teleport traps remove interesting choice


Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.

User avatar

Tomb Titivator

Posts: 857

Joined: Monday, 31st January 2011, 23:19

Post Monday, 20th May 2019, 00:20

teleport traps remove interesting choice

EDIT

Sorry, it looks like I was mistaken on how these work. For some reason, I had thought they work like teleport rings....
Last edited by snow on Monday, 20th May 2019, 00:34, edited 2 times in total.

Dungeon Master

Posts: 250

Joined: Thursday, 27th November 2014, 19:12

Post Monday, 20th May 2019, 00:28

Re: teleport traps remove interesting choice

Uh, teleport traps (on the floor) still are random teleports. Teleport the exploration effects pulls you into monsters.
User avatar

Slime Squisher

Posts: 405

Joined: Sunday, 27th January 2019, 13:50

Post Wednesday, 12th June 2019, 11:52

Re: teleport traps remove interesting choice

I've had this happen in some recent games. The ctrl-p text is the exact same as *Tele: "You feel yanked towards a nearby monster!"
At least twice this was when descending stairs, which was pretty interesting and unexpected.
There is always something new to learn.

Return to Game Design Discussion

Who is online

Users browsing this forum: No registered users and 32 guests

cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.