Suggestion: flail weapon flavour


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Mines Malingerer

Posts: 41

Joined: Thursday, 24th May 2018, 16:47

Location: UK

Post Thursday, 24th May 2018, 18:36

Suggestion: flail weapon flavour

Hello,
most type of weapons have some kind of unique attribute: long blades have riposte, polearms reach, etc. Howver flail weapons (like whip or mace-and-chain) have nothing. I'd suggest the following: a new ability "disarm" that, if successful, disarm the enemy if they have weapons (and does nothing otherwise).

It could eaither happen automatically with low probability (like riposte), or can be an on-demand ability (like polearms reach).

Dungeon Master

Posts: 250

Joined: Thursday, 27th November 2014, 19:12

Post Thursday, 24th May 2018, 19:44

Re: Suggestion: flail weapon flavour

Maces & Flails already has a niche: the un-niche. They take the least skill to get to min-delay for the top end weapons, and have the best damage for skill investment (quick blades make an exception for min-delay but are their own niche).

Now that the other melee weapons all do something (stab, riposte, cleave, reach), and UC is still just as expensive for min-delay, "cheap and simple" is a unique attribute.

Disarm is already in the game as an unrandart, the Captain's Cutlass. Since it's an unrand, disarm is unlikely to be added as a usual brand, much less a weapon special!

For this message the author ebering has received thanks: 3
nago, Pekkekke, Stairdancer

Mines Malingerer

Posts: 41

Joined: Thursday, 24th May 2018, 16:47

Location: UK

Post Thursday, 24th May 2018, 20:25

Re: Suggestion: flail weapon flavour

Fair enough, thanks for the reply.

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