Temple Termagant
Posts: 7
Joined: Friday, 19th July 2019, 11:47
Contamination to replace spell hunger
So i propose to use magic contamination instead of spell hunger. This will untie food from magic and make contamination more interesting; however a whole revision of contamination would be required:
- -Each spell level has an associated contamination cost;
-Contam cost is inflicted at the cast of a spell, regardless if it succeeded or not;
-Contamination dissipates over time;
-Spellcasting either doesn't interact with contam costs or decreases them (not below a spell-level specific threshold) / increases contam dissipation rates;
-Making gods or consumables interact with contam (costs) might be interesting;
-There are two or three levels of contamination: safe and dangerous / safe, mildly dangerous and very dangerous (for simplicity);
-After passing the threshold you get blasted by a contamination effect each time you cast a spell;
-Contamination effects wouldn't depend on spell schools of casted spells (for simplicity);
-Miscasts are incorporated into contamination effects (if they aren't already), otherwise they are no more;
-Harmless low-tier contam effects are no more: if you pass the threshold - you will get punished;
Contamination dissipating over time has to be the worst thing about this proposal*, but if stairs didn't exist then this wouldn't be a problem.
Which is what makes this better suited for implementation in Hellcrawl**:
- -Contamination dissipates on descend;
-Buffs cost more?
*if there's even any need to limit magic with a strategic resource, which i actually don't know about; and hopefully i am not overlooking something else
**again- if there's any need for that