Slime Squisher
Posts: 419
Joined: Monday, 12th September 2016, 16:25
Weapon rarity: a hidden spoiler
I was looking at the objstats output for 0.23-a0 (although I think the numbers are similar in any recent version); specifically at the numbers per game of various desirable weapons. For each row here the numbers are the average found in a 3-runer with Shoals and Spider; with Swamp and Snake; and extended excluding Abyss, Pan, Zig.
quick blade: 1.87 1.77 1.83
demon blade: 2.12 2.13 7.07
double sword: 0.69 0.72 0.86
triple sword: 0.63 0.64 0.75
demon whip: 3.11 3.17 21.99
eveningstar: 1.02 1.01 1.14
great mace: 33.8 33.73 47.95
lajatang: 3.65 3.5 4.73
demon trident: 4.01 2.55 14.28
bardiche: 5.48 5.64 6
executioner's axe: 0.83 0.79 0.92
triple crossbow: 0.47 0.4 0.53
fustibalus: 3.04 2.12 2.63
Of course this doesn't paint the whole picture because when in the game you get the weapon matters, and because the different distribution of brands in makeitem.cc can make the average value of a find vary; but on the face of it it's bad news for two-handed Long Blade, Crossbows, and Axes users. My concern is not whether these probabilities are "right", but whether it's a hidden spoiler; the player is not told at weapon selection or anywhere else that if they go Long Blades they'll probably have to settle for a greatsword, but if they go M&F they'll have a huge selection of great maces with a decent chance of just picking up the brand they want.