file: https://drive.google.com/open?id=1jBIr3rd_3h4o6o9qFYPPID12uxx9fwJc
(The base version is 0.25 and is patched up to Feb. 9)
Overview
Elyvilon is a god with a theme of healing and protection. This theme is currently well managed but unfortunately too loyal to the theme image, the Elyvilon play style is dull and boring. So I'm not going to deviate from the frame of the theme, but I have try to change Elyvilon in the most dynamic way possible.
Main Changes:
1. Lesser Healing, Greater Healing, Purification, Divine Vigour, Divine Protection has been remove.
2. The new power purifies you and makes holy clouds under your feet. You heal slowly here.
3. If you succeed in pacify the enemy, recover hp / mp. Also, you can now swap places with pacified enemies and are not attacked by them.
4. Elyvilon sometimes disarm your enemies(passive effect).
5. You can transform yourself into a holy creature that is protected from the Elyvilon. Its has strong unarmed attacks and high defenses.
All Changes(It's a bit long)
Feedback wanted:
I deliberately curbed the cost of mana so that non-Warrior jobs could serve Elyvilon. Because, I wonder if various combinations are possible. Perhaps it is too strong. But balance can be controlled. What I'm paying attention to is whether it's fun to play this. Is this god interesting enough to serve until you wins the game?
This is the executable file: https://drive.google.com/open?id=1jBIr3rd_3h4o6o9qFYPPID12uxx9fwJc
(The base version is 0.25 and is patched up to Feb. 9)
Overview
Elyvilon is a god with a theme of healing and protection. This theme is currently well managed but unfortunately too loyal to the theme image, the Elyvilon play style is dull and boring. So I'm not going to deviate from the frame of the theme, but I have try to change Elyvilon in the most dynamic way possible.
Main Changes:
1. Lesser Healing, Greater Healing, Purification, Divine Vigour, Divine Protection has been remove.
2. The new power purifies you and makes holy clouds under your feet. You heal slowly here.
3. If you succeed in pacify the enemy, recover hp / mp. Also, you can now swap places with pacified enemies and are not attacked by them.
4. Elyvilon sometimes disarm your enemies(passive effect).
5. You can transform yourself into a holy creature that is protected from the Elyvilon. Its has strong unarmed attacks and high defenses.
All Changes(It's a bit long)
Spoiler: show
Feedback wanted:
I deliberately curbed the cost of mana so that non-Warrior jobs could serve Elyvilon. Because, I wonder if various combinations are possible. Perhaps it is too strong. But balance can be controlled. What I'm paying attention to is whether it's fun to play this. Is this god interesting enough to serve until you wins the game?