Blades Runner
Posts: 616
Joined: Thursday, 25th October 2012, 03:19
Mummy Curses
Currently, if you intend to do the tomb, it is very difficult to near impossible to do without making use of either Kiku, Makh or TSO. The reason? Because you potentially can take tons of damage for simply killing mummies. This mechanic seems to encourage massive stair dancing, particularly on level 3. There are a number of mechanics in the game which are nearly unfair and/or very difficult to avoid: Torment, Smiting, Hellfire, Malmutate, Abyss blobs paralyzing you, Eyes paralyzing you... however, as rough as the worst kinds of things in the game to avoid are, they are still avoidable in some way if only because you manage to destroy the threat quickly enough. The only way to avoid taking damage from mummy curses is to not kill any mummies. I feel that this is an expectation which seems completely unreasonable. Furthermore, this situation seems like it pigeonholes games into either needing specific gods in order to get all runes (and also to clear a complete Zig where mummies appear), or without extremely tedious play constantly trying to retreat from the action to rest. On a level filled with torment and smiting, this is essentially stair dancing rammed down your throat.
I can understand that mummy curses are meant as a sort of draining, wear you down type of effect. I think the stat draining accomplishes that, and that is fine. It is really the effects that do direct damage for destroying the mummy which I take issue with. I think those effects should be changed into something else or simply taken out of the selection of effects.
- For this message the author svendre has received thanks: 3
- nago, Vajrapani, VeryAngryFelid