Monsters and alarm traps
Posted: Saturday, 16th February 2019, 14:43
Why does an enemy walking over the trap put a mark on me?
I don't have control over where the enemy moves, especially when confused, so why punish the player like this.
Optimal play is if you have to fight next to an alarm trap, you should just trigger it yourself and just to the above floor for a minute, which is boring and counter intuitive.
Solution: Monsters don't trigger alarm traps, or if they do, it just turns the monster neutral (a positive effect for the player).
On that note, the new blink traps might also benefit from a change, but those are more neutral in their effect so less frustrating.
I don't have control over where the enemy moves, especially when confused, so why punish the player like this.
Optimal play is if you have to fight next to an alarm trap, you should just trigger it yourself and just to the above floor for a minute, which is boring and counter intuitive.
Solution: Monsters don't trigger alarm traps, or if they do, it just turns the monster neutral (a positive effect for the player).
On that note, the new blink traps might also benefit from a change, but those are more neutral in their effect so less frustrating.