Suggestion: UI change to highlight who summoned whom


Although the central place for this kind of discussion is on the CDO wiki, some may find it helpful to discuss potential requests and suggestions here first.

Mines Malingerer

Posts: 30

Joined: Thursday, 24th May 2018, 16:47

Location: UK

Post Thursday, 24th May 2018, 17:01

Suggestion: UI change to highlight who summoned whom

Hello,
currently it is impossible to know when there are several summoners around and several summoned monsters who summoned whom. That makes choosing the best tactic hard: killing a summoner also "kills" its summoned monsters, but since the link is not clear a player may end up killing the wrong summoner first, therefore subjecting themselves to futher attacks from the summoned monsters that didn't disappear.

There are several ways this could be solved. The simplest may be to use colour coding: even just 4-5 colours may be enough for all but the most extreem situations.

Otherwise perhaps a more complete solution would be, in the monster list, to list the summoned monsters below and indented respect the summoner. This could similarly work if one or more of the summoned monsters summons further monsters themselves: just indent further. The issue I could see with this solution is that currently if there are multiple identical monsters the list gathers them into a single list item: obviously the fact highlight the summoners would break this, and putting each bunch of summoned monster separately would break it as well. This could make the monster list considerably longer than it is now. Personally I think this is a trade worth making, but others may have a different view.

Thoughts?

For this message the author Antares has received thanks: 5
duvessa, Implojin, nago, runewalsh, Terrapin

Shoals Surfer

Posts: 287

Joined: Tuesday, 14th April 2015, 19:56

Location: France

Post Thursday, 24th May 2018, 17:51

Re: Suggestion: UI change to highlight who summoned whom

Another possibility would be to highlight the summoner and its summons when positioning the cursor on them while in eXamine mode.
3 runes : MiMo^Ru, HOFi^Beogh, TrMo^Yredelemnul, GrFi^Ru
4 runes : DDFi^Makhleb
5 runes : GrEE^Vehumet
15 runes : MiFi^Ru, NaWz^Sif Muna
I mostly play offline or online on CXC

For this message the author Fingolfin has received thanks: 3
ebering, nago, VeryAngryFelid

Ziggurat Zagger

Posts: 5775

Joined: Tuesday, 30th October 2012, 19:06

Post Thursday, 24th May 2018, 21:25

Re: Suggestion: UI change to highlight who summoned whom

I would vote for both the indentation and examine highlighting.
Spoiler: show
This high quality signature has been hidden for your protection. To unlock it's secret, send 3 easy payments of $9.99 to me, by way of your nearest theta band or ley line. Complete your transmission by midnight tonight for a special free gift!
User avatar

Dungeon Master

Posts: 1605

Joined: Thursday, 16th December 2010, 21:54

Post Friday, 25th May 2018, 12:48

Re: Suggestion: UI change to highlight who summoned whom

Highlighting the relevant summons/summoner when a monster is x'ed over has been a (very) longstanding plan, it's certainly a good idea but the related display code is unsurprisingly fairly complicated. Patches welcome to speed up the process!

Halls Hopper

Posts: 60

Joined: Friday, 15th January 2016, 08:34

Post Sunday, 10th June 2018, 04:35

Re: Suggestion: UI change to highlight who summoned whom

Alternatively, there's a solution that removes the need to complicate UI, makes the decision "fight the summons or go after the summoner" less of a no-brainer and makes multi-summoner fights more challenging (and easier to spiral out of control and make player use resources to reset the fight, which feels like the purpose of monster summoning to me): make summons stay as long as there's at least one monster in sight capable of summoning:
"You kill the orc sorcerer!
The orc sorcerer chants, maintaining the late orc sorcerer's summoning rites!"

For this message the author Lord Haart has received thanks:
genericpseudonym

Slime Squisher

Posts: 395

Joined: Monday, 28th April 2014, 19:50

Post Tuesday, 12th June 2018, 18:54

Re: Suggestion: UI change to highlight who summoned whom

Lord Haart wrote:Alternatively, there's a solution that removes the need to complicate UI, makes the decision "fight the summons or go after the summoner" less of a no-brainer and makes multi-summoner fights more challenging (and easier to spiral out of control and make player use resources to reset the fight, which feels like the purpose of monster summoning to me): make summons stay as long as there's at least one monster in sight capable of summoning:
"You kill the orc sorcerer!
The orc sorcerer chants, maintaining the late orc sorcerer's summoning rites!"

I like this idea, but put a UI icon on all summoners when at least one summond creature is on the screen, so the player can tell what's up. It would be a pain to kill the one monster that's actually been summoning only to realize there's another summoner at the edge of LOS that can maintain them.
This also might get weird with multi-spellbook monsters who only sometimes get summons. For these purposes I'd support revealing the "they have a summon spell" information early, whenever there's another summoned creature on the screen.

Return to Game Design Discussion

Who is online

Users browsing this forum: No registered users and 9 guests

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.