Slime Squisher
Posts: 392
Joined: Sunday, 11th September 2016, 17:21
Demigod stat growth
1) 3-rune win: This change would have little-to-no impact on short games like this, which is appropriate because these are the games Demigod is best suited for.
2) 15-rune win: Demigods are at more of a disadvantage here, because they don't have access to divine methods of dealing with bad mutations, and because post-27 XP gain is less valuable for them. The additional stat growth would be balanced by these innate disadvantages and would provide players more of an incentive to try taking on extended game challenges without divine assistance.
3) Ziggurat challenges: This is the big draw, the potential of astronomical stat growth to reward players skilled enough to survive repeated ziggurat runs despite Demigod's limitations. This would open up new decisions generally otherwise unavailable, and the scaling difficulty of the ziggurats would balance the continued stat growth.