Suggestion: modifications to "fly"


Although the central place for this kind of discussion is on the CDO wiki, some may find it helpful to discuss potential requests and suggestions here first.

Mines Malingerer

Posts: 40

Joined: Thursday, 24th May 2018, 16:47

Location: UK

Post Thursday, 24th May 2018, 16:52

Suggestion: modifications to "fly"

The flying status (be that from an innate ability or equipment) should be slightly modified in the following way:
1- When flying the character or monster won't fall into shafts
2- When flying the character or monster won't activate mechanical traps (nets, blades, spikes, etc.)

Optionally:
3- When flying the character or monster shouldn't activate magical traps (transport, zot, etc.). Being magical it can be debated if they would work only on contact or not -- although in the second case perhaps the tile should be changed to look more like the trap projects a column of light.

What do you think?

Ziggurat Zagger

Posts: 8384

Joined: Sunday, 5th May 2013, 08:25

Post Friday, 25th May 2018, 04:00

Re: Suggestion: modifications to "fly"

Antares wrote:The flying status (be that from an innate ability or equipment) should be slightly modified in the following way:
1- When flying the character or monster won't fall into shafts
2- When flying the character or monster won't activate mechanical traps (nets, blades, spikes, etc.)
This used to be the case. Flight was deliberately changed so that it does not do these things anymore. Think about why that might be.

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