Lair Larrikin
Posts: 17
Joined: Friday, 16th March 2018, 19:22
Minor UI additions
2) Under the ‘Rest’ heading add a new command ‘6’ called “rest and heal” that rests until your health becomes full or a monster is detected. If Health is already full, does nothing. Would not stop for: hunger (other than starving), form changes, or anything other than monsters or full health.
3) Add an indication somewhere, even if it’s just the morgue file, if a Demonspawn is monstrous.
Why?
1 + 3) Mostly I care about these two because I forgot to check when I got my first mutation and I want to know if my DsTm is monstrous, since my skill training strategy is different. The monstrous message does not show up anywhere in the morgue file that I can see (except in monster descriptions). However, there are probably other reasons to be able to search message history.
2) As a transmuter I frequently want to rest until full health, without necessarily caring about full magic. The ‘5’ command also stops on most form changes, so I have to remember to end my transformation (which I can’t seem to do) or I have to rest multiple times. I also find the ‘5’ command’s habit of resting 100 turns if I hit it once too many times to be very annoying.
Sorry for the multiple ideas in one post, but for me at least, they are related.
Edited to add: I just realized that '6' is actually a movement command, so 'rest and heal' would need to be another key.