Crusher Sonar (Monster Concept)
Posted: Wednesday, 11th July 2018, 18:06
The idea is that of a monster that has the ability to always see the player, as long as you are within a range the size of your LOS. This monster has a wall-crushing attack that destroys rock walls between you and it, perforating them and inflicting more damage the more rock tiles there are between you and the monster.
It would be a monster that is dangerous when accompanied by a pack, a bit like entropic weavers.
Possible additions: you also get to know the position of the monster, if you are visible to it. Might have some sort of special aura, that makes you faster when you go towards the monster, and slower when you run away from it (or just Leda's). Probably also needs a secondary ranged attack for when there are no walls in sight. The AI could be edited to use wall destruction more often, for example:
the sonar could shoot NE to create a path that gives access to a firing position on the player:
The idea is that of having a monster that can defeat corners and kill holes, and also that interacts with positioning in an unusual way. It could also get passwall to reach you beyond stone walls, or have a "mass passwall" spell.
It would be a monster that is dangerous when accompanied by a pack, a bit like entropic weavers.
Possible additions: you also get to know the position of the monster, if you are visible to it. Might have some sort of special aura, that makes you faster when you go towards the monster, and slower when you run away from it (or just Leda's). Probably also needs a secondary ranged attack for when there are no walls in sight. The AI could be edited to use wall destruction more often, for example:
the sonar could shoot NE to create a path that gives access to a firing position on the player:
The idea is that of having a monster that can defeat corners and kill holes, and also that interacts with positioning in an unusual way. It could also get passwall to reach you beyond stone walls, or have a "mass passwall" spell.