Mines Malingerer
Posts: 41
Joined: Thursday, 24th May 2018, 16:47
Location: UK
Suggestion: modifications to "fly"
The flying status (be that from an innate ability or equipment) should be slightly modified in the following way:
1- When flying the character or monster won't fall into shafts
2- When flying the character or monster won't activate mechanical traps (nets, blades, spikes, etc.)
Optionally:
3- When flying the character or monster shouldn't activate magical traps (transport, zot, etc.). Being magical it can be debated if they would work only on contact or not -- although in the second case perhaps the tile should be changed to look more like the trap projects a column of light.
What do you think?
1- When flying the character or monster won't fall into shafts
2- When flying the character or monster won't activate mechanical traps (nets, blades, spikes, etc.)
Optionally:
3- When flying the character or monster shouldn't activate magical traps (transport, zot, etc.). Being magical it can be debated if they would work only on contact or not -- although in the second case perhaps the tile should be changed to look more like the trap projects a column of light.
What do you think?