Temple Termagant
Posts: 5
Joined: Tuesday, 22nd May 2018, 00:56
Inner Flame
- target a single monster, requiring line of fire to the desired target
- take 3 mana away
- check MR
- if check is successful, enchant monster with Inner Flame, which makes it violently explode upon death to a degree dependent on its size and leaving fire clouds around its location
It doesn't actually help you kill the monster you're targeting and because its explosion (and damage) depends on the size of the monster, you'd be inclined to enchant the biggest, more dangerous monster, gaining nothing in the process and probably damaging yourself severely with insufficient rF.
Fire Elementalists start with access to this spell - newer players are commonly discouraged from ever taking this spell ever. For good reason: You can get a cast of each Flame Tongue and Throw Flame for the same mana cost, which will probably actually help you killdude stuff. Sticky Flame is a much more useful pseudo-enchantment that doesn't check MR, at the premium of 1 more mana.
Given that it's a dual-school Hexes/Fire spell, you'd probably think that an Enchanter would use this spell, but it's the same mana cost as Confuse, which is a single school spell that will have more spellpower, thus better chance, due to an Enchanter being likely to not having trained any Fire yet. Worse still, a successful Confuse roll on most monsters is an instakill, while Inner Flame in comparison is just a waste of mana.
The enchantment Inner Flame is used by the scroll of immolation, however it applies the enchantment to _everything_ in LOS regardless of MR. This makes it extremely useful to dispatch large groups of enemies in a sea of fire. It's an incredibly powerful consumable on its own, even better with summons, Discord or multi-target spells.
The spell has massive explosion meme potential: Cast Animate Skeleton, enchant the skeleton with Inner Flame, let it attack something and blow it up with Lee's Rapid Deconstruction for tons of damage. An incredibly tedious and long way to waste turns and mana better used to outright cast LRD or confusion multiple times instead.