Tomb Titivator
Posts: 832
Joined: Saturday, 30th July 2011, 00:58
Re: Subsequent Trog gifts strictly worse than previous ones
Acquisition - When you begin worship, pray at altar at some *, etc. God spawns 9-12 random base weapons. Once the player picks up one the rest disappear. I say 9-12 based on how the mechanic is setup. You'd want to not spawn really poor base types for melee classes (Daggers, Hand Axes, Clubs, etc). I think spawning could be accomplished one of two ways - A) 1 Guaranteed random weapon from each skill class (except staffs) with 1 1-hand and 1 2-hand for the rest except Short Blades. B) 10-12 completely random weapons. Maybe a selection screen would be better for this.
Improvements - Based on gift timeout and piety level, God "blesses" the weapon with some type of bonus. A maximum bonus count would probably work to prevent players from just scumming an obscenely powerful weapon. As an example: +18 Enchantment Levels (+9/+9), +4 Resist Levels, +1 Brand, +1 Evocation, +6 Stats. Like I said just an example I'm sure the numbers aren't well balanced. The random bonus could be weighted to increase with piety - At low piety you will likely only get +/+ enchantments with higher chances for the other things as your piety increases.
Abandonment - I'd have to say that the weapon should be lost if you abandon the god.
Not really sure how well this would work out, but I'd think it would be a neat thing to have if its possible. Just wanted to throw the idea out there. I think it would work better for Trog than Oki and wouldn't have any effect on ammo gifts. Trog's signature ability is berserk which pretty much limits you to melee, so a ranged weapon wouldn't really be a factor.
KoboldLord wrote:I'm also morbidly curious now as to how Shatter is abusable for 'stealth tricks'. It's about as stealthy as the Kool-Aid Man smashing through the walls and running through the room