TheMeInTeam wrote:I don't think many builds will want to swap to INCREASE LoS, which is usually considered bad rather than good.
That said, I don't see the issue with weapon swaps. You can do this with jewelry too, but with weapons it comes with a downside that if it isn't an otherwise good weapon your physical attacks are compromised. Mages can wield them as stat/resistance sticks, but these have to compete with enhancer staves (which also increase resistance anyway).
As such carrying an otherwise mediocre weapon and swapping it for resists is questionable/situational, unless you're running an oka thrower or something.
I don't think the question of increased/decreased LOS being better or worse is as simple as saying that it is usually considered bad and drawing a conclusion about the weapon from that basis. To me, there are pros and cons to both increased and decreased LOS. One example is that an increased LOS allows you additional time to retreat or launch attacks upon sighting a target. Of course increased LOS may also reveal more monsters at a time, which can be negative, but isn't always, take AOE into account.
If I had this weapon, I doubt I would swap to increase LOS as the primary use however. I'd find more utility in unswapping it, to decrease LOS after having spotted targets, who may be sleeping and won't do anything after I decrease my LOS.
All that said, I agree with your final conclusion that this weapon looks fine, but for different reasons. It would lend an additional dynamic to just a few games where it dropped, like all good powerful unrandarts should do.