Snake Sneak
Posts: 105
Joined: Friday, 17th December 2010, 15:59
Location: Cincinnati, OH, USA
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Snake Sneak
Posts: 105
Joined: Friday, 17th December 2010, 15:59
Location: Cincinnati, OH, USA
Tomb Titivator
Posts: 832
Joined: Saturday, 30th July 2011, 00:58
KoboldLord wrote:I'm also morbidly curious now as to how Shatter is abusable for 'stealth tricks'. It's about as stealthy as the Kool-Aid Man smashing through the walls and running through the room
Dungeon Master
Posts: 4031
Joined: Thursday, 16th December 2010, 20:37
Location: France
Snake Sneak
Posts: 105
Joined: Friday, 17th December 2010, 15:59
Location: Cincinnati, OH, USA
Ziggurat Zagger
Posts: 5832
Joined: Thursday, 10th February 2011, 18:30
ekolis wrote:What if instead of prompting the player or using the allocation that the player had previously set, the potion just distributed the points equally among all known skills?
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