Spider Stomper
Posts: 200
Joined: Sunday, 11th May 2014, 11:26
Re-positioning branch's entrance and make short.
If you were a warrior, you would have found satisfactory weapons and defenses and could swing them fast enough.
If you were a magic user, you would be able to use the 8-9 level spell at this point.
If you were the enchanter, you would be able to use the invisibility, the darkness, and the discord at this point.
In either case, you've got enough consumables, equipment, and spells, and the XL is reaching the end. You can grow up after that, but you're not as dramatic as you used to be. But the game is not over yet. You can find ten more runes.
Of course, there is no reason why we have to find more than three runes by force.
But many people say, "Hey, you don't have to do it after three runes." instead of saying "Hey, the game after three runes is fun. Try it.". I think it's proof that they feel bored game after three runes on their own.
This is what I think. Is there any reason to leave behind the boring section? I don't think so.
I think there are two things we can do to get rid of the boredom of the player. Increase the growth limit or make the dungeon short(the game ends in line with the growth limit). Here I think the direction of raising the growth limit is complex and likely to fail. On the other hand, I think it's feasible to make the dungeon shorter to fit the vault and depth sections and to turn the boring section into a challenging experience.
Here's the gist of my opinion: Cut out boring route, leaving only the most challenging experiences.
I'll explain in a short sentence to help you understand.
First, The entrance to the vault moves to the 15 floors of the Dungeon.
Second, the entrance to hell, pandemonium, abyss, and realm of zot goes to the fifth floor of the vault.
Third, depth changes from five floors to two floors. And the entrance is placed on the fourth floor of the vault.
Fourth, crypt changes from three floors to one floor. the crypt is placed on the second floor of depth.
Fifth, tomb changes from three floors to one floor. the tomb is placed on the floor of the crypt.
Sixth, there is only one hell in a game(random selection from four). hell changes from seven floors to one floor.
Seventh, there is only one pandemonium in a game(random selection among rune terrain).
If you do this, you get eight runes in a game(lair 3 + vault + abyss + hell 1 + pan 1 + tomb). the second half games may be too difficult at the player level, perhaps because we have made the dungeon much shorter. In this case, I think we can adjust the number of monsters to adjust the difficulty level.