Information leaks in animations
I will claim, without attempting proof, that disabling animations in your options shouldn't give you a gameplay disadvantage.
Currently it does.
This is most noticeable with the removal of blowguns. If one kobold in a pack of kobolds throws a poisoned dart at you, you want to know which kobold did it. The only way to get this information is to watch the animation.
Animations also tell you the position of invisible monsters, but this is less noticeable because you almost always know invisible monsters' positions anyway.
Therefore, I suggest the following changes:
1. If a monster has thrown something, show that information when you 'x' over that monster, either in the form of "a kobold, carrying 3 poisoned darts" or "a kobold (has thrown 2 poisoned darts)". The latter is better because it doesn't give additional information and doesn't promote constant 'x'ing to see how much ammo each monster has left, but I admit it's not consistent with how the game describes monsters' wands.
2. If an invisible monster fires/throws something, zaps a wand, or casts a spell, reveal its position as antennae/water do.
Are there any other leaks I missed? I haven't played with animations on for years and don't want to :P
Currently it does.
This is most noticeable with the removal of blowguns. If one kobold in a pack of kobolds throws a poisoned dart at you, you want to know which kobold did it. The only way to get this information is to watch the animation.
Animations also tell you the position of invisible monsters, but this is less noticeable because you almost always know invisible monsters' positions anyway.
Therefore, I suggest the following changes:
1. If a monster has thrown something, show that information when you 'x' over that monster, either in the form of "a kobold, carrying 3 poisoned darts" or "a kobold (has thrown 2 poisoned darts)". The latter is better because it doesn't give additional information and doesn't promote constant 'x'ing to see how much ammo each monster has left, but I admit it's not consistent with how the game describes monsters' wands.
2. If an invisible monster fires/throws something, zaps a wand, or casts a spell, reveal its position as antennae/water do.
Are there any other leaks I missed? I haven't played with animations on for years and don't want to :P