Ziggurat Zagger
Posts: 6454
Joined: Tuesday, 30th October 2012, 19:06
Collapse stones and bullets
https://www.reddit.com/r/dcss/comments/ ... eneration/
Bullets and stones are both sling fodder, but since you can use (effectively unlimited) stones on regular combats and use bullets for harder combats, and since the difference between them is not large, and bullets aren't really especially rare, the distinction between the two is largely cosmetic, which makes swapping between the two, optimal, but tedious (and without any serious decision or strategy components, or any major impact). It's very tedious to swap all the time, especially compared to using any other launcher (throwing has it's own problems, but that's another battle)
I would advocate merging bullets and stones, making the new item do bullet-damage for all launchers, and be usable in sandblast, and throwable exactly like current stones (call it a "stone")
Also as an aside, I would also say that a hunting sling with bullets (or stones, actually) is a bit better than it should be for a D:1 weapon, and probably there should exist a lower-level sling that does, say 4 damage, has a base delay of 10 (min 5), an accuracy of +4 and fires this new stone, and that it should be the sling that stuff like goblins and kobolds get rather than hunting slings (where hunting slings start being common in the D:4-ish range)