Slime Squisher
Posts: 392
Joined: Sunday, 11th September 2016, 17:21
Restrict auto-travel to avoid exploration
* It's much safer to rest and recover on a fully explored level than on a partially explored level. So, whenever a character has their HP/MP significantly reduced, it's advantageous to retreat to the previous floor while minimizing the risk of revealing new monsters.
* Traps are significantly more dangerous for injured/exhausted characters, so it's especially important to avoid triggering traps when your character is in need of rest.
* Exploring tiles carries an increased risk of revealing new monsters and is infinitely more likely to trigger random traps.
Since manual travel is naturally more tedious than auto-travel (even more so if players have to think about which tiles have line-of-sight to unexplored tiles), this constitutes an advantage to tedious gameplay which could be reduced by modifying the algorithm, as that would significantly mitigate the risks of using auto-travel to retreat to safety.
- For this message the author Nekoatl has received thanks: 2
- duvessa, TheMeInTeam