Blades Runner
Posts: 593
Joined: Tuesday, 11th December 2018, 19:14
Ally commands
- "Follow me" does not cause allies to disengage and follow the player.
- If the player attacks, there is no way to keep allies in present position. Hep is the worst offender by far. If you are positioned in a way that lets you 2v1 monsters in corridor or doorway, ancestor will often walk into hallway/door despite being on "follow" command. At that point you either let it die or tediously repeat "retreat" --> "follow" to get 2v1 again.
- Sometimes allies will fight off screen, other times they won't. It's not intuitive.
- Allies instructed to "guard area" don't always engage monsters in both their + your LoS consistently.
- If you shoot or cast spells at an enemy your allies will almost always move to block you from further doing so, and there appears to be no command to prevent this.
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I don't know how easy alterations to the mechanic would be, but a few tweaks would be nice at minimum:
1. Allies on "follow" actually follow the player, and do not move away from the player unless instructed to do so. They will use ranged attacks or attack in melee when possible when there are eligible targets.
2. Allies given "attack" command on specific target pick nearest monster if target leaves LoS or dies.
3. Consistency with combat outside player LoS, or clear in-game descriptions if variability is intentional.
- For this message the author TheMeInTeam has received thanks: 3
- PseudoLoneWolf, sdynet, Slap and stab