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Fix Wild Magic card

PostPosted: Thursday, 28th June 2018, 03:16
by bel
Nemelex Wild Magic can create explosions around the targets. The damage can be ridiculously high (if you use it against 3 or more targets, you can do 100+ total damage in a turn, without any Invo training). But if the target is adjacent to you, you can get caught in the explosion and die. That is bad because it can easily kill you just after you get Nemelex, and you don't know what the card is if you're blind-drawing from destruction (which is usually the case early in the game).

Either remove wild magic, or make it like Ignition, so that it doesn't damage the player.

[This post was brought to you by a character who died from receiving 50+ damage with 1.1 invo.]

Re: Fix Wild Magic card

PostPosted: Thursday, 28th June 2018, 06:18
by Leszczynek
Plain summoning with low Invo/piety can summon a horde of hostiles on top of you, or a summoned pan lord can Glaciate you. There are several problems with Nemelex, not just this one.

Re: Fix Wild Magic card

PostPosted: Thursday, 28th June 2018, 07:10
by VeryAngryFelid
I always thought it is normal for Nemelex worshipers to be killed by own cards. It is god of gambling as far as I know, you draw cards, often you are lucky, sometimes they kill you. It is second worst god after Xom for me.

Re: Fix Wild Magic card

PostPosted: Thursday, 28th June 2018, 07:58
by bel
If you think the way the Wild Magic card works right now is good, then argue for that proposition. Otherwise, I'm sure you can find some other thread in GDD to complain about Nemelex. Please don't derail this one.