Ziggurat Zagger
Posts: 6454
Joined: Tuesday, 30th October 2012, 19:06
Re: Remove the xp penalty for summon damage
Stonar wrote:But say you do hybridize - isn't the optimal behavior still to summon, let your summons beat the dangerous thing, order them to back off, then kill the thing? Isn't that still weirdly tedious? If the problem with summons is that they make you invincible, shouldn't that be solved, rather than some weird spoilery mechanic that can still be abused by tedious play?
No, 'who gets the killing blow' hasn't been the determining factor for quite a while, presently it's weighted by how much damage was done, so if you do 0% of the damage, you get 50% of the XP, if you do 100% of the damage, you get 100% of the XP (with linear scaling from 50->100%), so having your summons beat on things then ordering them off to get the killing blow isn't the optimal tactic.
The optimal tactic (in theory) XP-wise is to kill everything yourself that poses no danger (or might pose no danger) And use summons as a secondary plan when the "kill it yourself" plan gets dangerous.