Snake Sneak
Posts: 102
Joined: Thursday, 23rd November 2017, 02:14
Human redesign proposal
The way DCSS is balanced now, "all 0 aptitudes" is not very good. If you're not getting a positive average aptitude or some other benefit like Ogre HP or Centaur movement, then you're probably doing something wrong.
Humans were originally supposed to be the "jack of all trades" species, but that role has been completely taken by Gnolls now.
My proposal is making Humans the "crosstraining species". The following skill groups would crosstrain for Humans:
1) all melee weapons, unarmed combat
2) bows, crossbows
3) fighting, stealth
4) spellcasting, evocations
5) fire, ice, air, earth, poison
6) hexes, charms, summonings, translocations
7) necromancy, transmutation
To compensate for that bonus, Humans would have slower leveling. In fantasy settings, most humans are weaker than monsters, but heroes can slowly get to be stronger than most monsters, and a human archmage is usually as strong as anything else.
aptitudes: