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Lehudib's Crystal Rapier

PostPosted: Friday, 20th April 2018, 17:13
by Mesonyx
I always wanted to have an intelligence scale in Stone Soup. Here is my realisation of that:

+4 Lehudib's Crystal Rapier.

Vorpal brand
+5 INT
MR-
Inflicts additional damage based on your intelligence.


And how it actually works:
  Code:
static void _CRYSTAL_RAPIER_melee_effects(item_def* weapon, actor* attacker,
                                     actor* defender, bool mondied, int dam)
{
    if (!one_chance_in(3) && !mondied && dam)
    {
        if (attacker->is_player())
        {
            defender->hurt(attacker, random2avg((you.intel() / 2), 1));
        }
        else
        {
            if (mons_intel(*attacker) == I_HUMAN)
            {
                defender->hurt(attacker, random2avg(10, 1);
            }
        }
    }
}

Re: Lehudib's Crystal Rapier

PostPosted: Friday, 20th April 2018, 17:43
by Shtopit
Nice concept, I'd like it, if it were to be introduced.

Re: Lehudib's Crystal Rapier

PostPosted: Friday, 20th April 2018, 20:33
by Midn8
It is very cool but I'm not sure exactly what it's supposed to be introducing. It seems very similar to the pain brand but affecting demons, but at that point in the game you probably don't want MR- and a staff would probably serve you better. As far as stabbing goes, I'm pretty sure the extra damage from the brand does not scale with stabbing anyway (but stabbing is so complicated and I am not familiar enough that I could be totally wrong).

Re: Lehudib's Crystal Rapier

PostPosted: Friday, 20th April 2018, 22:33
by Mesonyx
Midn8,
1. It‘s simply a good option for low STR charachers, e.g. Sp, DE. Or hybrids, who don‘t want invest in Str.
2. Pain-brand is evil and works only with natural monsters. That‘s an alternative.
3. MR- prevents from being nobrainer in late game.
4. Everybody loves Dark Souls.

It also had to be an other option for Chei, but I didn‘t know, that streangh weight disappeared from the game. Chei + Short Blades wasn’t the best choice earlier, so I wanted to introduce something for Sp/Ko of Chei.

Re: Lehudib's Crystal Rapier

PostPosted: Saturday, 21st April 2018, 00:19
by CanOfWorms
i think most characters with an int stat high enough to make this item useful have better ways to kill things

Re: Lehudib's Crystal Rapier

PostPosted: Saturday, 21st April 2018, 00:39
by Siegurt
CanOfWorms wrote:i think most characters with an int stat high enough to make this item useful have better ways to kill things

Personally, my Int-using characters always are looking for a 0 MP way to kill nonthreatening things, this would be one that was cheap (XP wise) and reasonably effective (more cheaply than an enhancer staff, and equal or better than to a one-handed weapon for slightly less XP)

I wouldn't be like, "Oh this is the most amazing thing I could have found ever" but I would probably use it (It would also be pretty convenient if I my spells let me more easily stab things, as I wouldn't have to switch weapons as frequently)

Re: Lehudib's Crystal Rapier

PostPosted: Saturday, 21st April 2018, 03:45
by Mesonyx
Hm. Only now I've noticed that this weapon could be a way for too intelligent players to play with Trog.

Re: Lehudib's Crystal Rapier

PostPosted: Saturday, 21st April 2018, 20:55
by Plantissue
As far as I can tell, the sole justification you have given for this weapon that you want an intelligence scaling weapon like dark souls do.

Re: Lehudib's Crystal Rapier

PostPosted: Saturday, 21st April 2018, 22:37
by Siegurt
Plantissue wrote:As far as I can tell, the sole justification you have given for this weapon that you want an intelligence scaling weapon like dark souls do.

To be fair, I think most unrands have the sole justification that "somebody thought this would be cool"