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Spell expiration: Conjure Flame vs Death's Door

PostPosted: Tuesday, 18th September 2018, 00:09
by Yermak
Have you noticed how Conjure Flame always expire after all monsters move? You can cheiwalk in Statue Form next to a killer bee behind flame cloud (created by CF) and yet you can still safely recast it on the same spot after it expires.
Now what's with Death's Door? You can easily be killed on the same turn DD expired. Wouldn't it be natural if DD behaved like CF in this aspect? I think it would. You?

So, is this intentional or an oversight?

Edit. On the second thought, it's intentional. If DD had guaranteed turn there would be no need in paralysis when Borgnjor's Revivification is cast during active DDoor. It would be always optimal to wait for the end and cast BR there.
Too hasty with this topic. (:

Re: Spell expiration: Conjure Flame vs Death's Door

PostPosted: Wednesday, 19th September 2018, 20:13
by Floodkiller
Yermak wrote:Have you noticed how Conjure Flame always expire after all monsters move? You can cheiwalk in Statue Form next to a killer bee behind flame cloud (created by CF) and yet you can still safely recast it on the same spot after it expires.
Now what's with Death's Door? You can easily be killed on the same turn DD expired. Wouldn't it be natural if DD behaved like CF in this aspect? I think it would. You?

So, is this intentional or an oversight?

Edit. On the second thought, it's intentional. If DD had guaranteed turn there would be no need in paralysis when Borgnjor's Revivification is cast during active DDoor. It would be always optimal to wait for the end and cast BR there.
Too hasty with this topic. (:


If the issue identified in the edit is the only problem, you can change it so that BR still causes paralysis if under the effect of DUR_DEATHS_DOOR_COOLDOWN. This would be a nerf to DD/BR combos, so it depends on if that expiration turn order on the stack is more important.