shops -> machines
Posted: Tuesday, 5th November 2019, 00:28
In brogue, they have "machines," which are dungeon features that produce various effects, among them offering the player a mutually exclusive choice among various items. Brogue machines in general are fairly bad and create mandatory backtracking within levels for no compelling reason, but they are not as bad as shops in dcss, which create mandatory backtracking across many dungeon levels for no compelling reason.
The mutually exclusive choice among a small number of items offered in brogue is pretty similar to the function of crawl shops, but much, much cleaner. You make the decision on the spot and it's more or less final. You don't have the strange situation of crawl where by the end of the game you can buy almost everything of interest in all the shops if you're just willing to autotravel to them, in the end picking up marginal consumables that you're unlikely to use but that it's best practice to grab anyway. In brogue you never have to deal with massive lists of items available to choose among and the items available are meaningfully different, involving trade-offs that require no arithmetic to ponder.
The proposal here is to replace crawl shops, shop vaults, and portals with mutually exclusive item selection machines like those of brogue. This would eliminate shopping lists, price arithmetic, backtracking for shop items, gold as an item, and shops themselves in normal dungeon generation. Shops could continue to exist via the Gozag god power, if desired.
The mutually exclusive choice among a small number of items offered in brogue is pretty similar to the function of crawl shops, but much, much cleaner. You make the decision on the spot and it's more or less final. You don't have the strange situation of crawl where by the end of the game you can buy almost everything of interest in all the shops if you're just willing to autotravel to them, in the end picking up marginal consumables that you're unlikely to use but that it's best practice to grab anyway. In brogue you never have to deal with massive lists of items available to choose among and the items available are meaningfully different, involving trade-offs that require no arithmetic to ponder.
The proposal here is to replace crawl shops, shop vaults, and portals with mutually exclusive item selection machines like those of brogue. This would eliminate shopping lists, price arithmetic, backtracking for shop items, gold as an item, and shops themselves in normal dungeon generation. Shops could continue to exist via the Gozag god power, if desired.