Dungeon Dilettante
Posts: 1
Joined: Friday, 22nd June 2018, 23:48
Hard mode idea
1. You can go upstairs only after you have cleared most of the level, so you can still do go back to the lair from dungeon 15 for example. OR
2. You can go back upstairs without the orb of zot only in branches like the lair or slime pits. Meaning if you want every rune, you must either do them with the orb of zot or do the branches before you go to the next dungeon floor. OR
3. Number 2 but you need to clear most of the floor to move back up in branches.
The reason I think this would be fun is its a little too safe to just keep pulling enemy's up stairs a few at a time and this removes a lot of the fun scenarios that being able to go up stairs removes. For example: I often have to run through unexplored rooms and corridors on dungeon 1 with a really weak starting character running from strong enemy's waiting for my mana or health to come back. This fun and awesome scenario could be a lot more common with this hard mode especially when you are blinking and using all those unique spells I never really get to use.
There will need to be a lot of exceptions being made like portals, the temple, etc. Also it may make some combinations of race/backgrounds to be impossible but I think that's okay.