Proposals: Variable range of sight


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Mines Malingerer

Posts: 41

Joined: Thursday, 24th May 2018, 16:47

Location: UK

Post Thursday, 24th May 2018, 18:56

Proposals: Variable range of sight

Currently AFAIK every species sees up to the same lengh. Changing this could allow new distinctions between races, and new jewlery/egos, as well as mutations (myopia?).

For now the propoal would simply be to change the source code of the game so it is not a hard-coded number but a per-character number. Subsequently there would need to be discussion of what range each character would get: e.g. the formicid could keep a long-range antennae (where monsters are not defined) with short-range detailed sight.

Dungeon Master

Posts: 250

Joined: Thursday, 27th November 2014, 19:12

Post Thursday, 24th May 2018, 19:33

Re: Proposals: Variable range of sight

demonspawn night stalker mutation reduces los radius by one

barachai have los radius 8

the code already supports changing los for the darkness spell, which reduces los (and stacks with night stalker)

Mines Malingerer

Posts: 41

Joined: Thursday, 24th May 2018, 16:47

Location: UK

Post Thursday, 24th May 2018, 20:25

Re: Proposals: Variable range of sight

Fantastic: good to know!
Thank you.

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