Tartarus Sorceror
Posts: 1698
Joined: Saturday, 18th June 2016, 13:57
Ianu the Silent, God of Antimagic
Another one is that silence is odd, because you need to be able to cast lvl 5 spells to use it, but it removes your spellcasting while it's active.
So I thought, "rage is a god ability, and to use spell-like stuff without learning to use spells you worship a god, so what about making silence a god invocation?"
So here it is, a god built around the concept of opposing magic and magical abilities.
A meditative god worshipped by ancient mage-warriors to protect themselves from the spellery of their enemies, Ianu does not however oppose the use of magic per se.
With every star you are granted +MR.
. Antimagic affinity
* Silence
** Cast light
*** Aura of abjuration, Sorcerer's Mirror
**** Summon allies
***** ∞ MR
****** Enchant antimagic weapon
- Antimagic affinity: You can wield and unwield antimagic weapons without negatively affecting your MP. You are immune to the antimagic brand, and have a 2/3 chance of resisting draining gaze.
- Silence: active ability. (cost: like Trog's Hand, has all the usual negative effects)
- Cast light: you gain a timed halo and light bathes all in your sight, revealing invisible monsters. Essentially a timed, all-LOS TSO halo effect. (cost: like Heroism)
- Aura of abjuration: passive.
- Sorcerer's Mirror: passive. You gain +4 SH, reflect, and you can block penetrating attacks.
- Summon allies: Depending on power, you summon allied mana vipers, Lorocyproca, or some sort of levelled vine stalkers. (cost: like summon divine warrior)
- ∞ MR: You become completely immune to all effects that check MR. Passive.
- Enchant antimagic weapon: you get to enchant a weapon once.
Uses Invo to determine ability power & success.
No conduct, XP on kill.
Any thoughts?