Siegurt wrote:One advantage of animate skeleton is not having to pick up chunks, do you expect that will go away (introducing tedium back into the equation, sort of negating the point of your proposal) or do you propose that the chunks created will 'jump' into your inventory (which would constitute a slight power increase, if not a significant one) or that chunks will no longer be created by animate skeleton (that they will go away entirely) which is a slight power nerf (which the spell can withstand easily enough) but also requires optimal play be to walk around and look for corpses to butcher before actually trying to cast it after combat (re-introducing exactly the same tedium which you are trying to eliminate) ?
I would be fine with it not producing chunks. The walking around to find corpses to eat is no more tedium than regular eating of chunks without animate skeleton. You can alleviate that with auto_butcher, auto_eat_chunks and easy_eat_chunks. I would be even more fine with getting rid of chunks, but that's another matter
duvessa wrote:Do we need Animate Skeleton in the first place, when we've already got Animate Dead?
No, I'd be fine with removal. But in the meantime it requires much less inertia to get a small fix like this through than full removal.