Halls Hopper
Posts: 60
Joined: Saturday, 2nd September 2017, 16:41
Eleven Hauls too early?
PS
I have only beaten this game once as Vine Stalker after playing for 500 hours.
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Halls Hopper
Posts: 60
Joined: Saturday, 2nd September 2017, 16:41
Zot Zealot
Posts: 1004
Joined: Thursday, 16th August 2018, 21:19
Tartarus Sorceror
Posts: 1698
Joined: Saturday, 18th June 2016, 13:57
Swamp Slogger
Posts: 167
Joined: Friday, 23rd October 2015, 03:12
Crypt Cleanser
Posts: 689
Joined: Saturday, 12th December 2015, 23:54
Ziggurat Zagger
Posts: 4478
Joined: Wednesday, 23rd October 2013, 07:56
Hellmonk wrote:and orc needs to always show up after lair
Halls Hopper
Posts: 60
Joined: Saturday, 2nd September 2017, 16:41
Cocytus Succeeder
Posts: 2229
Joined: Sunday, 18th December 2011, 13:31
Sprucery wrote:Hellmonk wrote:and orc needs to always show up after lair
Not for venom mages imo.
Zot Zealot
Posts: 1004
Joined: Thursday, 16th August 2018, 21:19
Blades Runner
Posts: 616
Joined: Thursday, 25th October 2012, 03:19
petercordia wrote:I would. Methic Cloud is super strong in Orc. If there's something strong you can always run away and come back later. (so long as you have enough hp not to be 1-shot.)
Ziggurat Zagger
Posts: 4478
Joined: Wednesday, 23rd October 2013, 07:56
nago wrote:O:1 can still spawn stone giant or ogre magi or even a warlord with a crossbow who are quite deadly for a squishy mage.
Or just the risk of sorceror paralysis or of a warg.
I wouldn't try it early on even with a VM.
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