Neutral monsters bad
Posted: Saturday, 5th October 2019, 02:20
"Good neutral" monsters (like freed slaves, unhogged humans, Jiyva slimes, that quokka in the Elyvilon altar vault) and "neutral" monsters (Lugonu's corruption, some other vaults) can be used as allies, but it's annoying to do so because you can't order them around, so if you want them to go to a specific place you have to painstakingly herd them there. And if you want them not to attack other monsters and steal your xp/piety, you have to kill them.
Corruption is the only use of these that actually has a point, i.e. making you run away and wait for the neutral summons to kill the level's regular monsters; this wouldn't happen if it summoned allied monsters (you wouldn't run away) or hostile ones (they wouldn't kill the level's regular monsters). For the rest of these there is really no advantage to making them neutral instead of fully allied. It would still be optimal to kill them much of the time but at least controlling them would be less bothersome.
Corruption is the only use of these that actually has a point, i.e. making you run away and wait for the neutral summons to kill the level's regular monsters; this wouldn't happen if it summoned allied monsters (you wouldn't run away) or hostile ones (they wouldn't kill the level's regular monsters). For the rest of these there is really no advantage to making them neutral instead of fully allied. It would still be optimal to kill them much of the time but at least controlling them would be less bothersome.