Why is Corona so bad?


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Vaults Vanquisher

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Post Friday, 31st January 2020, 14:08

Why is Corona so bad?

So first, Corona has all the usual targeting issues. It's also a pretty subtle effect that doesn't always work and doesn't always last that long when it does.

I would suggest that this is too boring and too fiddly to work as a spell. I would suggest either de-targeting the spell with an AOE effect similar to the new dazzling flash or replacement with an infusion- or confusing touch-ike melee-hex effect that has a chance to distract the target on hit.
This is where mechanical excellence and one-thousand four-hundred horsepower pays off.
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Zot Zealot

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Post Friday, 31st January 2020, 22:46

Re: Why is Corona so bad?

Another suggestion: corona could make it impossible to miss the affected actor

Ziggurat Zagger

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Post Saturday, 1st February 2020, 00:58

Re: Why is Corona so bad?

tealizard wrote:replacement with an infusion- or confusing touch-ike melee-hex effect that has a chance to distract the target on hit.
chequers wrote:Another suggestion: corona could make it impossible to miss the affected actor
If you do either of these you have to increase the spell several levels or it will be absurdly overpowered. Although sometimes it does seem like being absurdly overpowered is the main design goal for level 1 spells...

Then you have to come up with something new for enchanter to do at XL1.

Lair Larrikin

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Post Saturday, 1st February 2020, 03:48

Re: Why is Corona so bad?

duvessa wrote:
tealizard wrote:replacement with an infusion- or confusing touch-ike melee-hex effect that has a chance to distract the target on hit.
chequers wrote:Another suggestion: corona could make it impossible to miss the affected actor
If you do either of these you have to increase the spell several levels or it will be absurdly overpowered. Although sometimes it does seem like being absurdly overpowered is the main design goal for level 1 spells...

Then you have to come up with something new for enchanter to do at XL1.

Perhaps so but tealizard is also right; Corona is a pretty bad spell, as-is.
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Slime Squisher

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Post Saturday, 1st February 2020, 05:07

Re: Why is Corona so bad?

IMO the funny thing about Corona is that you get it on the background that gets the weapon class that has the least problems with accuracy.

If enchanters started with a flail it would be invaluable.


But yeah, any accuracy enhancer seems unnecessary on a class that starts with Short Blades and bonus dexterity


I think something of a decoy would be something fun, a targeted source of noise that could attract enemies towards it. Niche, not raw power but maybe situationally useful.
Last edited by Pereza0 on Saturday, 1st February 2020, 11:43, edited 1 time in total.

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Vaults Vanquisher

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Post Saturday, 1st February 2020, 11:03

Re: Why is Corona so bad?

I don't see why an effect that has a chance to distract a monster when you melee it is necessarily overpowered. Lots of room to adjust for balance there. Main problem is that the natural models are duration spells.
This is where mechanical excellence and one-thousand four-hundred horsepower pays off.

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