Lehudib's Crystal Rapier


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Dungeon Dilettante

Posts: 3

Joined: Friday, 20th April 2018, 17:04

Post Friday, 20th April 2018, 17:13

Lehudib's Crystal Rapier

I always wanted to have an intelligence scale in Stone Soup. Here is my realisation of that:

+4 Lehudib's Crystal Rapier.

Vorpal brand
+5 INT
MR-
Inflicts additional damage based on your intelligence.


And how it actually works:
  Code:
static void _CRYSTAL_RAPIER_melee_effects(item_def* weapon, actor* attacker,
                                     actor* defender, bool mondied, int dam)
{
    if (!one_chance_in(3) && !mondied && dam)
    {
        if (attacker->is_player())
        {
            defender->hurt(attacker, random2avg((you.intel() / 2), 1));
        }
        else
        {
            if (mons_intel(*attacker) == I_HUMAN)
            {
                defender->hurt(attacker, random2avg(10, 1);
            }
        }
    }
}

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Vestibule Violator

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Joined: Saturday, 18th June 2016, 13:57

Post Friday, 20th April 2018, 17:43

Re: Lehudib's Crystal Rapier

Nice concept, I'd like it, if it were to be introduced.
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Spider Stomper

Posts: 212

Joined: Thursday, 2nd June 2016, 00:52

Post Friday, 20th April 2018, 20:33

Re: Lehudib's Crystal Rapier

It is very cool but I'm not sure exactly what it's supposed to be introducing. It seems very similar to the pain brand but affecting demons, but at that point in the game you probably don't want MR- and a staff would probably serve you better. As far as stabbing goes, I'm pretty sure the extra damage from the brand does not scale with stabbing anyway (but stabbing is so complicated and I am not familiar enough that I could be totally wrong).
I'm with tasonir on this one.

Dungeon Dilettante

Posts: 3

Joined: Friday, 20th April 2018, 17:04

Post Friday, 20th April 2018, 22:33

Re: Lehudib's Crystal Rapier

Midn8,
1. It‘s simply a good option for low STR charachers, e.g. Sp, DE. Or hybrids, who don‘t want invest in Str.
2. Pain-brand is evil and works only with natural monsters. That‘s an alternative.
3. MR- prevents from being nobrainer in late game.
4. Everybody loves Dark Souls.

It also had to be an other option for Chei, but I didn‘t know, that streangh weight disappeared from the game. Chei + Short Blades wasn’t the best choice earlier, so I wanted to introduce something for Sp/Ko of Chei.

Dungeon Master

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Joined: Thursday, 23rd October 2014, 03:08

Post Saturday, 21st April 2018, 00:19

Re: Lehudib's Crystal Rapier

i think most characters with an int stat high enough to make this item useful have better ways to kill things

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Post Saturday, 21st April 2018, 00:39

Re: Lehudib's Crystal Rapier

CanOfWorms wrote:i think most characters with an int stat high enough to make this item useful have better ways to kill things

Personally, my Int-using characters always are looking for a 0 MP way to kill nonthreatening things, this would be one that was cheap (XP wise) and reasonably effective (more cheaply than an enhancer staff, and equal or better than to a one-handed weapon for slightly less XP)

I wouldn't be like, "Oh this is the most amazing thing I could have found ever" but I would probably use it (It would also be pretty convenient if I my spells let me more easily stab things, as I wouldn't have to switch weapons as frequently)
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Dungeon Dilettante

Posts: 3

Joined: Friday, 20th April 2018, 17:04

Post Saturday, 21st April 2018, 03:45

Re: Lehudib's Crystal Rapier

Hm. Only now I've noticed that this weapon could be a way for too intelligent players to play with Trog.

Spider Stomper

Posts: 212

Joined: Monday, 3rd April 2017, 11:44

Post Saturday, 21st April 2018, 20:55

Re: Lehudib's Crystal Rapier

As far as I can tell, the sole justification you have given for this weapon that you want an intelligence scaling weapon like dark souls do.

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Ziggurat Zagger

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Post Saturday, 21st April 2018, 22:37

Re: Lehudib's Crystal Rapier

Plantissue wrote:As far as I can tell, the sole justification you have given for this weapon that you want an intelligence scaling weapon like dark souls do.

To be fair, I think most unrands have the sole justification that "somebody thought this would be cool"
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