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add a key for "rest then explore"

PostPosted: Monday, 19th March 2018, 04:03
by bhauth
Usually, players want to rest to full HP/MP before autoexploring. This can involve several key presses, and sometimes new players skip the resting part then just die.

Why not have a key that (with default settings) rests until HP and MP are full, then autoexplores?

Re: add a key for "rest then explore"

PostPosted: Monday, 19th March 2018, 04:12
by Patashu
Well, the way Tales of Maj'Eyal solves this is to make it so, by default, autoexplore rests first if you are not at full resources. That seems like it would be better than adding yet another key that you have to teach newbies how to use. Either it would be an rc setting, or the old autoexplore behaviour would exist but be unbound by default, either way allowing power users to choose the behaviour they want.

Re: add a key for "rest then explore"

PostPosted: Monday, 19th March 2018, 04:16
by bhauth
Patashu wrote:Well, the way Tales of Maj'Eyal solves this is to make it so, by default, autoexplore rests first if you are not at full resources. That seems like it would be better than adding yet another key that you have to teach newbies how to use.


I think it would be better to keep a key for the current behavior, in case you have some zombies or something and want to explore before they expire. If you want, then I guess "o" could be rest+explore and a new key could have the current behavior.

Re: add a key for "rest then explore"

PostPosted: Monday, 19th March 2018, 04:48
by duvessa
Among other things, autobutcher doesn't work very well if you always rest first, so I don't think regular autoexplore should be unbound by default.

Re: add a key for "rest then explore"

PostPosted: Monday, 19th March 2018, 08:07
by Patashu
Good points.

Re: add a key for "rest then explore"

PostPosted: Monday, 19th March 2018, 10:17
by Fingolfin
There already is an rcfile option that changes the default % of HP/MP the player must have before autoexploring : explore_auto_rest. If you want to keep both behaviour you can fiddle around with this setting in macros.

Re: add a key for "rest then explore"

PostPosted: Monday, 19th March 2018, 11:14
by ololoev
FR: add a key for rest then explore then tabtabtab until you have X% HP left, otherwise if all monsters are dead rest again and explore, if everything is explored go downstairs etc. etc.
I just cannot decide should it use 'q' or 'w' button?

Re: add a key for "rest then explore"

PostPosted: Monday, 19th March 2018, 14:02
by PseudoLoneWolf
Patashu wrote:Well, the way Tales of Maj'Eyal solves this is to make it so, by default, autoexplore rests first if you are not at full resources. That seems like it would be better than adding yet another key that you have to teach newbies how to use. Either it would be an rc setting, or the old autoexplore behaviour would exist but be unbound by default, either way allowing power users to choose the behaviour they want.


Yeah, and ToME doesn't have a food clock. You're expected to, and able to, take 50-60 turns resting between every fight sometimes. While in DCSS the majority of the time you're of course going to rest to full before exploring more, if you're low on food, there's a tactical decision to be made there. So I think entirely rolling the rest+explore keys into one would be a bad idea, but leaving an "explore without resting" key would solve it well enough.