Tartarus Sorceror
Posts: 1698
Joined: Saturday, 18th June 2016, 13:57
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Tartarus Sorceror
Posts: 1698
Joined: Saturday, 18th June 2016, 13:57
Pandemonium Purger
Posts: 1298
Joined: Wednesday, 11th April 2012, 02:42
Location: Sydney, Australia
// Don't prompt for steam unless we're at uncomfortably low hp.
if (ctype == CLOUD_STEAM)
{
int threshold = 20;
if (player_res_steam() < 0)
threshold = threshold * 3 / 2;
threshold = threshold * you.time_taken / BASELINE_DELAY;
// Do prompt if we'd lose icemail, though.
if (you.hp > threshold && !you.has_mutation(MUT_ICEMAIL))
return true;
}
Tartarus Sorceror
Posts: 1698
Joined: Saturday, 18th June 2016, 13:57
Pandemonium Purger
Posts: 1298
Joined: Wednesday, 11th April 2012, 02:42
Location: Sydney, Australia
Spider Stomper
Posts: 248
Joined: Monday, 4th September 2017, 10:53
Tartarus Sorceror
Posts: 1739
Joined: Tuesday, 13th March 2012, 02:48
Barkeep
Posts: 4435
Joined: Tuesday, 11th January 2011, 12:28
Tartarus Sorceror
Posts: 1698
Joined: Saturday, 18th June 2016, 13:57
Snake Sneak
Posts: 111
Joined: Saturday, 10th March 2018, 18:00
Rast wrote:How many different kinds of clouds do we really need?
Pandemonium Purger
Posts: 1298
Joined: Wednesday, 11th April 2012, 02:42
Location: Sydney, Australia
njvack wrote:Wait, does steam check rF-? That makes no sense whatsoever. I can see fire damaging mummies more, but steam should not.
Barkeep
Posts: 4435
Joined: Tuesday, 11th January 2011, 12:28
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