weird item level restrictions


Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.

Ziggurat Zagger

Posts: 8786

Joined: Sunday, 5th May 2013, 08:25

Post Monday, 12th November 2018, 01:10

weird item level restrictions

Requires item level 2+
wands and potions of berserk rage that can get picked up by monsters

Requires item level 3+
artefacts, except for unrandart staves

Requires item level 4+
scrolls of vulnerability, summoning, acquirement, silence, brand weapon, torment, holy word

Requires item level 7+
demon blade, demon trident, demon whip, double sword, eveningstar, executioner's axe, manuals, quick blade, triple crossbow, triple sword

Requires item level 8+
miscellaneous items

Seemingly intended to require item level 7+ but doesn't
fustibalus, lajatang

Ok but why are these weird?
Vaults place items with item levels higher than their depth (yes there are even D:1 vaults do this) so these don't actually stop artefacts and stuff from generating on D:1 they just cause weird breakpoints in item distribution and make it easier for spoiled players to identify scrolls. Yes you could still get a wand kobold or berserk gnoll on d:1 if it found the wand/potion in a vault with bonus item levels.

For this message the author duvessa has received thanks:
nago

Abyss Ambulator

Posts: 1131

Joined: Tuesday, 4th January 2011, 15:03

Post Monday, 12th November 2018, 10:55

Re: weird item level restrictions

Well lets forget for a moment the spoilery aspect, assume for example that identification is removed. What is the purpose of these restrictions? For example, what would happen if a character finds a scroll of torment or vulnerability in D1? Most restrictions seems completely arbitrary, like "these items should be rare", but does this additional complexity matters at all?
User avatar

Ziggurat Zagger

Posts: 4478

Joined: Wednesday, 23rd October 2013, 07:56

Post Monday, 12th November 2018, 11:08

Re: weird item level restrictions

Imo all item level restrictions should be removed. Clean and simple.

(Misc item level 8+? If you find a lamp of fire on D:1 and use it once, it will take a long long time to recharge anyway...)
DCSS: 97:...MfCj}SpNeBaEEGrFE{HaAKTrCK}DsFESpHu{FoArNaBe}
FeEE{HOIEMiAE}GrGlHuWrGnWrNaAKBaFi{MiDeMfDe}{DrAKTrAMGhEnGnWz}
{PaBeDjFi}OgAKPaCAGnCjOgCKMfAEAtCKSpCjDEEE{HOSu
Bloat: 17: RaRoPrPh{GuStGnCa}{ArEtZoNb}KiPaAnDrBXDBQOApDaMeAGBiOCNKAsFnFlUs{RoBoNeWi

Cocytus Succeeder

Posts: 2173

Joined: Saturday, 2nd February 2013, 09:52

Post Monday, 12th November 2018, 11:37

Re: weird item level restrictions

What is this "item level" thing? That the stuff cannot spawn on a D floor with lesser levels?

Return to Game Design Discussion

Who is online

Users browsing this forum: No registered users and 102 guests

cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.