Snake Sneak
Posts: 102
Joined: Thursday, 23rd November 2017, 02:14
make DD healing cost 1 max HP
Deep Dwarves almost always use heavy armor, a broad axe, and a shield. This makes games very similar, more so than for any other species.
Making Deep Dwarf healing always cost 1 max HP instead of sometimes costing 1 max mana would make them more challenging to play as melee characters. That plus some slightly better magic aptitudes would make a pure necromancer or a transition to casting a more viable option. Maybe something like:
-1 spellcasting
+2 earth
0 conjurations
+1 fire
0 hexes