Slime Squisher
Posts: 419
Joined: Monday, 12th September 2016, 16:25
Confusing display of cost of crosstrained skill
It seems to me that the relative cost displayed for a skill that has been crosstrained is misleading. For example, start a HuGl and go flail. Use wizard mode to raise M&F to 20. Generate and pick up a trident and the Axe of Woe. Take a copy of the savefile. In the skill screen, the cost displayed to raise both Polearms and Axes is "1.0". However, this is the cost to raise one's base level - if you focus Polearms and generate and kill an Orb Guardian, Polearms will go up from 0.0 to 3.3; if you focus Axes and do likewise, your effective Axes skill goes from 13.5 to 13.9.
This is all expected behaviour; you don't get cheap skill levels twice, once from crosstraining and once from real training. However, I think if the player has "enhanced" values not "base" values displayed, as is the default, they should be shown the relative cost of raising the enhanced skill level, not their base level.
- For this message the author damerell has received thanks:
- TheMeInTeam