Naive Questions
Posted: Monday, 20th May 2019, 09:56
I'm fairly new to stone soup, but have been gaming for 40 years, and am wondering how two or three things fit in with the stone soup philosophy:
- is there a compelling reason why fire and cold resistance is apparently stackable but not poison or electricity? This seems quite unique to stone soup
- similarly, apparently there used to be a player spell from the charm school which enable the curing of poison, but was removed. Why was that deemed necessary?
I'd like to understand these decisions better before making further contributions, thank you in advance.
- is there a compelling reason why fire and cold resistance is apparently stackable but not poison or electricity? This seems quite unique to stone soup
- similarly, apparently there used to be a player spell from the charm school which enable the curing of poison, but was removed. Why was that deemed necessary?
I'd like to understand these decisions better before making further contributions, thank you in advance.