Slime Squisher
Posts: 392
Joined: Sunday, 11th September 2016, 17:21
Eye of Ashenzari
Curse binding (while equipping amulet, curses itself and all equipped items; equipping items while wearing amulet curses them)
Notice more treasure (small chance to generate a random item in each tile explored)
The idea here is to offer players the choice to accept tactical disadvantages to gain strategic advantages. The curse binding is meant to create pressure to remove the amulet beyond simply not being able to equip an amulet that's useful in combat; the more items the player finds, the more likely they are to want to change equipment, but the more they change equipment, the less they can afford to find extra items.
Tuning the item generation chance is key to making this trade-off a meaningful choice, but my initial guess is that 5-10 items per floor would be fair?
Of course, the question has to be asked, would the autocursing derail Ashenzari's gameplay pattern? I think there'd definitely be an advantage to not having to use remove curse scrolls to equip items, but even Ashenzari worshipers typically want to keep at least a slot or two uncursed to swap out rings & weapons to deal with specific threats, so I'm not sure how big of an advantage this would be. Also, considering the benefits Ashenzari worshipers gain from wearing cursed items decrease over time, and the likelihood of not yet having found the amulet starts at 100% and gradually decreases as the game progresses, I think this shouldn't be much of a concern.