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Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
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minmay wrote:There is a new change to the skill training in trunk. You don’t have to practise skills to learn them anymore, you can select them starting right at level 0. On the other hand, you need to have some means of training a skill to be able to select it.
Could you explain why this restriction is present?
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Mines Malingerer
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galehar wrote:minmay wrote:There is a new change to the skill training in trunk. You don’t have to practise skills to learn them anymore, you can select them starting right at level 0. On the other hand, you need to have some means of training a skill to be able to select it.
Could you explain why this restriction is present?
1) To reduce clutter on the skill screen.
2) Because it makes sense that you need to be able to practise a skill for it to be trained.
3) Because you rarely want to train a skill you can't use anyway so this shouldn't be annoying.
4) To bring back some of the restrictions on skill training that were lost when VD was removed, but in a more interesting way. For example, you actually need to play while wear a shield to train the skill instead of just owning one and knowing a rat.
5) To avoid artificial behaviours like learning a spell just to get a skill than forgetting it while waiting for a higher level one to get castable. Now you might want to choose a spell that you want to use since it will take up some slot space, instead of just any random low level spell of the school you're interested in.
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betamin wrote:IMO this is bad for non magic users because you need to wield a sword to train for it and while you do it you don't have the most effective character, while magic users can just pick a level 1 spell and wait until the high level spell comes with no complications.
Come on, throw us melee users a bone.
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betamin wrote:while you do it you don't have the most effective character, while magic users can just pick a level 1 spell and wait until the high level spell comes with no complications.
Come on, throw us melee users a bone.
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thenewflesh wrote:betamin wrote:while you do it you don't have the most effective character, while magic users can just pick a level 1 spell and wait until the high level spell comes with no complications.
Come on, throw us melee users a bone.
You misunderstand. You only have to carry a sword in your inventory to train Long Blades, you don't have to actually wield it. It just doesn't apply to armour / shields which is kind of strange.
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CommanderC wrote:I have just noticed a way you can abuse this new skill system: Identification of evocable rings like teleportation and invisibility without putting them on.
thenewflesh wrote:For some reason I can train armour with steam dragon hide, is it a bug?
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galehar wrote:thenewflesh wrote:betamin wrote:while you do it you don't have the most effective character, while magic users can just pick a level 1 spell and wait until the high level spell comes with no complications.
Come on, throw us melee users a bone.
You misunderstand. You only have to carry a sword in your inventory to train Long Blades, you don't have to actually wield it. It just doesn't apply to armour / shields which is kind of strange.
Forcing you to wield the weapon is no good because you can always swap to it for the kill. So it's not a real restriction, just an interface annoyance. However, you can't swap shield and armour during combat, so this is a real restriction.
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Tomb Titivator
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KoboldLord wrote:I'm also morbidly curious now as to how Shatter is abusable for 'stealth tricks'. It's about as stealthy as the Kool-Aid Man smashing through the walls and running through the room
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bobross419 wrote:Could just do away with the carry requirement completely and allow the selection of all skills (including 0 level) right from the start. Its not like its really difficult to pre-victory dance anything to 1 as it is then not use the skill until much later when its effective.
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Blade wrote:It wouldn't really make sense for a lv.1 berserker to be able to start training Spellcasting (etc.) with zero MP, no spellbooks, and a magic-hating god.
Blade wrote:Having at least slight restrictions on which skills can be trained seems far better if skills are to have any relation to what you actually do.
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Blade wrote:bobross419 wrote:Could just do away with the carry requirement completely and allow the selection of all skills (including 0 level) right from the start. Its not like its really difficult to pre-victory dance anything to 1 as it is then not use the skill until much later when its effective.
It wouldn't really make sense for a lv.1 berserker to be able to start training Spellcasting (etc.) with zero MP, no spellbooks, and a magic-hating god. Having at least slight restrictions on which skills can be trained seems far better if skills are to have any relation to what you actually do.
KoboldLord wrote:I'm also morbidly curious now as to how Shatter is abusable for 'stealth tricks'. It's about as stealthy as the Kool-Aid Man smashing through the walls and running through the room
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minmay wrote:There isn't pre-dancing involved anymore. The restriction we're talking about here is being unable to train skills without [wearing a shield/wearing armour with an evasion penalty/having a spell of a certain school memorized/carrying a weapon of a certain type].
KoboldLord wrote:I'm also morbidly curious now as to how Shatter is abusable for 'stealth tricks'. It's about as stealthy as the Kool-Aid Man smashing through the walls and running through the room
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bobross419 wrote:minmay wrote:There isn't pre-dancing involved anymore. The restriction we're talking about here is being unable to train skills without [wearing a shield/wearing armour with an evasion penalty/having a spell of a certain school memorized/carrying a weapon of a certain type].
Pre-dancing refers to current-stable obviously and not current-trunk.
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Megabass wrote:bobross419 wrote:minmay wrote:There isn't pre-dancing involved anymore. The restriction we're talking about here is being unable to train skills without [wearing a shield/wearing armour with an evasion penalty/having a spell of a certain school memorized/carrying a weapon of a certain type].
Pre-dancing refers to current-stable obviously and not current-trunk.
Switch from automatic to manual mode. You can set your skills up to be trained however you like with focus/disabling/a little monitoring.
KoboldLord wrote:I'm also morbidly curious now as to how Shatter is abusable for 'stealth tricks'. It's about as stealthy as the Kool-Aid Man smashing through the walls and running through the room
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Tartarus Sorceror
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snow wrote:I don't like how you have to have an earth spell to get up earth magic. It's incredibly tedious to try to memorize iron shot at terrible (it takes so many tries) just to put experience into earth magic to use it later on. Shouldn't you be able to put experience into earth magic from the start and memorize iron shot when it doesn't take many, many tries to do so?
On that note shouldn't memorization take X turns instead of forcing a player to try over and over again?
Blades Runner
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minmay wrote:If anything I think it's better to take it in the other direction (let you train shields/armour without wearing them, etc). These restrictions are among the things people hated about the old system.
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galehar wrote:minmay wrote:Could you explain why this restriction is present?
1) To reduce clutter on the skill screen.
2) Because it makes sense that you need to be able to practise a skill for it to be trained.
3) Because you rarely want to train a skill you can't use anyway so this shouldn't be annoying.
4) To bring back some of the restrictions on skill training that were lost when VD was removed, but in a more interesting way. For example, you actually need to play while wear a shield to train the skill instead of just owning one and knowing a rat.
5) To avoid artificial behaviours like learning a spell just to get a skill than forgetting it while waiting for a higher level one to get castable. Now you might want to choose a spell that you want to use since it will take up some slot space, instead of just any random low level spell of the school you're interested in.
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Swamp Slogger
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XuaXua wrote:Does the Cloak of Darkness (evokable Invisibility) use Evocations?
If so, Evocations does not appear as trainable when wearing it on the not-so-near-trunk-anymore version I'm playing (0.10-a0-1183).
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thenewflesh wrote:XuaXua wrote:Does the Cloak of Darkness (evokable Invisibility) use Evocations?
If so, Evocations does not appear as trainable when wearing it on the not-so-near-trunk-anymore version I'm playing (0.10-a0-1183).
Testing in wizard mode shows that it's a bug: it does use evo, raising evo increase the ability's success. The same bug applies to any kind of armour (gloves, boots, shields, etc.)
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