Species Proposal - Faerie Dragon


Although the central place for this kind of discussion is on the CDO wiki, some may find it helpful to discuss potential requests and suggestions here first.

Halls Hopper

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Joined: Wednesday, 7th March 2018, 04:46

Post Thursday, 15th March 2018, 09:23

Re: Species Proposal - Faerie Dragon

Patashu wrote:If it doesn't exist, you didn't fork Crawl yet, so do that first.


Ooookay... it's not perfectly clean, but it's set up now, and FD should be playable off this.

https://github.com/RealzHS/crawl


edit: better download, published as a normal local version:

https://github.com/RealzHS/crawl/releases/
Last edited by Realz on Saturday, 17th March 2018, 21:11, edited 1 time in total.

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Vestibule Violator

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Post Thursday, 15th March 2018, 10:07

Re: Species Proposal - Faerie Dragon

I think the easiest newbie caster is deep dwarf, not gargoyle.


I think that the best noob caster right now is hill orc. Deep dwarf might be easier in theory, but it's marred by an unappetizing health mechanic.
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Ziggurat Zagger

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Post Thursday, 15th March 2018, 14:56

Re: Species Proposal - Faerie Dragon

Hm, I thought the best noob caster species was demigod.
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Shoals Surfer

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Post Thursday, 15th March 2018, 22:41

Re: Species Proposal - Faerie Dragon

I think the best noob caster is draconian , mostly because, when I was a new player, the main problem with building a character with magic as their main offence was:
A: Having to balance AC/EV/Armour Skill/Magic schools against spell failure rates
B: Stuff like DE have bad defensive apts and no 'Plan B' offence if their mana ran out.

So Draconian alleviates issue A and B, considering they can't wear armour, they have +10% more HP, better defensive apts and can melee pretty well(and the breath weapon is okay for 0-mp emergencies in the early dungeon.)
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Blades Runner

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Post Friday, 16th March 2018, 05:54

Re: Species Proposal - Faerie Dragon

Siegurt wrote:Hm, I thought the best noob caster species was demigod.

Interestingly, the first game that I ever won was a DgFE. I still don't know why. I have never won a Dg since.
Maɟaŋ

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Post Friday, 16th March 2018, 20:35

Re: Species Proposal - Faerie Dragon

For what it's worth, the Simple/Intermediate/Advanced distinctions were initially explained this way:
  Code:
The groups I chose for V1 are based on the difficulty for a new player to
learn the species, not overall species power or other attributes. I tried
to rank by relative ease of learning within each group as well.

This is somewhat subjective of course, but the general rule of thumb I went with for Simple was "extremely durable and/or great skill aptitudes, no significant rule-breaking, doesn't require much knowledge to leverage effectively". Non-standard move speeds and frail species didn't qualify. This species as proposed does not fit into this "simple" bucket in my opinion.

I think the most interesting part of the proposal is the mp regen / mp discount; the rest feels similar to a conjurations-focused spriggan, or a speedy deep elf.

Halls Hopper

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Post Saturday, 17th March 2018, 02:41

Re: Species Proposal - Faerie Dragon

Lasty wrote:For what it's worth, the Simple/Intermediate/Advanced distinctions were initially explained this way:
  Code:
The groups I chose for V1 are based on the difficulty for a new player to
learn the species, not overall species power or other attributes. I tried
to rank by relative ease of learning within each group as well.

This is somewhat subjective of course, but the general rule of thumb I went with for Simple was "extremely durable and/or great skill aptitudes, no significant rule-breaking, doesn't require much knowledge to leverage effectively". Non-standard move speeds and frail species didn't qualify. This species as proposed does not fit into this "simple" bucket in my opinion.

I think the most interesting part of the proposal is the mp regen / mp discount; the rest feels similar to a conjurations-focused spriggan, or a speedy deep elf.

Thanks for this Lasty.

I agree the initial proposal in the OP fell short in some of the ways you describe, most notably in the 'extremely durable' category because I was initially overly concerned with comparative balance to other species, instead of making sure it was appropriate to really meet the goal. Many pointed this out, and I already changed HP to match Halfling and Gargoyle, and the initial defensive stats are already significantly better than Gargoyle, which makes for a very defensible character. There were also some scaling concerns with the initial proposal that are helped by changing to 'small' instead of 'little' and gaining back access to all non-body armour slots.

Regarding rule-breaking, unquestionably this species does that in multiple ways - no body armour, slightly faster movement, and especially MP cost reduction - are all non-standard traits. But all three are targeted in a way that gives the player guidance (e.g. don't worry about encumbrance and armour skill) or smooths out the experience (e.g. it's not an emergency 100% of the time a scary enemy is adjacent, and you can always do something with magic and thus feel less pressure to know the comparative value of weapons/skill early on).

If the benefits don't outweigh the costs, perhaps another path is to have a species that is much more directly a Minotaur but with weapon apts and spell apts inverted + a ton of bonus mp + defensive stats. Still, with that approach I wonder if there would be enough guidance and help with things that seem to typically ail newer players, and it might not be different enough for more engaged players to welcome the addition. It's certainly possible that my perspective and philosophy sometimes mismatch current crawl's (and that's okay! It's just a proposal after all, and the discussion helps give me more insight for the future). I tend to highly value the element of fantasy and then rally/balance around that starting point whenever possible. Here that manifests in appearing at first blush to match the common thought of a "glass cannon" (clear spellcasting focus, some HP penalty, described as 'small', etc.), but have other attributes that make it not actually glassy at all and/or meaningfully compensate for it.

Ultimately I'd love to determine whether or not even the proposed goals have merit, and then if yes, whether or not this is a starting point worth iterating from to reach a design that meets them.

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Post Sunday, 18th March 2018, 14:27

Re: Species Proposal - Faerie Dragon

I stumbled into this from UV4's channel, and I gotta say it's interesting to me. I'm not really suited to contribute as far as balance goes, I think, but as a scaly and lover of Dr I'm quite happy to see this and try it out. It's got lots of flavour that I like ^^

Might come back after playing it some with comments on it, but yeah, neat idea.

Lair Larrikin

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Post Sunday, 18th March 2018, 19:22

Re: Species Proposal - Faerie Dragon

I like this because it is a new way to play caster, especially at low levels which for newer players is 90% of the game. Specially the -1 mana cost on spells. The only other thing that I think is important is that it be somewhat obvious to people who just read the name of the race that you are a pure caster somehow.

Creating new unique ways to play is what DCSS is all about. So awesome job.

Mike.

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Post Monday, 19th March 2018, 14:43

Re: Species Proposal - Faerie Dragon

The MP reduction is awesome and could even be bolstered to make the late-game not terribly hard (if we're still afraid of this being a weak late-game species) - for every 3rd spell level, spells cost 1 MP less, rounded up. Levels 1-3 are 1 MP cheaper, 4-6 are 2 MP cheaper, and 7-9 are 3 MP cheaper. You could even slightly reduce the Spellcasting aptitude in this case to make the early-game slightly less easy.

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Halls Hopper

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Post Monday, 19th March 2018, 20:32

Re: Species Proposal - Faerie Dragon

Factorialite wrote:The MP reduction is awesome and could even be bolstered to make the late-game not terribly hard


There's been a lot of concern about this in this thread, enough that I briefly considered making a 2nd and 3rd rank of the reduction mutation to unlock at later levels... but based on the feedback I'm getting from playtesters of various skill levels, the base level is 'plenty' - it significantly modifies the experience on the earliest floors, and remains impactful enough to be a strong bonus throughout the game.

I don't want to bait-and-switch newer players, so the hope is that a player's experience with Faerie Dragon will leave them better off when they move on to magic'ing on other species. For more advanced players, the hope is (and playtesting seems to indicate) that the species' relationship to many spells compared to the norm is different, enough to sometimes shake up the experience by influencing spell choices and tactics.

For anyone speculating on late-game weakness, please playtest a bit (link below!) all the way through a game or two if you can, and let me know how it goes, so that I can get a better handle on whether or not the design intent being aimed at is getting hit - it's possible (likely) that more iteration and tweaks will be necessary.


https://github.com/RealzHS/crawl/releases

1.3-beta Notes:

- Many nerfs! (MR per level, base DEX, and many aptitudes nerfed)

- Tiles added! Dragon form, Statue form, Lich form! (all tiles feedback welcome!)

Shoals Surfer

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Post Tuesday, 20th March 2018, 09:38

Re: Species Proposal - Faerie Dragon

Currently, I have an AE game in the end of lair, so I now I know how the early game feels like on Faerie Dragon . So far, it's felt quite simple and noob friendly, the 'complexity' of the design only seems complex on paper.

In practise: you don't need to worry about encumbrance or developing/using other styles of combat(0 MP level 1 spells means no 0 skill dagger swinging or sling shooting in the early dungeon.) which means you can focus entirely on playing around with magic, and only magic. This seems to fit the intended design goals, at least for the early game.

Also, you aren't punished as heavily as a DE for positioning mistakes because of the insane starting defence. This also seems to be very noob friendly, because they don't know how to manipulate LoS or don't want to lure monsters into safe spaces, like corridors, which usually causes them to fight more than 1 enemy at a time.

This character is currently absurdly strong, my defences are 25/30 (with Ozo)... in late lair as a 'pure mage' character and I have Freezing cloud + Irradiate + lightning bolt all castable and at decent spellpower. The book of the Sky is available so I'll probably end up getting Tornado/Chain lightning as the endgame(possibly late midgame considering FD's aptitudes.) bread and butter spells.

Part of it's strength also comes from its quick movespeed and being able to completely disregard speed-10 melee enemies, but I feel like, as an experienced player, I'm more used to abusing that sort of stuff. Another part of it's strength comes from me knowing which spells are strong and which spells aren't, which a new player won't know.

It feels like a Deep Elf / Tengu / Draconian hybrid on crack, and it feels quite good to play :D I wish I had this species when I was learning how to play magic-using characters, it took a lot of trial-and-error with alot of failed DE's and Draconians. Playing FD would have been a much smoother experience.

I'll try and finish this game up as well, I'm quite curious about how it functions in the later parts of the game.


  Code:
Dungeon Crawl Stone Soup version 1.0 (tiles) character file.

Vajrapani - FAERIE EDITION the Devastator (FDAE)   Turns: 21929, Time: 00:49:22

Health: 88/88      AC: 25    Str:  8    XL:     14   Next: 83%
Magic:  28/30      EV: 30    Int: 28    God:    Vehumet [*****.]
Gold:   393        SH:  6    Dex: 15    Spells: 6/33 levels left

rFire    . . .     SeeInvis .   H - +1 morningstar of the Tundras {holy, +Rage rElec}
rCold    + . .     Gourm    .   (shield restricted)
rNeg     . . .     Faith    .   (armour unavailable)
rPois    .         Spirit   .   (helmet restricted)
rElec    +         Reflect  .   J - +2 cloak
rCorr    .         Harm     .   n - +2 pair of gloves
MR       +....                  O - +0 pair of boots
Stlth    +.........             k - amulet of regeneration
HPRegen  0.64/turn              G - ring of the Spinneret {Wiz rC+ Str+4 Int+4}
MPRegen  0.22/turn              r - +3 ring of protection

@: icy armour, flying quickly and evasively
A: small, magic affinity, unstealthy, unfitting armour, unfitting armour,
magical scales, able to fly
a: Stop Flying, Renounce Religion, Evoke Berserk Rage


You are on level 6 of the Lair of Beasts.
You worship Vehumet.
Vehumet is extremely pleased with you.
You are not hungry.

You have visited 3 branches of the dungeon, and seen 18 of its levels.

You have collected 1037 gold pieces.
You have spent 644 gold pieces at shops.

Inventory:

Hand Weapons
 i - a dagger
 q - the +7 rapier "Qicvipto" {antimagic, +Fly Str+3 Dex+3}
   (You found it on level 4 of the Dungeon)   
   
   It reduces the magical energy of the wielder, and disrupts the spells and
   magical abilities of those hit. Natural abilities and divine invocations are
   not affected.
   
   It affects your strength (+3).
   It affects your dexterity (+3).
   It lets you fly.
 t - a vampiric dagger
 H - the +1 morningstar of the Tundras (weapon) {holy, +Rage rElec}
   (You found it on level 6 of the Lair of Beasts)   
   
   It has been blessed by the Shining One to cause great damage to the undead
   and demons.
   
   It insulates you from electricity.
   It lets you go berserk.
Missiles
 R - 190 stones (quivered)
Armour
 n - a +2 pair of gloves (worn)
 B - a shield
 J - a +2 cloak (worn)
 O - a +0 pair of boots (worn)
Magical Staves
 Q - an uncursed staff of fire
Jewellery
 k - an amulet of regeneration (around neck)
 r - a +3 ring of protection (right hand)
 v - a large bone amulet
 F - an uncursed ring of stealth
 G - the ring of the Spinneret (left hand) {Wiz rC+ Str+4 Int+4}
   (You found it on level 5 of the Lair of Beasts)   
   
   [ring of wizardry]
   
   It improves your spell success rate.
   It affects your strength (+4).
   It affects your intelligence (+4).
   It protects you from cold.
 L - a glowing fluorescent amulet
 M - an uncursed ring of resist corrosion
 T - a ruby ring
Wands
 e - a wand of iceblast (7)
 p - a wand of scattershot (3)
 y - a wand of flame (13)
 z - a wand of enslavement (10)
 C - a wand of random effects (34)
 I - a wand of clouds (14)
 P - a wand of polymorph (22)
 V - a wand of disintegration (15)
Scrolls
 c - 11 scrolls of teleportation
 d - 7 scrolls of remove curse
 h - 2 scrolls of enchant weapon
 s - 2 scrolls of blinking
 u - 3 scrolls of amnesia
 w - 3 scrolls of fog
 D - a scroll of vulnerability
 E - a scroll of magic mapping
 N - a scroll of identify
Potions
 a - a potion of mutation
 f - 3 potions of haste
 g - 5 potions of might
 j - 4 potions of curing
 l - a glowing brown potion
 m - 2 potions of agility
 o - a potion of invisibility
 x - 2 potions of brilliance
 A - 3 smoky purple potions
 K - 3 glowing amethyst potions
 S - a potion of resistance
Comestibles
 b - 23 rations
 U - 12 chunks of flesh


   Skills:
 + Level 10.0 Fighting
 + Level 13.5 Dodging
 - Level 1.4 Stealth
 - Level 10.0 Spellcasting
 + Level 15.2 Conjurations
 - Level 2.7 Charms
 * Level 6.6 Transmutations
 - Level 10.9 Ice Magic
 - Level 9.2 Air Magic


You have 6 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Shock                 Conj/Air       ####         1%          1    None
b - Airstrike             Air            ######....   1%          4    None
c - Lightning Bolt        Conj/Air       ######....   1%          5    ###....
d - Mephitic Cloud        Conj/Pois/Air  ######..     1%          3    None
e - Freezing Cloud        Conj/Ice/Air   ######....   1%          6    #####..
f - Ozocubu's Armour      Chrm/Ice       ######..     1%          3    None
g - Irradiate             Conj/Tmut      ######....   1%          5    ###....


Dungeon Overview and Level Annotations

Branches:
Dungeon (11/15)            Temple (1/1) D:4            Lair (6/6) D:10
 Shoals (0/4) Lair:2        Snake (0/4) Lair:4     
 Slime: Lair:5-6       Orc: D:9-12     

Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Gozag
Hepliaklqana
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Ru
Sif Muna
Trog
Uskayaw
Vehumet
Wu Jian
Xom
Yredelemnul
Zin
The Shining One

Shops:
D:4 ?   D:6 (   D:9 :   D:10 *?%((

Annotations:
Lair:4 2 transporters


Innate Abilities, Weirdness & Mutations

Your affinity for magic reduces the MP cost of spells by 1.
Your bright wings attract enemies. (Stealth-)
You cannot fit into any form of body armour.
You are small and have problems with some larger weapons.
Your scales shimmer with magical energies. (AC +6, SH +6)
You can fly continuously.


Message History

You kill the water moccasin!
Vehumet accepts your kill.
You feel your power returning.
Casting: Airstrike (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
You don't have enough magic to cast that spell.
Unknown command.
You start resting.
You start resting.
Some of the chunks of flesh in your inventory have rotted away.
You start resting.
Eating one of 13 chunks of flesh. You eat one of the 13 chunks of flesh. This raw flesh tastes terrible.
Your magical contamination has completely faded away.
You start resting.
Magic restored.
Casting: Airstrike (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
A film of ice covers your body!
Char dumped to 'morgue/Vajrapani-FAERIEEDITION.txt'.
Save game and exit?

          #.#......#......
        ###...............
        #.#...............
      ###........#........
 #    #.........#.####....
 #.#  #P.......####  #....
 ##.###.......##     #....
...#........##########....
....PP.......##.##.#P.....
..........(.#..####.......
..........<@†...####......
..........................
..........................
..........................
..........................
....................÷.....
 ...................÷.....
 .........................
 ......?.........##.......
 ..............#####......


There are no monsters in sight!

Vanquished Creatures
  Rupert (Lair:6)
  Harold (Lair:1)
  8 hydras
  5 two-headed ogres
  6 death yaks
  Erica (Lair:1)
  Urug (D:10)
  A lindwurm (Lair:5)
  A manticore (D:10)
  18 elephants
  7 black mambas
  Maurice (D:9)
  2 merfolk sirens (Lair:2)
  16 spiny frogs
  Joseph (Lair:1)
  A torpor snail (Lair:5)
  8 rime drakes
  4 komodo dragons
  2 ice devils (Lair:2)
  3 meliai (Lair:5)
  A queen bee (Lair:5)
  2 merfolk (Lair:2)
  2 polar bears
  22 blink frogs
  10 hippogriffs
  16 yaks
  7 wyverns
  4 basilisks
  A fire bat (Lair:6)
  2 nagas (Lair:4)
  9 water moccasins
  12 porcupines
  6 orc warriors
  3 sky beasts
  2 phantoms
  7 wolves
  A necrophage (D:8)
  4 ogres
  4 boggarts (Lair:5)
  6 centaurs
  16 crocodiles
  9 bullfrogs
  A wyvern zombie (D:7)
  A gnoll sergeant (D:11)
  3 scorpions
  35 killer bees
  4 howler monkeys
  2 crimson imps
  A quasit (D:10)
  4 hounds
  4 orc priests
  A bullfrog skeleton (D:11)
  9 orc wizards
  Jessica (D:2)
  Terence (D:2)
  An iguana (D:6)
  2 worker ants
  Natasha (thrice) (D:3)
  2 hell rats (Lair:5)
  A killer bee zombie (D:7)
  A hound zombie (D:5)
  A hound skeleton (D:8)
  A worker ant zombie (D:5)
  5 gnolls
  A howler monkey zombie (D:7)
  13 adders
  8 river rats
  A shadow imp (D:6)
  An ooze (D:4)
  4 adder skeletons
  A worm (D:2)
  9 leopard geckos
  44 orcs
  7 giant cockroaches
  10 goblins
  13 hobgoblins
  13 jackals
  A ball python (Temple)
  6 bats
  2 frilled lizards
  4 kobolds
  A leopard gecko skeleton (D:4)
  A quokka zombie (D:5)
  16 rats
  2 fungi (Lair:1)
476 creatures vanquished.

Vanquished Creatures (collateral kills)
  A yak (D:9)
1 creature vanquished.

Vanquished Creatures (others)
  A bush (D:10)
  11 fungi
  17 plants
29 creatures vanquished.

Grand Total: 506 creatures vanquished

Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | Vajrapani - FAERIE EDITION the Faerie Dragon Air Elementalist began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 10/10 MP: 5/5
   175 | D:1      | Reached skill level 2 in Conjurations
   175 | D:1      | Reached XP level 2. HP: 15/15 MP: 7/7
   853 | D:2      | Reached XP level 3. HP: 19/19 MP: 7/9
   949 | D:2      | Noticed Terence
   962 | D:2      | Killed Terence
   962 | D:2      | Reached skill level 3 in Conjurations
   962 | D:2      | Reached XP level 4. HP: 24/24 MP: 9/11
  1192 | D:2      | Noticed Jessica
  1199 | D:2      | Killed Jessica
  1381 | D:2      | Reached XP level 5. HP: 28/28 MP: 12/12
  1566 | D:3      | Found a sacrificial altar of Ru.
  1669 | D:3      | Noticed Natasha
  1675 | D:3      | Killed Natasha
  1718 | D:3      | Reached skill level 4 in Conjurations
  1887 | D:3      | Noticed Natasha
  1893 | D:3      | Killed Natasha
  1893 | D:3      | Reached XP level 6. HP: 27/32 MP: 14/14
  2150 | D:3      | Found a blossoming altar of Fedhas.
  2425 | D:3      | Noticed Natasha
  2429 | D:3      | Killed Natasha
  2641 | D:4      | Got an iridescent rapier
  2642 | D:4      | Identified the +7 rapier "Qicvipto" {antimagic, +Fly Str+3 Dex+3} (You found it on level 4 of the Dungeon)
  2722 | D:4      | Found a stormy altar of Qazlal.
  3129 | D:3      | Learned a level 4 spell: Airstrike
  3133 | D:4      | Reached skill level 5 in Conjurations
  3153 | D:4      | Reached skill level 5 in Spellcasting
  3511 | D:4      | Reached skill level 5 in Air Magic
  3511 | D:4      | Reached XP level 7. HP: 36/36 MP: 9/16
  3557 | D:4      | Found Fiociaka's Magic Scroll Shop.
  3560 | D:4      | Bought a scroll of teleportation for 39 gold pieces
  3560 | D:4      | Bought a scroll of identify for 26 gold pieces
  3757 | D:4      | Found a staircase to the Ecumenical Temple.
  3768 | Temple   | Entered the Ecumenical Temple
  3930 | Temple   | Became a worshipper of Vehumet
  4121 | D:5      | Entered Level 5 of the Dungeon
  4565 | D:5      | Reached * piety under Vehumet
  4565 | D:5      | Offered knowledge of Magic Dart by Vehumet.
  4567 | D:5      | Reached skill level 6 in Conjurations
  4586 | D:5      | Found an ornate altar of the Wu Jian Council.
  5094 | D:6      | Reached XP level 8. HP: 41/41 MP: 13/19
  5212 | D:6      | Learned a level 5 spell: Lightning Bolt
  5227 | D:6      | Reached skill level 5 in Dodging
  5227 | D:6      | Reached skill level 7 in Conjurations
  6029 | D:6      | Found Hiepaega's Weapon Emporium.
  6196 | D:7      | Noticed a yak
  6196 | D:7      | Noticed a yak
  6196 | D:7      | Noticed a yak
  6196 | D:7      | Noticed a yak
  6196 | D:7      | Noticed a yak
  6219 | D:6      | Killed a yak
  6219 | D:6      | Reached skill level 1 in Fighting
  6500 | D:7      | Found a shattered altar of Ashenzari.
  6530 | D:7      | Reached skill level 8 in Conjurations
  6530 | D:7      | Reached XP level 9. HP: 48/48 MP: 3/21
  6673 | D:7      | Noticed a two-headed ogre
  6706 | D:7      | Killed a two-headed ogre
  6762 | D:7      | Reached ** piety under Vehumet
  6762 | D:7      | Offered knowledge of Searing Ray by Vehumet.
  7009 | D:7      | Reached skill level 9 in Conjurations
  7797 | D:8      | Noticed a two-headed ogre
  7815 | D:7      | Reached XP level 10. HP: 56/56 MP: 13/24
  8037 | D:8      | Killed a two-headed ogre
  8724 | D:8      | Found a hazy altar of Hepliaklqana.
  8797 | D:9      | Noticed Maurice
  8801 | D:9      | Killed Maurice
  8801 | D:9      | Reached skill level 10 in Conjurations
  8840 | D:9      | Offered knowledge of Mephitic Cloud by Vehumet.
  8962 | D:8      | Learned a level 3 spell: Mephitic Cloud
  9210 | D:9      | Noticed a two-headed ogre
  9249 | D:9      | Killed a two-headed ogre
  9249 | D:9      | Reached skill level 5 in Fighting
  9384 | D:9      | Found a burning altar of Makhleb.
  9400 | D:9      | Found a shadowy altar of Dithmenos.
  9436 | D:9      | Reached *** piety under Vehumet
  9716 | D:9      | Found Deides's Book Boutique.
  9731 | D:9      | Bought a book of Clouds for 540 gold pieces
  9740 | D:9      | Learned a level 6 spell: Freezing Cloud
  9861 | D:9      | Reached XP level 11. HP: 63/63 MP: 17/26
  9906 | D:9      | Found a glowing silver altar of Zin.
  9913 | D:9      | Reached skill level 1 in Ice Magic
 10210 | D:9      | Found an iron altar of Okawaru.
 10309 | D:10     | Entered Level 10 of the Dungeon
 10580 | D:10     | Found Wuiblo Sets's Weapon Shoppe.
 10584 | D:10     | Noticed a manticore
 10591 | D:10     | Killed a manticore
 10685 | D:10     | Offered knowledge of Dazzling Spray by Vehumet.
 10963 | D:10     | Reached skill level 11 in Conjurations
 11238 | D:10     | Found a staircase to the Lair.
 11346 | D:10     | Found Asyighiu's Food Shoppe.
 11370 | D:10     | Found Coacamm's Antique Weapon Emporium.
 11459 | D:10     | Found Pimes's Magic Scroll Shoppe.
 11462 | D:10     | Found Yshifisch's Assorted Antiques.
 11488 | D:10     | Bought a scroll of teleportation for 39 gold pieces
 11539 | D:10     | Noticed Urug
 11546 | D:10     | Killed Urug
 12011 | D:11     | Noticed a two-headed ogre
 12041 | D:10     | Killed a two-headed ogre
 12041 | D:10     | Reached skill level 10 in Spellcasting
 12041 | D:10     | Reached skill level 5 in Ice Magic
 12385 | D:11     | Noticed a two-headed ogre
 12398 | D:11     | Killed a two-headed ogre
 12415 | D:10     | Reached **** piety under Vehumet
 12500 | Lair:1   | Entered Level 1 of the Lair of Beasts
 12528 | Lair:1   | Noticed Joseph
 12562 | Lair:1   | Killed Joseph
 12566 | Lair:1   | Noticed an eight-headed hydra
 12581 | Lair:1   | Reached skill level 10 in Dodging
 12597 | Lair:1   | Killed an eight-headed hydra
 12597 | Lair:1   | Reached XP level 12. HP: 41/71 MP: 5/28
 12724 | Lair:1   | Offered knowledge of Fulminant Prism by Vehumet.
 12799 | Lair:1   | Noticed Harold
 12799 | Lair:1   | Noticed a four-headed hydra
 12953 | Lair:1   | Reached skill level 12 in Conjurations
 13212 | Lair:1   | Killed a four-headed hydra
 13305 | Lair:1   | Noticed Erica
 13438 | Lair:1   | Killed Erica
 13749 | Lair:1   | Killed Harold
 14179 | Lair:2   | Learned a level 3 spell: Ozocubu's Armour
 14268 | Lair:2   | Found a staircase to the Shoals.
 14268 | Lair:2   | Reached skill level 1 in Charms
 15013 | Lair:3   | Noticed a four-headed hydra
 15018 | Lair:3   | Killed a four-headed hydra
 15018 | Lair:3   | Reached XP level 13. HP: 78/78 MP: 16/29
 15086 | Lair:3   | Reached skill level 13 in Conjurations
 15674 | Lair:3   | Reached skill level 10 in Ice Magic
 16038 | Lair:4   | Found a transporter.
 16401 | Lair:4   | Reached ***** piety under Vehumet
 16401 | Lair:4   | Offered knowledge of Irradiate by Vehumet.
 17006 | Lair:4   | Found a transporter.
 17193 | Lair:4   | Found a staircase to the Snake Pit.
 18139 | Lair:5   | Reached skill level 14 in Conjurations
 18155 | Lair:5   | Got a faintly glowing turquoise ring
 18157 | Lair:5   | Identified the ring of the Spinneret {Wiz rC+ Str+4 Int+4} (You found it on level 5 of the Lair of Beasts)
 18278 | Lair:5   | Learned a level 5 spell: Irradiate
 18402 | Lair:5   | Reached skill level 1 in Transmutations
 18812 | Lair:5   | Reached XP level 14. HP: 86/86 MP: 3/30
 20268 | Lair:6   | Entered Level 6 of the Lair of Beasts
 20273 | Lair:6   | Noticed Sonja
 20273 | Lair:6   | Noticed Sonja
 20273 | Lair:6   | Sonja changed into Sonja the fire bat
 20275 | Lair:6   | Killed Sonja the fire bat
 20309 | Lair:6   | Got a translucent morningstar
 20310 | Lair:6   | Identified the +1 morningstar of the Tundras {holy, +Rage rElec} (You found it on level 6 of the Lair of Beasts)
 20665 | Lair:6   | Reached skill level 5 in Transmutations
 20991 | Lair:6   | Noticed Rupert
 20999 | Lair:6   | Killed Rupert
 21172 | Lair:6   | Reached skill level 15 in Conjurations
 21530 | Lair:6   | Offered knowledge of Yara's Violent Unravelling by Vehumet.
 21777 | Lair:6   | Reached skill level 10 in Fighting

Skill      XL: |  1  2  3  4  5  6  7  8  9 10 11 12 13 14 |
---------------+-------------------------------------------+-----
Conjurations   |  2     3     4  5  6  8  9 10 11 12 14 15 | 15.2
Spellcasting   |     3        4  5  6  7  8  9 10          | 10.0
Air Magic      |     4           5     6  8  9             |  9.2
Dodging        |        3        4     5  7  8 10 11 12 13 | 13.5
Fighting       |                       1  3  5  6  7  9 10 | 10.0
Ice Magic      |                                7  9 10    | 10.9
Charms         |                                   2       |  2.7
Transmutations |                                      2  6 |  6.6
Stealth        |                                           |  1.4

Action                   |  1- 3 |  4- 6 |  7- 9 | 10-12 | 13-15 || total
-------------------------+-------+-------+-------+-------+-------++-------
Melee: Unarmed           |       |       |       |     9 |     2 ||    11
       Staff             |       |       |       |       |    15 ||    15
       Morningstar       |       |       |       |       |     2 ||     2
Throw: Stone             |       |       |       |       |     1 ||     1
 Cast: Shock             |    54 |   100 |    76 |   141 |    66 ||   437
       Airstrike         |       |     9 |    84 |   154 |   271 ||   518
       Lightning Bolt    |       |       |     6 |    76 |    59 ||   141
       Mephitic Cloud    |       |       |       |    12 |       ||    12
       Freezing Cloud    |       |       |       |    23 |    23 ||    46
       Ozocubu's Armour  |       |       |       |     2 |     6 ||     8
       Irradiate         |       |       |       |       |    13 ||    13
Evoke: Wand              |       |       |       |     7 |     7 ||    14
  Use: Scroll            |       |       |     1 |    13 |     6 ||    20
       Potion            |       |       |       |     1 |     1 ||     2
  Eat: Chunk             |       |     5 |    13 |    28 |    19 ||    65
       Ration            |       |     1 |     3 |     5 |     6 ||    15
Armor: Skin              |     2 |    11 |     5 |    10 |    27 ||    55
Dodge: Dodged            |    12 |    17 |    41 |    95 |   173 ||   338
Block: Other             |     8 |     6 |    12 |    31 |    49 ||   106
16/26 on the way to GreaterOctopode (Win all backgrounds as an Octopode)

Progress so far : OpFi, OpGl, OpWn, OpAr, OpCK, OpMo, OpBe, OpHu, OpVM, OpAM, OpWr, OpFE, OpEE, OpNe, OpTm, OpSk

For this message the author Vajrapani has received thanks:
mattlistener

Snake Sneak

Posts: 116

Joined: Friday, 9th March 2018, 20:26

Post Tuesday, 20th March 2018, 14:12

Re: Species Proposal - Faerie Dragon

Oh yeah, having Ozo's Armour would definitely fix your low defenses into fairly solid ones. Not a new revelation for a caster, but the high evasion combos particularly well.

Temple Termagant

Posts: 6

Joined: Sunday, 1st January 2017, 20:58

Post Tuesday, 20th March 2018, 15:45

Re: Species Proposal - Faerie Dragon

2 runes in (though on the outdated 1.1 version, dunno if I can transfer it over to 1.3). I feel like I got pretty lucky with my equipment and such so far, and I'm having fun using only three spells to destroy the world ^^

Xom was the first non-melee altar I saw, and I don't regret it (yet), been a pretty good time. Getting access to a book of power early on was nice, and +3 Conj got things strong fast.

  Code:
 Dungeon Crawl Stone Soup version 0.22-a0-283-g6d10a3fa9e (tiles) character file.

Caeru the Annihilator (Faerie Dragon Conjurer)     Turns: 48958, Time: 03:06:42

Health: 97/97      AC: 18    Str:  7      XL:     21   Next: 64%
Magic:  71/78      EV: 51    Int: 41 (42) God:    Xom [*.....]
Gold:   1783       SH: 10    Dex: 14      Spells: 35/55 levels left

rFire    + . .     SeeInvis +   j - staff of power
rCold    + + .     Gourm    .   (shield currently unavailable)
rNeg     . . .     Faith    .   (armour unavailable)
rPois    +         Spirit   .   n - +3 hat of Pondering {ponderous, MR+ MP+10 Int+5}
rElec    +         Reflect  +   F - scarf {repulsion}
rCorr    .         Harm     .   c - +2 pair of gloves
MR       ++++.                  x - +3 pair of boots "Foeshrob" {rC+ MP+9}
Stlth    +.........             s - amulet of Toc Ystragg {Reflect Str+5 SH+4}
HPRegen  0.66/turn              m - ring of Phasing {EV+8}
MPRegen  0.46/turn              u - ring of Vaalaag {rElec rPois rF+ rC- Int+6}

@: flying quickly and evasively, very slightly contaminated, repel missiles
A: small, magic affinity, unstealthy, unfitting armour, unfitting armour,
repulsion field 1, iridescent scales 1, see invisible, cold resistance 2,
deterioration 1, frail 2, poison resistance, regeneration 1, weak 1, magical
scales, able to fly
}: 2/15 runes: serpentine, barnacled
a: Stop Flying, Renounce Religion


You are on level 3 of the Vaults.
You worship Xom.
You are a special plaything of Xom.
You are not hungry.

You have visited 8 branches of the dungeon, and seen 37 of its levels.
You have visited 1 bazaar.
You have also visited: Labyrinth, Ossuary and Volcano.

You have collected 5194 gold pieces.
You have spent 3411 gold pieces at shops.

Inventory:

Armour
 c - a +2 pair of gloves (worn)
 n - the +3 hat of Pondering (worn) {ponderous, MR+ MP+10 Int+5}
   (You acquired it in a labyrinth)   
   
   It affects your intelligence (+5).
   It affects your resistance to hostile enchantments.
   It affects your magic capacity (+10).
 x - the +3 pair of boots "Foeshrob" (worn) {rC+ MP+9}
   (You bought it in a shop in a bazaar)   
   
   It protects you from cold.
   It affects your magic capacity (+9).
 F - a scarf of repulsion (worn)
Magical Staves
 j - an uncursed staff of power (weapon)
 X - an uncursed staff of conjuration
Jewellery
 m - the ring of Phasing (left hand) {EV+8}
   (You bought it in a shop on level 2 of the Orcish Mines)   
   
   [ring of evasion]
   
   It affects your evasion (+8).
 s - the amulet of Toc Ystragg (around neck) {Reflect Str+5 SH+4}
   (You bought it in a shop on level 10 of the Dungeon)   
   
   [amulet of reflection]
   
   It shields you and reflects attacks.
   It affects your strength (+5).
   It affects your SH (+4).
 u - the ring of Vaalaag (right hand) {rElec rPois rF+ rC- Int+6}
   (You acquired it in a labyrinth)   
   
   [ring of intelligence]
   
   It affects your intelligence (+6).
   It protects you from fire.
   It makes you vulnerable to cold.
   It insulates you from electricity.
   It protects you from poison.
 D - an uncursed ring of protection from magic
 J - the ring of Shadows {Umbra +Inv Stlth+}
   (You took it off a vault warden on level 1 of the Vaults)   
   
   [ring of stealth]
   
   It lets you turn invisible.
   It makes you more stealthy.
 T - an uncursed ring of positive energy
 Z - the ring "Teatz" {rCorr MR++ Str-4}
   (You acquired it in a volcano)   
   
   [ring of resist corrosion]
   
   It affects your strength (-4).
   It affects your resistance to hostile enchantments.
Wands
 f - a wand of disintegration (26)
 q - a wand of enslavement (20)
 y - a wand of clouds (5)
 E - a wand of iceblast (21)
 G - a wand of paralysis (53)
 U - a wand of digging (38)
 V - a wand of scattershot (10)
 Y - a wand of acid (5)
Scrolls
 a - 9 scrolls of fog
 d - 3 scrolls of immolation
 g - 9 scrolls of enchant armour
 i - 8 scrolls of magic mapping
 p - 2 scrolls of fear
 t - 18 scrolls of remove curse
 C - 5 scrolls of identify
 K - a scroll of silence
 N - 4 scrolls of holy word
 Q - 2 scrolls of summoning
 R - 5 scrolls of teleportation
Potions
 e - 18 potions of curing
 h - 8 potions of haste
 k - 2 potions of invisibility
 l - 6 potions of lignification
 o - 4 potions of agility
 r - 10 potions of berserk rage
 v - 6 potions of brilliance
 w - 2 potions of might
 A - 3 potions of magic (quivered)
 B - 5 potions of heal wounds
 H - a potion of cancellation
 L - 2 potions of ambrosia
 P - 7 potions of mutation
 W - 2 potions of resistance
Comestibles
 b - 64 rations


   Skills:
 - Level 10.0 Fighting
 * Level 25.0 Dodging
 - Level 1.5 Stealth
 - Level 17.5 Spellcasting
 O Level 27 Conjurations


You have 35 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Freezing Cloud        Conj/Ice/Air   #######...   2%          6    None
e - Orb of Destruction    Conj           ########..   1%          7    None
f - Spellforged Servitor  Conj/Summ      #######...   2%          7    None


Dungeon Overview and Level Annotations

Branches:
Dungeon (15/15)            Temple (0/1) D:7            Lair (6/6) D:8
 Shoals (4/4) Lair:3        Snake (4/4) Lair:4        Slime (0/5) Lair:6
    Orc (2/2) D:11            Elf (2/3) Orc:2        Vaults (3/5) D:14
 Depths (1/5) D:15       
 Crypt: Vaults:2-3 

Altars:
Cheibriados
Dithmenos
Fedhas
Gozag
Hepliaklqana
Kikubaaqudgha
Nemelex Xobeh
Okawaru
Qazlal
Ru
Trog
Uskayaw
Wu Jian
Xom
Yredelemnul
Zin
The Shining One

Shops:
D:6 *   D:10 :=   D:11 (   D:12 (   Orc:1 (   Orc:2 *=}=   Elf:1 !   Elf:2 *   Snake:2 (   Vaults:2 ?=:=}

Annotations:
Lair:2 exclusion: oklob plant


Innate Abilities, Weirdness & Mutations

Your affinity for magic reduces the MP cost of spells by 1.
Your bright wings attract enemies. (Stealth-)
You cannot fit into any form of body armour.
You are small and have problems with some larger weapons.
Your scales shimmer with magical energies. (AC +6, SH +6)
You can fly continuously.
You are surrounded by a mild repulsion field. (EV +2)
You are partially covered in iridescent scales. (AC +2)
You have supernaturally acute eyesight. (SInv)
Your flesh is very cold resistant. (rC++)
Your body sometimes deteriorates upon taking damage.
You are very frail. (-20% HP)
Your system is resistant to poisons. (rPois)
Your natural rate of healing is unusually fast.
You are weak. (Str -2)


Message History

 t - Shout!
Orders for allies: a - Attack new target.
                   r - Retreat!             s - Stop attacking.
                   g - Guard the area.      f - Follow me.
 Anything else - Cancel.
Okay, then.
Casting: Orb of Destruction (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
You can't see any susceptible monsters within range! (Use Z to cast anyway.)
Casting: Orb of Destruction (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Orb of Destruction (safe; 1% risk of failure)
Press: ? - help, Shift-Dir - straight line
Your orb of destruction hits a stone wall.
Saving game... please wait.
Welcome back, Caeru the Faerie Dragon Conjurer.
Xom titters.
Press ? for a list of commands and other information.
Char dumped to 'morgue/Caeru.txt'.
Saving game... please wait.

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    #...(...)#.........#
    ##########.........#
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              #.#..'...#
              ##'#######
              #.#..#(..#
              #.#..#.8§#
              #####+..§###+     c
   p           p#..#..§#..#
  O O           #..#.(@#..#
     O       c  #..#.[8#..#
 c              '###..[[#####
          p    .#  #.8.#..#.#
              '.   #...#..#.#
             ##    #######'##
                   #.T.'..#.#
                   ######p###
                        #T.#
                        #..%%
     O                  #..#'#
                        ####T.'
                             .##


You can see a friendly spellforged servitor.

Vanquished Creatures
  Frederick (Vaults:2)
  A golden dragon (Vaults:1)
  2 krakens
  A sphinx (shapeshifter) (Vaults:2)
  Frances (D:12)
  Kirke (D:12)
  Agnes (Snake:2)
  3 storm dragons
  A tengu reaver (Vaults:1)
  Ilsuiw (Shoals:4)
  A fire giant (Vaults:1)
  7 nagarajas
  6 vault wardens
  2 deep elf sorcerers
  Aizul (Snake:2)
  6 ironheart preservers
  A war gargoyle (Vaults:2)
  A very ugly thing (Vaults:1)
  3 stone giants
  A deep elf demonologist (Elf:2)
  A dire elephant (Lair:6)
  4 deep elf annihilators
  2 minotaurs
  A spark wasp (shapeshifter) (Elf:2)
  2 ettins
  5 merfolk javelineers
  Snorg (D:10)
  3 deep elf death magi
  A crystal guardian (Vaults:2)
  8 merfolk impalers
  2 yaktaur captains
  A deep elf high priest (Vaults:1)
  3 fire dragons
  A great orb of eyes (D:15)
  2 hydras
  Fannar (D:10)
  13 naga warriors
  5 ogre magi
  6 vault guards
  8 centaur warriors
  3 merfolk avatars
  An ice dragon (Vaults:1)
  17 two-headed ogres
  17 anacondas
  A deep troll shaman (Vaults:3)
  9 merfolk aquamancers
  3 satyrs
  2 alligator snapping turtles
  2 catoblepae
  A queen ant (Lair:2)
  A death knight (Vaults:3)
  8 dancing weapons
  A vampire mage (Vaults:1)
  A deep troll earth mage (Vaults:3)
  12 shock serpents
  2 tengu warriors (D:15)
  7 deep elf knights
  10 naga sharpshooters
  A hell knight (Vaults:2)
  5 salamander mystics (Snake:4)
  A death drake (Elf:2)
  6 skeletal warriors (D:15)
  A fire crab (shapeshifter) (Elf:2)
  17 sea snakes
  7 deep trolls
  An unseen horror (D:15)
  3 wizards
  2 flayed ghosts
  3 phantasmal warriors
  A glowing orange brain (Vaults:1)
  8 ironbrand convokers
  6 lindwurms
  7 deep elf archers
  14 manticores
  17 fauns
  10 orc knights
  An orc sorcerer (Orc:2)
  8 naga ritualists
  5 cyclopes
  3 necromancers
  15 mana vipers
  33 deep elf magi
  9 ugly things
  A wolf spider (Vaults:2)
  6 elephants
  8 merfolk sirens
  Maurice (D:10)
  5 salamanders
  21 naga magi
  9 guardian serpents
  31 black mambas
  2 molten gargoyles (Volcano)
  6 vault sentinels
  9 water nymphs
  4 gargoyles
  A torpor snail (Lair:6)
  12 spiny frogs
  6 komodo dragons
  A yaktaur (shapeshifter) (Vaults:1)
  5 rime drakes
  2 efreet
  18 yaktaurs
  A rime drake (shapeshifter) (Vaults:2)
  A spriggan zombie (D:15)
  A freezing wraith (Vaults:3)
  A tengu conjurer (D:15)
  30 merfolk
  4 meliai (Shoals:1)
  A jumping spider (Vaults:3)
  A queen bee (shapeshifter) (D:14)
  6 trolls
  3 polar bears
  A wind drake (Shoals:1)
  2 hornets
  11 slime creatures
  An ettin zombie (D:15)
  13 hippogriffs
  17 blink frogs
  A fire dragon zombie (D:15)
  8 snapping turtles
  10 dream sheep
  A snapping turtle (shapeshifter) (Vaults:1)
  2 redbacks (Lab)
  A tarantella (shapeshifter) (D:15)
  9 wraiths
  3 air elementals
  3 wyverns
  A shadow (D:13)
  31 yaks
  2 fire elementals (Elf:1)
  A vampire (D:15)
  2 basilisks
  A yak (shapeshifter) (Vaults:1)
  Eustachio (D:5)
  12 water elementals
  2 fire bats (Volcano)
  2 chaos spawn (D:15)
  4 hogs (D:12)
  A hog (shapeshifter) (Vaults:1)
  2 steam dragons
  5 vampire mosquitoes
  12 hungry ghosts
  3 wargs
  A swamp worm (Snake:4)
  27 nagas
  A deep troll zombie (Vaults:2)
  20 soldier ants (Lair:2)
  A tengu skeleton (D:15)
  5 acid dragons
  6 porcupines
  20 water moccasins
  3 ice beasts
  51 orc warriors
  A sky beast (D:13)
  4 black bears (D:8)
  A necrophage (D:9)
  A black bear (shapeshifter) (Vaults:2)
  2 eyes of draining
  3 phantoms
  17 ogres
  9 wolves
  5 boggarts
  15 crocodiles
  20 centaurs
  3 big kobolds
  16 bullfrogs
  A glowing shapeshifter simulacrum (Vaults:3)
  2 human skeletons (Vaults:2)
  3 earth elementals
  A gnoll sergeant (Orc:1)
  A water moccasin zombie (Ossuary)
  5 scorpions
  A water moccasin skeleton (D:5)
  16 killer bees
  A human simulacrum (Vaults:1)
  10 wights
  7 electric eels
  6 howler monkeys
  5 crimson imps
  2 quasits
  4 lava snakes (Volcano)
  4 bullfrog zombies
  6 centaur zombies
  5 jellies
  13 orc priests
  Crazy Yiuf (D:7)
  26 orc wizards
  5 centaur skeletons
  5 hounds
  2 bullfrog skeletons
  5 iguanas
  29 worker ants
  A big kobold zombie (Ossuary)
  A hound skeleton (D:4)
  2 mummies (Ossuary)
  Robin (D:4)
  8 gnolls
  A worker ant zombie (D:5)
  11 adders
  5 shadow imps
  5 oozes (D:8)
  4 adder zombies (Ossuary)
  An adder skeleton (D:8)
  A worm (D:4)
  2 dart slugs (D:1)
  8 leopard geckos
  83 orcs
  7 giant cockroaches
  22 goblins
  9 hobgoblins
  5 jackals
  10 kobolds
  4 quokkas
  A ball python (D:3)
  3 bats
  4 frilled lizards
  4 gnoll zombies (Ossuary)
  8 hobgoblin zombies (Ossuary)
  4 kobold zombies (Ossuary)
  A leopard gecko skeleton (D:8)
  2 orc zombies (Ossuary)
  A quokka skeleton (D:5)
  A quokka zombie (D:5)
  3 rats
  3 fungi
  5 plants
  4 tentacles
1389 creatures vanquished.

Vanquished Creatures (collateral kills)
  A kraken (Shoals:3)
  A fire giant (Vaults:3)
  3 vault wardens
  2 ironheart preservers (Vaults:1)
  An entropy weaver (Vaults:3)
  4 stone giants
  A red draconian (Vaults:1)
  An ettin (Vaults:2)
  2 merfolk javelineers
  6 merfolk impalers (Shoals:4)
  A deep elf death mage (Vaults:3)
  A great orb of eyes (Vaults:1)
  6 vault guards (Vaults:1)
  An ice dragon (Vaults:1)
  2 centaur warriors
  2 ogre magi
  6 two-headed ogres
  A merfolk aquamancer (Shoals:4)
  An alligator snapping turtle (Shoals:4)
  A storm dragon zombie (Vaults:2)
  A deep troll (Vaults:3)
  2 wizards (Vaults:3)
  3 sea snakes
  2 glowing orange brains
  A deep elf archer (Vaults:2)
  5 ironbrand convokers
  4 orc knights
  9 deep elf magi
  A faun (Shoals:4)
  2 ugly things (Vaults:1)
  3 manticores
  2 cyclopes
  2 water nymphs
  A merfolk siren (Shoals:3)
  A vault sentinel (Vaults:1)
  2 spiny frogs (Lair:1)
  5 yaktaurs
  A yaktaur skeleton (Vaults:2)
  4 merfolk
  7 slime creatures
  4 snapping turtles
  3 dream sheep
  2 redbacks (Vaults:3)
  A stone giant simulacrum (Vaults:1)
  2 water elementals
  A wyvern (shapeshifter) (Vaults:2)
  An acid dragon (Vaults:1)
  2 ogres
  4 orc warriors (Vaults:2)
  A boggart (Vaults:2)
  A crocodile (Lair:6)
  2 orcs
  A plant (Shoals:2)
127 creatures vanquished.

Vanquished Creatures (others)
  A merfolk javelineer (Shoals:3)
  A yaktaur captain (Vaults:2)
  2 dancing weapons
  A deep elf mage (Elf:2)
  A water nymph (Shoals:3)
  2 yaktaurs
  A merfolk (Shoals:3)
  A human simulacrum (Vaults:2)
  2 bushes
  27 fungi
  20 plants
  14 tentacles
  A withered plant (D:15)
74 creatures vanquished.

Grand Total: 1590 creatures vanquished

Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | Caeru the Faerie Dragon Conjurer began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 10/10 MP: 5/5
   223 | D:1      | Reached XP level 2. HP: 15/15 MP: 7/7
   261 | D:1      | Learned a level 2 spell: Searing Ray
   547 | D:2      | Reached skill level 6 in Conjurations
   547 | D:2      | Reached XP level 3. HP: 19/19 MP: 9/9
  1368 | D:3      | Reached XP level 4. HP: 24/24 MP: 11/11
  1541 | D:2      | Found a bloodstained altar of Trog.
  1800 | D:3      | Learned a level 4 spell: Iskenderun's Mystic Blast
  1808 | D:4      | Reached skill level 7 in Conjurations
  1894 | D:4      | Found a hide-covered altar of Uskayaw.
  1894 | D:4      | Noticed a dagger
  1894 | D:4      | Noticed a hand axe
  1913 | D:4      | Reached XP level 5. HP: 23/28 MP: 13/13
  1992 | D:4      | Noticed Robin
  1996 | D:4      | Killed Robin
  2020 | D:4      | Noticed an ogre
  2026 | D:4      | Killed an ogre
  2026 | D:4      | Reached skill level 8 in Conjurations
  2026 | D:4      | Reached XP level 6. HP: 32/32 MP: 14/14
  2101 | D:4      | Noticed a phantom
  2109 | D:4      | Killed a phantom
  2203 | D:4      | Reached skill level 5 in Spellcasting
  2203 | D:4      | Reached skill level 9 in Conjurations
  2261 | D:4      | Found a shimmering altar of Xom.
  2300 | D:4      | Became a worshipper of Xom the Elder Chaos God
  2385 | D:4      | Found a faded altar of an unknown god.
  2385 | D:4      | Found a stormy altar of Qazlal.
  2390 | D:4      | Found a glowing silver altar of Zin.
  2392 | D:4      | Found a faded altar of an unknown god.
  2394 | D:4      | Found a sparkling altar of Nemelex Xobeh.
  2526 | D:4      | Found an ornate altar of the Wu Jian Council.
  2557 | D:4      | Got a pair of transparent boots
  2562 | D:4      | Reached XP level 7. HP: 31/36 MP: 16/16
  2721 | D:4      | Identified the +1 pair of boots "Zeecw" {rElec Dex+6} (You found it on level 4 of the Dungeon)
  2723 | D:5      | Entered Level 5 of the Dungeon
  2776 | D:5      | XOM: potion effect (haste)
  2851 | D:5      | Noticed Eustachio
  2856 | D:5      | Killed Eustachio
  2894 | D:5      | XOM: divination: magic mapping
  3036 | D:5      | XOM: harmless Conj miscast
  3057 | D:5      | Reached skill level 10 in Conjurations
  3148 | D:5      | Reached XP level 8. HP: 41/41 MP: 19/19
  3255 | D:5      | Reached skill level 11 in Conjurations
  3267 | D:5      | XOM: cloud trail
  3307 | D:5      | XOM: divination: detect creatures
  3356 | D:5      | XOM is BORED!
  3359 | D:5      | Found a glowing golden altar of the Shining One.
  3629 | D:6      | Found a sand-covered staircase.
  3639 | Ossuary  | Entered an ossuary
  4032 | D:6      | Reached XP level 9. HP: 45/45 MP: 21/21
  4159 | D:6      | XOM: give mutations
  4159 | D:6      | Gained mutation: You are resistant to hostile enchantments. (MR+) [Xom's grace]
  4159 | D:6      | Gained mutation: You evolve. [Xom's grace]
  4159 | D:6      | Gained mutation: You possess an exceptional clarity of mind. [Xom's grace]
  4159 | D:6      | Gained mutation: You are agile. (Dex +2) [Xom's grace]
  4168 | D:6      | XOM: god gift: 24 arrows
  4289 | D:6      | Found an ancient bone altar of Kikubaaqudgha.
  4343 | D:6      | Found an opulent altar of Gozag.
  4347 | D:6      | Found a snail-covered altar of Cheibriados.
  4454 | D:6      | Found Kuebleepn's Assorted Antiques.
  4457 | D:6      | Bought a scroll of identify for 36 gold pieces
  4457 | D:6      | Bought a large golden amulet for 90 gold pieces
  4457 | D:6      | Bought a scroll labeled IJUSCH CAEBAATS for 18 gold pieces
  4457 | D:6      | Bought a red potion for 16 gold pieces
  4457 | D:6      | Bought a red potion for 16 gold pieces
  4457 | D:6      | Bought a runed brass wand for 72 gold pieces
  4677 | D:6      | XOM: give mutations
  4677 | D:6      | Gained mutation: You are surrounded by a mild repulsion field. (EV +2) [Xom's grace]
  4677 | D:6      | Gained mutation: You are partially covered in rugged brown scales. (AC +1, +3% HP) [Xom's grace]
  4768 | D:6      | XOM: scenery: 1 doors close
  4973 | D:6      | XOM: medium Tloc miscast
  5212 | D:7      | Reached skill level 12 in Conjurations
  5234 | D:7      | Found a runed door.
  5238 | D:7      | Noticed Crazy Yiuf
  5240 | D:7      | Killed Crazy Yiuf
  5368 | D:7      | XOM: fog
  5385 | D:7      | Found a staircase to the Ecumenical Temple.
  5463 | D:7      | XOM: god gift: 13 stones
  5491 | D:7      | Reached XP level 10. HP: 51/51 MP: 22/22
  5771 | D:7      | XOM: harmless Hex miscast
  5864 | D:7      | XOM: medium Necr miscast
  5932 | D:7      | Found an iron altar of Okawaru.
  6119 | D:8      | XOM: cast spell 'Summon Small Mammal'
  6120 | D:8      | Reached skill level 13 in Conjurations
  6121 | D:8      | Noticed a two-headed ogre
  6190 | D:8      | Found a shadowy altar of Dithmenos.
  6191 | D:8      | XOM: god gift: plate armour {god gift}
  6208 | D:8      | XOM: fog
  6223 | D:8      | XOM: summons friendly shadow imp
  6233 | D:8      | Killed a two-headed ogre
  6602 | D:8      | XOM: god gift: morningstar {god gift}
  6725 | D:8      | XOM: god gift: chain mail {god gift}
  6747 | D:8      | Found a staircase to the Lair.
  6835 | D:8      | Reached skill level 14 in Conjurations
  6914 | D:8      | Reached XP level 11. HP: 55/55 MP: 14/25
  7050 | D:9      | XOM: mild Tloc miscast
  7096 | D:9      | XOM is BORED!
  7096 | D:9      | XOM: 3-stop teleportation journey
  7472 | D:9      | Got a spiked cloak
  7483 | D:9      | Identified the +1 cloak of the Moon {rF+} (You found it on level 9 of the Dungeon)
  7576 | D:9      | XOM: mild Conj miscast
  7615 | D:9      | Found a sacrificial altar of Ru.
  7663 | D:9      | Gained mutation: You are robust. (+10% HP) [evolution]
  7900 | D:9      | XOM: cloud trail
  7985 | D:9      | Found a hazy altar of Hepliaklqana.
  8050 | D:9      | XOM: cloud trail
  8271 | D:10     | Entered Level 10 of the Dungeon
  8279 | D:10     | Noticed Snorg
  8281 | D:10     | XOM: summons 8 friendly demons
  8297 | D:10     | Noticed Fannar
  8301 | D:10     | XOM: confuse monster(s)
  8302 | D:10     | Killed Snorg
  8318 | D:10     | Killed Fannar
  8318 | D:10     | Reached skill level 15 in Conjurations
  8370 | D:10     | Found Cahoy's Book Boutique.
  8427 | D:10     | Noticed Maurice
  8429 | D:10     | XOM: cast spell 'Summon Small Mammal'
  8455 | D:10     | Killed Maurice
  8863 | D:10     | Found a blossoming altar of Fedhas.
  8912 | D:10     | Found Ymiricua's Jewellery Shop.
  8915 | D:10     | XOM: god gift: wand of polymorph (12)
  8992 | D:10     | Bought a book of Power for 495 gold pieces
  8998 | D:10     | Learned a level 5 spell: Iskenderun's Battlesphere
  9006 | D:10     | Learned a level 7 spell: Orb of Destruction
  9147 | D:11     | Found a staircase to the Orcish Mines.
  9151 | D:11     | Got a scorched fustibalus
  9167 | D:11     | Reached skill level 10 in Spellcasting
  9228 | D:11     | XOM: potion effect (invisibility)
  9489 | D:11     | Found Licui's Antique Weapon Boutique.
  9491 | D:11     | XOM: noise
  9645 | D:11     | Noticed a white ugly thing
  9648 | D:11     | Killed a white ugly thing
  9648 | D:11     | Reached skill level 16 in Conjurations
  9669 | D:11     | XOM: divination: detect creatures
  9921 | D:12     | Identified the +8 fustibalus of Hacitoesch {velocity, rF- rN++ MR+ Str-3} (You found it on level 11 of the Dungeon)
 10150 | D:12     | Reached XP level 12. HP: 66/66 MP: 25/28
 10151 | D:12     | Noticed Frances
 10153 | D:12     | XOM: confuse monster(s)
 10154 | D:12     | XOM: silly message
 10157 | D:12     | XOM: confuse monster(s)
 10159 | D:12     | Killed Frances
 10514 | D:12     | Found Buime's Antique Weapon Emporium.
 10520 | D:12     | Reached skill level 17 in Conjurations
 10535 | D:12     | XOM is BORED!
 10535 | D:12     | XOM: medium Air miscast
 10839 | D:12     | Noticed Kirke
 10846 | D:12     | Killed Kirke
 10880 | D:12     | XOM: summons 6 hostile demons
 10987 | D:12     | Found a shimmering altar of Xom.
 11317 | D:13     | Noticed a centaur warrior
 11374 | D:12     | XOM is BORED!
 11374 | D:12     | XOM: noise
 11446 | D:13     | XOM: cast spell 'Summon Horrible Things'
 11452 | D:13     | Noticed a centaur warrior
 11452 | D:13     | XOM: confuse monster(s)
 11455 | D:13     | Killed a centaur warrior
 11471 | D:13     | Reached skill level 18 in Conjurations
 11488 | D:13     | Killed a centaur warrior
 11544 | D:13     | Noticed a centaur warrior
 11544 | D:13     | XOM: butterfly on damage
 11551 | D:13     | Killed a centaur warrior
 11796 | D:13     | XOM: summons friendly white imp
 11798 | D:13     | HP: 2/66 [cyclops/large rock (39)]
 11939 | D:13     | XOM: scenery: create altars
 12090 | D:13     | Reached XP level 13. HP: 71/71 MP: 30/30
 12352 | D:13     | XOM: scenery: 2 doors close
 12499 | D:13     | XOM: summons friendly iron imp
 13032 | D:14     | Reached skill level 19 in Conjurations
 13037 | D:14     | XOM: divination: detect items
 13210 | D:14     | XOM: 6-stop teleportation journey
 13224 | D:14     | XOM: swap monsters
 13226 | D:14     | XOM: scenery: 1 doors open, 1 doors close
 13455 | D:14     | XOM: god gift: 19 gold pieces
 13682 | D:14     | XOM: summons friendly quasit
 13778 | D:14     | Found a gate to the Vaults.
 13829 | D:14     | XOM: give mutations
 13829 | D:14     | Lost mutation: You evolve. [Xom's mischief]
 13829 | D:14     | Lost mutation: You are partially covered in rugged brown scales. (AC +1, +3% HP) [Xom's mischief]
 13829 | D:14     | Gained mutation: You have supernaturally acute eyesight. (SInv) [Xom's mischief]
 14021 | D:15     | Entered Level 15 of the Dungeon
 14186 | D:15     | XOM: divination: magic mapping
 14426 | D:15     | XOM: summons 4 hostile shadow creatures
 14464 | D:15     | XOM: harmless Air miscast
 14771 | D:15     | Reached skill level 20 in Conjurations
 14830 | D:15     | XOM is BORED!
 14830 | D:15     | XOM: give mutations
 14830 | D:15     | Lost mutation: You possess an exceptional clarity of mind. [Xom's mischief]
 14830 | D:15     | Gained mutation: You are partially covered in iridescent scales. (AC +2) [Xom's mischief]
 14830 | D:15     | Gained mutation: You occasionally shout uncontrollably at your foes. [Xom's mischief]
 14830 | D:15     | Lost mutation: You are agile. (Dex +2) [Xom's mischief]
 14944 | D:15     | XOM: confusion (+ monsters)
 14973 | D:15     | XOM: confuse monster(s)
 15030 | D:15     | XOM: harmless Summ miscast
 15067 | D:15     | XOM: confuse monster(s)
 15148 | D:15     | XOM: scenery: create altars
 15167 | D:15     | Found a staircase to the Depths.
 15223 | D:14     | XOM: noise
 15317 | D:14     | XOM: noise
 15328 | D:14     | XOM: harmless Air miscast
 15423 | D:15     | Noticed a fire dragon
 15424 | D:15     | XOM: destruction
 15440 | D:15     | XOM: cleaving
 15448 | D:15     | Killed a fire dragon
 15568 | D:15     | XOM: scenery: 1 doors close
 15588 | D:15     | XOM: summons 2 hostile shadow creatures
 15604 | D:15     | Reached XP level 14. HP: 74/74 MP: 22/33
 15608 | D:15     | XOM: summons 5 friendly demons
 15660 | D:15     | XOM: fake destruction
 15886 | D:15     | XOM: polymorph white ugly thing -> great orb of eyes
 16006 | D:15     | Found a shimmering altar of Xom.
 16010 | D:15     | Found the -4 mace of Variability {chaos}
 16251 | Lair:1   | Entered Level 1 of the Lair of Beasts
 16267 | Lair:1   | Found a labyrinth entrance.
 16277 | Lab      | Entered a labyrinth
 16285 | Lab      | Identified 2 scrolls of acquirement
 16286 | Lab      | Found the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5}
 16295 | Lab      | Got a flickering wooden ring
 16296 | Lab      | Identified the ring of Vaalaag {rElec rPois rF+ rC- Int+6} (You acquired it in a labyrinth)
 16488 | Lab      | XOM: 4-stop teleportation journey
 16498 | Lab      | Reached skill level 21 in Conjurations
 16652 | Lab      | XOM: confuse monster(s)
 16861 | Lair:1   | XOM: cast spell 'Call Canine Familiar'
 17224 | Lair:1   | XOM: divination: detect creatures
 17235 | Lair:1   | XOM: scenery: create altars
 17793 | Lair:2   | XOM is BORED!
 17793 | Lair:2   | XOM: mild Summ miscast
 17796 | Lair:2   | XOM: confuse monster(s)
 17822 | Lair:2   | XOM: harmless Hex miscast
 17948 | Lair:2   | XOM: give mutations
 17948 | Lair:2   | Gained mutation: Your natural rate of healing is unusually fast. [Xom's grace]
 17948 | Lair:2   | Gained mutation: Your spells are a little harder to cast, but a little more powerful. [Xom's grace]
 17948 | Lair:2   | Gained mutation: Your flesh is cold resistant. (rC+) [Xom's grace]
 17974 | Lair:2   | XOM: cleaving
 18612 | Lair:2   | XOM: god gift: 16 arrows
 18697 | Lair:2   | Reached skill level 22 in Conjurations
 18777 | Lair:2   | XOM: divination: detect creatures
 19043 | Lair:2   | XOM: give mutations
 19043 | Lair:2   | Gained mutation: You have sharp toenails. [Xom's grace]
 19043 | Lair:2   | Gained mutation: Your spells are harder to cast, but more powerful. [Xom's grace]
 19043 | Lair:2   | Gained mutation: You evolve. [Xom's grace]
 19114 | Lair:3   | Found a staircase to the Shoals.
 19137 | Lair:3   | XOM: enchant monster (good)
 19184 | Lair:3   | Found a dark tunnel.
 19191 | Volcano  | Entered a volcano
 19386 | Volcano  | XOM: god gift: scroll of acquirement
 19394 | Volcano  | Identified the ring "Teatz" {rCorr MR++ Str-4} (You acquired it in a volcano)
 19485 | Volcano  | Found a radiant altar of Vehumet.
 19587 | Volcano  | Noticed a stone giant
 19592 | Volcano  | Killed a stone giant
 19718 | Volcano  | XOM: swap monsters
 20181 | Lair:3   | XOM: harmless Conj miscast
 20222 | Lair:3   | XOM: give mutations
 20222 | Lair:3   | Lost mutation: Your spells are harder to cast, but more powerful. [Xom's mischief]
 20811 | Lair:4   | Found a staircase to the Snake Pit.
 20912 | Lair:4   | XOM: 6-stop teleportation journey
 20966 | Lair:4   | XOM: mild Erth miscast
 21038 | Lair:4   | Reached XP level 15. HP: 79/79 MP: 35/35
 21113 | Lair:4   | XOM: harmless Hex miscast
 21159 | Lair:4   | XOM: scenery: create altars
 21257 | Lair:4   | XOM: give mutation
 21257 | Lair:4   | Gained mutation: Your flesh is very cold resistant. (rC++) [Xom's grace]
 21473 | Lair:4   | XOM: mild Erth miscast
 21934 | Lair:5   | XOM: scenery: create altars
 21951 | Lair:5   | XOM: give mutation
 21951 | Lair:5   | Lost mutation: You occasionally shout uncontrollably at your foes. [Xom's mischief]
 22071 | Lair:5   | XOM: harmless Air miscast
 22334 | Lair:5   | XOM: mild Tloc miscast
 22381 | Lair:5   | XOM: harmless Pois miscast
 22413 | Lair:5   | XOM: mild Conj miscast
 22472 | Lair:5   | Found a basalt altar of Yredelemnul.
 22693 | Lair:5   | XOM: give mutations
 22693 | Lair:5   | Gained mutation: Your body sometimes deteriorates upon taking damage. [Xom's mischief]
 22693 | Lair:5   | Lost mutation: Your body sometimes deteriorates upon taking damage. [Xom's mischief]
 22778 | Lair:6   | XOM: noise
 22778 | Lair:6   | Entered Level 6 of the Lair of Beasts
 22803 | Lair:6   | Reached skill level 23 in Conjurations
 22983 | Lair:6   | Reached skill level 15 in Spellcasting
 23132 | Lair:6   | XOM: 6-stop teleportation journey
 23277 | Lair:6   | XOM: summons friendly quasit
 23282 | Lair:6   | Reached skill level 1 in Fighting
 23284 | Lair:6   | XOM: enchant monster (good)
 23418 | Lair:6   | Found a staircase to the Slime Pits.
 23664 | Lair:6   | Gained mutation: Your system is resistant to poisons. (rPois) [evolution]
 23985 | Lair:6   | XOM: divination: detect items
 24112 | Lair:6   | XOM: divination: magic mapping
 24402 | Orc:1    | Entered Level 1 of the Orcish Mines
 24534 | Orc:2    | Entered Level 2 of the Orcish Mines
 24571 | Orc:1    | Found Obruney's Weapon Boutique.
 24722 | Orc:1    | XOM: potion effect (might)
 24842 | Orc:1    | XOM: god gift: staff of power {god gift}
 24904 | Orc:2    | Gained mutation: You are weak. (Str -2) [a neqoxec]
 24952 | Orc:2    | Found a staircase to the Elven Halls.
 25107 | Orc:2    | Reached skill level 24 in Conjurations
 25141 | Orc:2    | XOM: god gift: 28 gold pieces
 25218 | Orc:2    | Found Zaynor's Gadget Emporium.
 25218 | Orc:2    | Found Gexoez's Jewellery Boutique.
 25553 | Orc:2    | XOM: cloud trail
 25758 | Orc:2    | Found Wiqef's General Store.
 25760 | Orc:2    | Found Kics's Jewellery Shoppe.
 25778 | Orc:2    | Bought the ring of Phasing {EV+8} for 1408 gold pieces
 25778 | Orc:2    | Found the ring of Phasing {EV+8}
 25962 | Depths:1 | Entered Level 1 of the Depths
 26145 | Elf:1    | Entered Level 1 of the Elven Halls
 26150 | Elf:1    | Reached XP level 16. HP: 92/92 MP: 37/37
 26154 | Elf:1    | XOM: 2-stop teleportation journey
 26363 | Elf:1    | XOM: 6-stop teleportation journey
 26416 | Elf:1    | XOM: summons 3 friendly demons
 26425 | Elf:1    | Reached skill level 25 in Conjurations
 26564 | Elf:1    | Found Waadwam's Distillery.
 26709 | Elf:1    | XOM: give mutations
 26709 | Elf:1    | Gained mutation: You have a pair of small horns on your head. [Xom's grace]
 26709 | Elf:1    | Gained mutation: Your flesh is almost immune to the effects of cold. (rC+++) [Xom's grace]
 27388 | Elf:1    | XOM: god gift: wand of polymorph (7)
 27433 | Elf:2    | Found Hionemuck's General Store.
 27477 | Elf:2    | XOM: cast spell 'Discord'
 27478 | Elf:2    | XOM: potion effect (berserk rage)
 27515 | Elf:2    | XOM: destruction
 27523 | Elf:2    | Reached skill level 26 in Conjurations
 27537 | Elf:2    | XOM: harmless Summ miscast
 27549 | Elf:2    | XOM: smoke on damage
 27559 | Elf:2    | Found a huge runed gate.
 27559 | Elf:2    | Found a huge runed gate.
 27559 | Elf:2    | Found a huge runed gate.
 27559 | Elf:2    | Found a huge runed gate.
 27559 | Elf:2    | XOM: 5-stop teleportation journey
 27575 | Elf:2    | XOM: divination: detect creatures
 27589 | Elf:2    | XOM: destruction
 27651 | Elf:2    | Found a flickering gateway to a bazaar.
 27651 | Elf:2    | XOM: polymorph deep elf archer -> death drake
 27673 | Bazaar   | Entered a bazaar
 27722 | Bazaar   | XOM: give mutations
 27722 | Bazaar   | Lost mutation: Your spells are a little harder to cast, but a little more powerful. [Xom's mischief]
 27722 | Bazaar   | Gained mutation: You are dopey. (Int -2) [Xom's mischief]
 27722 | Bazaar   | Lost mutation: You are robust. (+10% HP) [Xom's mischief]
 27722 | Bazaar   | Lost mutation: You have a pair of small horns on your head. [Xom's mischief]
 27772 | Bazaar   | XOM: give mutations
 27772 | Bazaar   | Lost mutation: You evolve. [Xom's mischief]
 27772 | Bazaar   | Lost mutation: Your flesh is almost immune to the effects of cold. (rC+++) [Xom's mischief]
 27772 | Bazaar   | Lost mutation: You are dopey. (Int -2) [Xom's mischief]
 27800 | Bazaar   | Found Juit's Antique Weapon Shoppe.
 27811 | Bazaar   | Found Utoir's Antique Weapon Emporium.
 27832 | Bazaar   | Found Zacsuf's Antique Armour Shoppe.
 27843 | Bazaar   | Found Jystu's Antique Armour Emporium.
 27868 | Bazaar   | Bought a pair of dazzling boots for 142 gold pieces
 27878 | Bazaar   | Identified the +3 pair of boots "Foeshrob" {rC+ MP+9} (You bought it in a shop in a bazaar)
 27970 | Elf:2    | XOM: cleaving
 28018 | Elf:2    | Got a faintly glowing silver amulet
 28019 | Elf:2    | Identified the amulet "Zenageoq" {Faith rElec rC- Stlth+} (You acquired it on level 2 of the Elven Halls)
 28223 | D:10     | Bought the amulet of Toc Ystragg {Reflect Str+5 SH+4} for 623 gold pieces
 28353 | Snake:1  | Entered Level 1 of the Snake Pit
 28495 | Snake:1  | Reached XP level 17. HP: 87/87 MP: 38/38
 28621 | Snake:1  | Reached skill level 27 in Conjurations
 28745 | Snake:1  | XOM: scenery: create altars
 28747 | Snake:1  | Reached skill level 5 in Fighting
 28758 | Snake:1  | XOM: 1-stop teleportation journey
 29334 | Snake:2  | Noticed Agnes
 29340 | Snake:2  | Killed Agnes
 29461 | Snake:2  | Noticed Aizul
 29466 | Snake:2  | Killed Aizul
 29514 | Snake:2  | Found a sacrificial altar of Ru.
 29793 | Snake:2  | Found Piozxuli's Weapon Emporium.
 29825 | Snake:2  | XOM: smoke on damage
 29903 | Snake:2  | XOM: confuse monster(s)
 29970 | Snake:2  | XOM: divination: magic mapping
 30237 | Snake:2  | XOM: harmless Tmut miscast
 30687 | Snake:3  | XOM: mild Chrm miscast
 31307 | Snake:4  | Entered Level 4 of the Snake Pit
 31398 | Snake:4  | XOM: enchant monster (good)
 31414 | Snake:4  | XOM: scenery: create altars
 31685 | Snake:4  | Reached skill level 10 in Fighting
 32028 | Snake:4  | XOM: divination: detect items
 32287 | Snake:4  | XOM: god gift: 840 gold pieces
 32295 | Snake:4  | XOM: divination: detect items
 32311 | Snake:4  | Reached skill level 15 in Dodging
 32311 | Snake:4  | Reached XP level 18. HP: 107/107 MP: 39/39
 32449 | Snake:4  | XOM: polymorph naga warrior -> swamp worm
 32936 | Snake:4  | XOM: give mutations
 32936 | Snake:4  | Gained mutation: You are somewhat resistant to further mutation. [Xom's grace]
 32936 | Snake:4  | Gained mutation: You have razor-sharp toenails. [Xom's grace]
 32974 | Snake:4  | XOM: fog
 33021 | Snake:4  | XOM: god gift: ring mail {god gift}
 33102 | Snake:4  | XOM: scenery: create altars
 33180 | Snake:4  | XOM: god gift: leather armour {god gift}
 33208 | Snake:4  | XOM: divination: detect creatures
 33209 | Snake:4  | XOM: enchant monster (good)
 33319 | Snake:4  | XOM: harmless Hex miscast
 33349 | Snake:4  | XOM: stat loss: -1 Str (6/7)
 33621 | Snake:4  | Got a serpentine rune of Zot
 34134 | Snake:4  | XOM: draining
 34285 | Snake:4  | XOM: summons 3 hostile demons
 34305 | Snake:4  | XOM: summons 1 hostile shadow creature
 34341 | Snake:4  | XOM: summons 9 hostile demons
 34359 | Snake:4  | XOM: mild Summ miscast
 34557 | Shoals:1 | Entered Level 1 of the Shoals
 34656 | Shoals:1 | XOM: destruction
 34805 | Shoals:1 | XOM: 1-stop teleportation journey
 35064 | Shoals:1 | XOM: torment (55/107 hp)
 35364 | Shoals:1 | XOM: harmless Summ miscast
 35506 | Shoals:1 | Found a hide-covered altar of Uskayaw.
 35516 | Shoals:1 | XOM: mild Air miscast
 35567 | Shoals:1 | XOM: swap monsters
 35718 | Shoals:1 | XOM: divination: detect items
 35893 | Shoals:1 | Learned a level 7 spell: Spellforged Servitor
 36088 | Shoals:1 | XOM: summons 2 hostile demons
 36150 | Shoals:2 | Reached XP level 19. HP: 112/112 MP: 42/42
 36167 | Shoals:2 | XOM: harmless Tmut miscast
 36183 | Shoals:2 | XOM is BORED!
 36183 | Shoals:2 | XOM: noise
 36731 | Shoals:2 | XOM: 1-stop teleportation journey
 36744 | Shoals:2 | XOM: stat loss: -1 Int (39/40)
 37004 | Shoals:2 | XOM: noise
 37425 | Shoals:2 | XOM: god gift: ration
 37988 | Shoals:3 | XOM: god gift: wand of scattershot (6)
 38381 | Shoals:3 | XOM: fog
 38430 | Shoals:3 | XOM: medium Hex miscast
 38548 | Shoals:3 | XOM: summons friendly crimson imp
 38635 | Shoals:3 | XOM: give mutation
 38635 | Shoals:3 | Gained mutation: Your flesh is almost immune to the effects of cold. (rC+++) [Xom's grace]
 38696 | Shoals:4 | Entered Level 4 of the Shoals
 38696 | Shoals:4 | Noticed Ilsuiw
 38699 | Shoals:3 | XOM: give mutations
 38699 | Shoals:3 | Lost mutation: You are somewhat resistant to further mutation. [Xom's mischief]
 38699 | Shoals:3 | Lost mutation: Your system is resistant to poisons. (rPois) [Xom's mischief]
 39033 | Shoals:4 | XOM: destruction
 39131 | Shoals:4 | XOM: swap monsters
 39198 | Shoals:4 | Killed Ilsuiw
 39486 | Shoals:4 | XOM: cast spell 'Metabolic Englaciation'
 39496 | Shoals:4 | XOM: confuse monster(s)
 39837 | Shoals:4 | XOM: summons 3 hostile demons
 40206 | Shoals:4 | XOM: cast spell 'Summon Dragon'
 40249 | Shoals:4 | XOM: enchant monster (good)
 40258 | Shoals:4 | XOM: harmless Fire miscast
 40285 | Shoals:4 | XOM: god gift: hunting sling {god gift}
 40437 | Shoals:4 | Got a barnacled rune of Zot
 40626 | Shoals:4 | XOM: give mutations
 40626 | Shoals:4 | Lost mutation: You have razor-sharp toenails. [Xom's mischief]
 40626 | Shoals:4 | Gained mutation: You are frail. (-10% HP) [Xom's mischief]
 40851 | D:9      | XOM: cloud trail
 40867 | D:10     | Bought a book of Clouds for 495 gold pieces
 40874 | D:10     | Learned a level 6 spell: Freezing Cloud
 40887 | D:10     | XOM: 5-stop teleportation journey
 40982 | Vaults:1 | Entered Level 1 of the Vaults
 41059 | Vaults:1 | XOM: enchant monster (bad)
 41131 | Vaults:1 | XOM: divination: magic mapping
 41188 | Vaults:1 | Reached XP level 20. HP: 105/105 MP: 43/43
 41335 | Vaults:1 | XOM: cast spell 'Summon Mana Viper'
 41338 | Vaults:1 | XOM: enchant monster (good)
 41864 | Vaults:1 | Found the +7 captain's cutlass {speed, disarm}
 42196 | Vaults:1 | Noticed a golden dragon
 42200 | Vaults:1 | Killed a golden dragon
 42256 | Vaults:1 | XOM: harmless Ice miscast
 42445 | Vaults:1 | XOM: cast spell 'Summon Mana Viper'
 42452 | Vaults:1 | XOM: harmless Erth miscast
 42457 | Vaults:1 | XOM: scenery: 1 doors open, 1 doors close
 42640 | Vaults:1 | XOM: 1-stop teleportation journey
 42778 | Vaults:1 | XOM: scenery: 1 doors open
 42958 | Vaults:1 | Got a slimy tin ring
 43060 | Vaults:1 | XOM: scenery: 2 doors close
 43153 | Vaults:1 | Identified the Reference Book on Lucky Shape Shifting
 43312 | Vaults:1 | XOM: scenery: 2 doors close
 43387 | Vaults:1 | XOM: harmless Summ miscast
 43566 | Vaults:1 | XOM: harmless Hex miscast
 43643 | Vaults:1 | Identified the ring of Tevvisubb {Str+2 Int+5} (You took it off a fire giant on level 1 of the Vaults)
 43697 | Vaults:1 | XOM: chaos cloud
 43712 | Vaults:1 | XOM: medium Tloc miscast
 43796 | Vaults:1 | XOM: noise
 43819 | Vaults:1 | XOM: silly message
 43964 | Vaults:1 | XOM: harmless Air miscast
 44697 | Vaults:2 | XOM: noise
 44835 | Vaults:2 | Noticed Frederick
 44835 | Vaults:2 | XOM: chaos cloud
 44836 | Vaults:2 | XOM: polymorph ironbrand convoker -> faun
 44839 | Vaults:2 | Killed Frederick
 44846 | Vaults:2 | XOM: fog
 45157 | Vaults:2 | Reached XP level 21. HP: 109/109 MP: 44/44
 45184 | Vaults:2 | XOM: swap monsters
 45382 | Vaults:2 | Found Enaottad's Magic Scroll Emporium.
 45447 | Vaults:2 | XOM: give mutations
 45447 | Vaults:2 | Lost mutation: You have sharp toenails. [Xom's mischief]
 45447 | Vaults:2 | Gained mutation: Your body sometimes deteriorates upon taking damage. [Xom's mischief]
 45447 | Vaults:2 | Lost mutation: Your flesh is almost immune to the effects of cold. (rC+++) [Xom's mischief]
 45783 | Vaults:2 | Found Bucweaw's Gadget Shoppe.
 45783 | Vaults:2 | XOM: 9-stop teleportation journey
 45820 | Vaults:2 | XOM: mild Necr miscast
 45939 | Vaults:2 | XOM is BORED!
 45962 | Vaults:2 | XOM: give mutation
 45962 | Vaults:2 | Lost mutation: You are resistant to hostile enchantments. (MR+) [Xom's mischief]
 46044 | Vaults:2 | XOM: cast spell 'Summon Ice Beast'
 46047 | Vaults:2 | XOM: divination: detect items
 46276 | Vaults:2 | Found Erhop's Jewellery Emporium.
 46295 | Vaults:2 | Found Ungeelei's Jewellery Shoppe.
 46295 | Vaults:2 | Found Egussabu's Book Shop.
 46376 | Vaults:2 | XOM: divination: detect creatures
 46789 | Vaults:2 | XOM: harmless Fire miscast
 46983 | Vaults:2 | XOM: harmless Pois miscast
 47622 | Vaults:3 | XOM: divination: detect items
 47728 | Vaults:3 | XOM: silly message
 48008 | Vaults:3 | XOM: potion effect (curing)
 48251 | Vaults:3 | XOM: polymorph ogre mage -> faun
 48385 | Vaults:3 | XOM: scenery: 2 doors close
 48622 | Vaults:3 | XOM: butterfly on damage
 48623 | Vaults:3 | XOM: summons 5 friendly demons
 48647 | Vaults:3 | XOM: divination: detect creatures
 48649 | Vaults:3 | XOM: potion effect (might)
 48663 | Vaults:3 | XOM: severe Chrm miscast
 48678 | Vaults:3 | Gained mutation: Your system is resistant to poisons. (rPois) [mutagenic glow]
 48731 | Vaults:3 | Gained mutation: You are very frail. (-20% HP) [mutagenic glow]
 48951 | Vaults:3 | XOM: swap monsters

Skill      XL: |  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20 21 |
---------------+----------------------------------------------------------------+-----
Spellcasting   |     3     4     5  6     7  8 10 11 13 14 15       17          | 17.5
Conjurations   |     6     7  8  9 10 11 12 14 16 18 20 22 24 26 27             | 27.0
Dodging        |                      13                         15 16 20 23 25 | 25.0
Fighting       |                                            3    10             | 10.0
Stealth        |                                                                |  1.5

Action                   |  1- 3 |  4- 6 |  7- 9 | 10-12 | 13-15 | 16-18 | 19-21 || total
-------------------------+-------+-------+-------+-------+-------+-------+-------++-------
Melee: Staff             |       |       |       |       |     1 |       |    33 ||    34
 Cast: Magic Dart        |    52 |   110 |   259 |   132 |   343 |   188 |       ||  1084
       Searing Ray       |       |    17 |     1 |       |       |       |       ||    18
       Iskenderun's Myst |       |       |    49 |   291 |   599 |   382 |       ||  1321
       Orb of Destructio |       |       |       |    10 |    54 |   160 |   538 ||   762
       Iskenderun's Batt |       |       |       |       |    46 |    60 |       ||   106
       Spellforged Servi |       |       |       |       |       |     5 |    73 ||    78
       Freezing Cloud    |       |       |       |       |       |       |     5 ||     5
Evoke: Wand              |       |       |       |     1 |       |       |       ||     1
  Use: Scroll            |       |       |    10 |     8 |    30 |    14 |     7 ||    69
       Potion            |       |       |     1 |     1 |       |     3 |       ||     5
 Stab: Distracted        |       |       |       |       |       |       |     1 ||     1
  Eat: Chunk             |       |     4 |    12 |    34 |    55 |    17 |    36 ||   158
       Ration            |       |       |     2 |       |     1 |     6 |     1 ||    10
Armor: Skin              |       |     6 |    12 |     6 |    17 |    42 |    29 ||   112
Dodge: Dodged            |     4 |    19 |    62 |    76 |   245 |   319 |   456 ||  1181
Block: Other             |     1 |     9 |    37 |    30 |    55 |   125 |   177 ||   434
       Reflection        |       |       |       |       |       |    33 |    62 ||    95

Table legend:
 A = Spawn XP
 B = Non-spawn XP
 C = Spawn XP percentage of total XP
 D = Spawn monster count
 E = Non-spawn monster count
 F = Spawn count percentage of total count
 G = Total turns spent on level

                 A         B        C        D         E        F        G   
            +---------+---------+-------+---------+---------+-------+---------
      Total |       0 |  556288 |   0.0 |       0 |    1509 |   0.0 |   48958
            +---------+---------+-------+---------+---------+-------+---------
        D:1 |       0 |      21 |   0.0 |       0 |      10 |   0.0 |     543
        D:2 |       0 |      58 |   0.0 |       0 |      15 |   0.0 |     608
        D:3 |       0 |      34 |   0.0 |       0 |      12 |   0.0 |     650
        D:4 |       0 |     529 |   0.0 |       0 |      33 |   0.0 |     951
        D:5 |       0 |     899 |   0.0 |       0 |      30 |   0.0 |     877
        D:6 |       0 |     680 |   0.0 |       0 |      18 |   0.0 |    1170
        D:7 |       0 |    1428 |   0.0 |       0 |      29 |   0.0 |    1125
        D:8 |       0 |    3841 |   0.0 |       0 |      54 |   0.0 |     788
        D:9 |       0 |    1707 |   0.0 |       0 |      31 |   0.0 |    1318
       D:10 |       0 |    4028 |   0.0 |       0 |      21 |   0.0 |    1011
       D:11 |       0 |    2074 |   0.0 |       0 |      12 |   0.0 |     934
       D:12 |       0 |    8675 |   0.0 |       0 |      34 |   0.0 |    1555
       D:13 |       0 |    9471 |   0.0 |       0 |      40 |   0.0 |    1727
       D:14 |       0 |    5904 |   0.0 |       0 |      28 |   0.0 |    1221
       D:15 |       0 |   18013 |   0.0 |       0 |      38 |   0.0 |    2029
     Lair:1 |       0 |    4169 |   0.0 |       0 |      20 |   0.0 |     841
     Lair:2 |       0 |   10600 |   0.0 |       0 |      64 |   0.0 |    1590
     Lair:3 |       0 |    2028 |   0.0 |       0 |       9 |   0.0 |     915
     Lair:4 |       0 |    7818 |   0.0 |       0 |      31 |   0.0 |    1533
     Lair:5 |       0 |    6796 |   0.0 |       0 |      27 |   0.0 |     933
     Lair:6 |       0 |   18419 |   0.0 |       0 |      58 |   0.0 |    1487
   Shoals:1 |       0 |   27781 |   0.0 |       0 |      54 |   0.0 |    1944
   Shoals:2 |       0 |   10739 |   0.0 |       0 |      18 |   0.0 |    1037
   Shoals:3 |       0 |   21463 |   0.0 |       0 |      41 |   0.0 |    1370
   Shoals:4 |       0 |   41180 |   0.0 |       0 |      75 |   0.0 |    1866
    Snake:1 |       0 |   13201 |   0.0 |       0 |      24 |   0.0 |     749
    Snake:2 |       0 |   21956 |   0.0 |       0 |      33 |   0.0 |    1246
    Snake:3 |       0 |    9664 |   0.0 |       0 |      16 |   0.0 |     925
    Snake:4 |       0 |   67841 |   0.0 |       0 |     103 |   0.0 |    3101
      Orc:1 |       0 |    1847 |   0.0 |       0 |      39 |   0.0 |     453
      Orc:2 |       0 |   12067 |   0.0 |       0 |      80 |   0.0 |    1046
      Elf:1 |       0 |   23612 |   0.0 |       0 |      39 |   0.0 |    1294
      Elf:2 |       0 |   23587 |   0.0 |       0 |      37 |   0.0 |     451
   Vaults:1 |       0 |   76966 |   0.0 |       0 |     116 |   0.0 |    3561
   Vaults:2 |       0 |   49480 |   0.0 |       0 |      93 |   0.0 |    2694
   Vaults:3 |       0 |   39564 |   0.0 |       0 |      74 |   0.0 |    1721
        Lab |       0 |    3520 |   0.0 |       0 |      13 |   0.0 |     519
    Ossuary |       0 |     185 |   0.0 |       0 |      26 |   0.0 |     383
    Volcano |       0 |    4443 |   0.0 |       0 |      14 |   0.0 |     554
            +---------+---------+-------+---------+---------+-------+---------

bel

Dis Charger

Posts: 1905

Joined: Tuesday, 3rd February 2015, 22:05

Post Tuesday, 20th March 2018, 15:48

Re: Species Proposal - Faerie Dragon

In my comment above, I didn't notice the speed aspect either. My other points remain the same, but I am now even more negative about this race. Since the OP has generated a lot of interest, perhaps I should lay out my criticisms in more detail.

Let's compare the idea to Be, in particular MiBe.

Berserkers are simple because you can simply ignore one aspect of the game (magic and MP), and Trog provides good panic buttons. Also, weapon selection is simplified with MiBe because they're good with everything. Playing MiBe teaches you the basics of crawl combat: positioning, stairs, luring, dealing with exhaustion, allies, MR. Also you still have to train skills sensibly (though there aren't many skills to train).

None of these aspects are true for this species as the "magic" counterpart to MiBe. Magic is inherently more complicated than melee because you have to keep track of two things (HP and MP). The species as it currently exists is just a "strong" species, and rather degenerate mechanics. The MP discount together with the high speed means that this species has infinite "ranged ammo" and thus allows indefinite kiting. I do not think that it is a good thing for newbies to take away. At least Hunters have limited ammo at the start.

If you want to help newbies play magic characters, the way to do so would be a normal-ish character, with good MP and some good panic buttons. Neither Vehumet nor Sif Muna, which tend to be the default "magic gods" have good panic buttons. Kiku does, but I don't know if it's popular with newbies (I rarely if ever played with Kiku when I started out).
Last edited by bel on Tuesday, 20th March 2018, 15:50, edited 1 time in total.

Ziggurat Zagger

Posts: 4011

Joined: Friday, 8th May 2015, 17:51

Post Tuesday, 20th March 2018, 15:48

Re: Species Proposal - Faerie Dragon

Based on the char dumps above I have strong impression that main point of the species is crazy high EV while having good enough HP (EV 41 with just Dex 14???). Has anyone tried FDBe?
Underestimated: cleaving, Deep Elf, Formicid, Vehumet, EV
Overestimated: AC, GDS
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Snake Sneak

Posts: 116

Joined: Friday, 9th March 2018, 20:26

Post Tuesday, 20th March 2018, 16:14

Re: Species Proposal - Faerie Dragon

Based on how the species is playing out, it seems like it might be fine -without- a speed bonus, and too crazy with it.

Swamp Slogger

Posts: 146

Joined: Wednesday, 30th August 2017, 23:08

Post Tuesday, 20th March 2018, 16:15

Re: Species Proposal - Faerie Dragon

First, I really like the proposal, and would love to see it ironed out and put in the game.

That said, I think that 0-cost spells actually takes away from the stated goal of the race. When new players ask about stabbers, what's the number one complaint? "Why can't I sneak past stuff more?" People want stealth to be Thief-style "I can sneak up on and assassinate everything in the game with a little preparation." Now, that's not really what stealth is, and stealth is very powerful despite the fact that sometimes stuff wakes up and there's not much you can do about it. (Also, stabbers are hexers and that's just kind of how it is right now.) But if I'm a new player wanting to play a blaster caster, MP management feels like it SHOULD be part of that. What's the difference between a melee character and a blaster caster? Casters sacrifice survivability and staying power for versatility and damage. I think changing the MP reduction to "-1 MP (minimum of 1)" is a relatively minimal change that accomplishes two things: one, it allows players to get the feel of running out of MP without being really meaningfully different - you start with enough MP to kill most things easily on D:1 anyway and running away is both obvious and easy, but two, it's a more invisible way to get players into good caster habits. I think surviving to Lair with one of these guys as is would take some of the wind out of my sails as a new player. "Sure, I got to Lair as a blaster caster... but does it really count?" I don't think I'd have that worry if none of my spells were free.

Shoals Surfer

Posts: 276

Joined: Sunday, 6th November 2016, 19:19

Post Tuesday, 20th March 2018, 16:28

Re: Species Proposal - Faerie Dragon

IMO, if FD were to become more newbie-friendly and balanced then: (based off of my first impressions playtesting it.)
1. The speed bonus may need to be removed( and HP buffed)
2. Nerf dodging apt/ make them normal-sized.

(Although, I'm fine with FD as it is, but I'm a little biased because I quite like playing with OP things.)
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VeryAngryFelid

Snake Sneak

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Post Tuesday, 20th March 2018, 16:38

Re: Species Proposal - Faerie Dragon

That said, I think that 0-cost spells actually takes away from the stated goal of the race.

That's taking away part of the core point of the race. Of course, reduced cost on lv2~3 spells would still be pretty noticable, but -not- having to resort to weapons is supposed to be a key feature of FD.

Also, lv1 spells mostly suck. Especially if the speed is removed (I think it should be), you're gonna be in a bad spot if you don't kill things before they reach you and you just keep casting lv1 spells at it. This can be true as early as D2; granted, this race still isn't likely to die so early as any offensive magic backround. But well by the time you hit lair, you need to be mostly using higher level spells a lot or you're gonna get wrecked, so MP management is still important. Just... you aren't gonna get to 0 mp and go "crap, all I have is this spear with 0 polearms training". And you'll have to fight, because it's got ranged attacks or >10 speed.

Also I definitely lose plenty of casters on D1. It might be because it's a jackal that I can't -just- run from, but EVEN MORE LIKELY, it's because there's barely any map explored; the only place to retreat is either into a corner, or into the black where more enemies are waiting that -will- kill me. So I walk back to the entrance, cast my lv1 spell one more time, the monster still doesn't die, and I have to awkwardly punch it with my fists (maybe a club if I found a weapon first).


Anyway, re:speed, I think they should either lose speed bonus on flying, or flying is not permanent and costs exhaustion. The latter still allows them to escape, but doesn't let them just kite things around a bunch.

Dungeon Master

Posts: 607

Joined: Thursday, 23rd October 2014, 03:08

Post Tuesday, 20th March 2018, 19:17

Re: Species Proposal - Faerie Dragon

Tumalu wrote:Also, lv1 spells mostly suck. Especially if the speed is removed (I think it should be), you're gonna be in a bad spot if you don't kill things before they reach you and you just keep casting lv1 spells at it. This can be true as early as D2

0 MP freeze, pain, shock and flame tongue are all really good for early D actually

Ziggurat Zagger

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Post Tuesday, 20th March 2018, 19:48

Re: Species Proposal - Faerie Dragon

The species is very powerful without any magic too. EV 30 on Lair 2 without any bonuses from gear is OP, I have already killed 3 hydrae as Berserker. It's just too easy to heal while running away from almost anything and then berserk near stairs if needed.
Underestimated: cleaving, Deep Elf, Formicid, Vehumet, EV
Overestimated: AC, GDS
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Snake Sneak

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Post Tuesday, 20th March 2018, 20:03

Re: Species Proposal - Faerie Dragon

CanOfWorms wrote:0 MP freeze, pain, shock and flame tongue are all really good for early D actually

For awhile yeah, but by the time you hit Lair they really don't do much. Freeze is still decent actually, but it's melee.

One fireball is better than 5 flame tongues, isn't it? Louder, but. 1/5th the casting time ontop of that.

Of course, at 0mp they still have uses. It's just, being free isn't giving you some free ride to Lair with no mp concerns.

Temple Termagant

Posts: 6

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Post Tuesday, 20th March 2018, 22:13

Re: Species Proposal - Faerie Dragon

It's actually a bit less than 41 EV in the case of my game, as they have an EV boost due to flight. Taking off my EV gear and ignoring the mutation, then stopping flight moved me to 35 (though the only time I can think of you'd ever stop flying is Airstrike)

Dungeon Master

Posts: 607

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Post Wednesday, 21st March 2018, 00:51

Re: Species Proposal - Faerie Dragon

Tumalu wrote:One fireball is better than 5 flame tongues, isn't it? Louder, but. 1/5th the casting time ontop of that.

even assuming this is true, 1 conjure flame and 0mp flame tongues is better than casting fireball even once

Halls Hopper

Posts: 82

Joined: Thursday, 26th May 2016, 13:22

Post Wednesday, 21st March 2018, 01:52

Re: Species Proposal - Faerie Dragon

I've been trying it out, one thing I found is that you can't tab your spell at 0 mp though you can still cast it though z .

Slime Squisher

Posts: 395

Joined: Monday, 28th April 2014, 19:50

Post Wednesday, 21st March 2018, 01:56

Re: Species Proposal - Faerie Dragon

Vajrapani wrote:IMO, if FD were to become more newbie-friendly and balanced then: (based off of my first impressions playtesting it.)
1. The speed bonus may need to be removed( and HP buffed)
2. Nerf dodging apt/ make them normal-sized.

(Although, I'm fine with FD as it is, but I'm a little biased because I quite like playing with OP things.)

They currently have the same flight as Tengu which is both a speed bonus and +20% to EV.
Rather than nerfing dodging apt it would probably suffice to replace this with gargoyle/blackdraconian style permaflight, which doesn't come with any of those crazy extra bonuses.

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Majang, VeryAngryFelid

Snake Sneak

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Joined: Friday, 9th March 2018, 20:26

Post Wednesday, 21st March 2018, 03:52

Re: Species Proposal - Faerie Dragon

Yeah, tengu flight should probably stay on the tengu; it's their own special race ability, after all. Small and +2 dodge is already enough EV and the speed is what's making the race Too Good.

PlatinumSpider wrote:I've been trying it out, one thing I found is that you can't tab your spell at 0 mp though you can still cast it though z .

Make some spell macros! Your casting life becomes much easier.

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Ziggurat Zagger

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Post Wednesday, 21st March 2018, 07:51

Re: Species Proposal - Faerie Dragon

Angani wrote:It's actually a bit less than 41 EV in the case of my game, as they have an EV boost due to flight. Taking off my EV gear and ignoring the mutation, then stopping flight moved me to 35 (though the only time I can think of you'd ever stop flying is Airstrike)


Why would you stop flying when calculating EV??? I had EV 38 on D:13 in my game when my character died due to boredom/easiness, that was XL 14 as far as I remember (Dodging about 12 and Dex 26).
Underestimated: cleaving, Deep Elf, Formicid, Vehumet, EV
Overestimated: AC, GDS
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Halls Hopper

Posts: 66

Joined: Wednesday, 7th March 2018, 04:46

Post Wednesday, 21st March 2018, 10:10

Re: Species Proposal - Faerie Dragon

38 EV at XL 14 is pretty insane, and shouldn't be possible anymore, unless you're playing on one of the earliest implementations. Since we're throwing our current character stats around, my current one is also XL 14, and has 23 EV (9dodging, 12dex).

I more recently pulled back quite a bit on overall power (basically everything, you can check 1.5 from the github link if you're curious), and while I want Dodging to be good (it's their only comparatively positive scaling defensive stat), the numbers I'm seeing in the most recent build are nowhere near what some are reporting here. I'm not terribly worried about specifics of EV values though, since hopefully all the finer points of tuning can get ironed out over time.

I'm hoping the implementation is clean enough and, even if some iteration is still warranted, hoping is worthy of consideration for wider playtesting. I submitted a pull request for it, so we'll see if that goes anywhere =)

Halls Hopper

Posts: 82

Joined: Thursday, 26th May 2016, 13:22

Post Wednesday, 21st March 2018, 10:30

Re: Species Proposal - Faerie Dragon

PlatinumSpider wrote:I've been trying it out, one thing I found is that you can't tab your spell at 0 mp though you can still cast it though z .

Make some spell macros! Your casting life becomes much easier.[/quote]


I know about macros, this is just an observation about casting your first level spell through tab with this race, which is one of its special features that stops working if you are at zero mp, which is often when you want to use it.

Ziggurat Zagger

Posts: 4011

Joined: Friday, 8th May 2015, 17:51

Post Wednesday, 21st March 2018, 10:31

Re: Species Proposal - Faerie Dragon

I downloaded release yesterday, it was 1.4 as far as I remember. Dex 26 is a lot (I would have "just" 20 without gear)

Edit. I see you removed Dex from levelups 6 hours ago.
Underestimated: cleaving, Deep Elf, Formicid, Vehumet, EV
Overestimated: AC, GDS
Twin account of Sandman25

Shoals Surfer

Posts: 274

Joined: Thursday, 11th April 2013, 21:07

Post Wednesday, 21st March 2018, 10:51

Re: Species Proposal - Faerie Dragon

Tab (automagic) not working properly at zero MP with your -MP mutation also means there are going to be other problems with spell_mana(), [if I'm parsing the code correctly, I think your current implementation won't work properly with mouseclick-casting on local tiles?], you might want to implement your -1 MP cost as an actual mutation, give the mut to your species, and check for the mutation being present in spell_mana(), instead of just checking for SP_FAERIE_DRAGON and hacking the cost down as the spell fires.

Also, although I'm loathe to bikeshed, I think that there's a lore problem with theming a player species as full-blown Dragons. Allowing players to repeatedly splat a species with the same name as existing high-end monsters risks giving unspoiled players a misleading impression of relative power levels should they eventually reach lategame.

This species sounds like it has promise, I like that you're trying to more explicitly fill the design space of newbie-friendly* spellcasters. Neat work. :D

*(I think that the game could strongly benefit from more attempts like this, including continued UI cleanup; Stone Soup is an alphabet soup mess of gameflow breaking modality shifts when it comes to not-tabbing.)

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Ziggurat Zagger

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Post Wednesday, 21st March 2018, 13:00

Re: Species Proposal - Faerie Dragon

By the way the species still can be quite stealthy, at least I stabbed several things in Lair without training any stealth, one ring of stealth was enough. I think the species can be very powerful as Enchanter with Confuse/EH spam, it does not care about hunger unlike Sp and it has better magic aptitudes than Ce.
Underestimated: cleaving, Deep Elf, Formicid, Vehumet, EV
Overestimated: AC, GDS
Twin account of Sandman25

Snake Sneak

Posts: 116

Joined: Friday, 9th March 2018, 20:26

Post Wednesday, 21st March 2018, 13:53

Re: Species Proposal - Faerie Dragon

Is there like... a changelog for versions somewhere? I looked on the GitHub page for the fork but I don't see anything other than its 1.5 now.

PlatinumSpider wrote:I know about macros, this is just an observation about casting your first level spell through tab with this race, which is one of its special features that stops working if you are at zero mp, which is often when you want to use it.

...oh huh. I didn't even realize that was a thing!

edit:Okay, now that my internet is back up on my computer I can actually see the changes on the github >_> That part wasn't appearing on my phone.

Ziggurat Zagger

Posts: 5852

Joined: Tuesday, 30th October 2012, 19:06

Post Wednesday, 21st March 2018, 16:57

Re: Species Proposal - Faerie Dragon

Implojin wrote:Tab (automagic) not working properly at zero MP with your -MP mutation also means there are going to be other problems with spell_mana(), [if I'm parsing the code correctly, I think your current implementation won't work properly with mouseclick-casting on local tiles?], you might want to implement your -1 MP cost as an actual mutation, give the mut to your species, and check for the mutation being present in spell_mana(), instead of just checking for SP_FAERIE_DRAGON and hacking the cost down as the spell fires.

Definitely definitely do this. (Also appropriate transmutations should suppress said mutation)
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Ziggurat Zagger

Posts: 4011

Joined: Friday, 8th May 2015, 17:51

Post Wednesday, 21st March 2018, 17:23

Re: Species Proposal - Faerie Dragon

I think it might be a good idea to put link to https://github.com/RealzHS/crawl/releases/ in OP.
Underestimated: cleaving, Deep Elf, Formicid, Vehumet, EV
Overestimated: AC, GDS
Twin account of Sandman25

Ziggurat Zagger

Posts: 4011

Joined: Friday, 8th May 2015, 17:51

Post Wednesday, 21st March 2018, 18:14

Re: Species Proposal - Faerie Dragon

I am playing Enchanter at the moment (latest release, 1.5) and again I believe it is better to nerf EV in a very significant way. What's the point of spells if I have AC 12/EV 20 and have easy time meleeing Komodo Dragon before Lair?

I loaded the character in wizard mode. Vs Komodo Dragon:
  Code:
           AvHitDam | MaxDam | Accuracy | AvDam | AvTime | AvSpeed | AvEffDam
Defending:     11,8 |     34 |      27% |   3,2 |   100  |  1,00 |      3,2


If it hits me before it's dead, I just retreat a bit to restore HP.
Underestimated: cleaving, Deep Elf, Formicid, Vehumet, EV
Overestimated: AC, GDS
Twin account of Sandman25

Halls Hopper

Posts: 66

Joined: Wednesday, 7th March 2018, 04:46

Post Wednesday, 21st March 2018, 20:24

Re: Species Proposal - Faerie Dragon

Implojin wrote:Tab (automagic) not working properly at zero MP with your -MP mutation also means there are going to be other problems with spell_mana(), [if I'm parsing the code correctly, I think your current implementation won't work properly with mouseclick-casting on local tiles?], you might want to implement your -1 MP cost as an actual mutation, give the mut to your species, and check for the mutation being present in spell_mana(), instead of just checking for SP_FAERIE_DRAGON and hacking the cost down as the spell fires.

Mouseclick casting seems to function fine. There are different checks for spell fail across the code (the known bug right now being with the lua automagic script) and they seem to look at different things somewhat arbitrarily (why??), so I or someone will have to track them down and either continue to hand fix it all, or figure out a better way to do it. It's unfortunate that the simplest implementation is insufficient, but I admittedly am coming at this from a place of relative ignorance.

Halls Hopper

Posts: 66

Joined: Wednesday, 7th March 2018, 04:46

Post Wednesday, 21st March 2018, 20:44

Re: Species Proposal - Faerie Dragon

VeryAngryFelid wrote:I am playing Enchanter at the moment (latest release, 1.5) and again I believe it is better to nerf EV in a very significant way. What's the point of spells if I have AC 12/EV 20 and have easy time meleeing Komodo Dragon before Lair?

I think it's great that expert player knowledge and skill can be leveraged to overcome things like -2 short blades, -3 stealth, and an initial stealth penalty... while this is possible and fun for some players to go off the beaten path, I don't think it will be the general use case. Why bother with spells? Because you'd be much better off for doing so.

If you recall, there was a lot of pushback early in the thread against over-the-top negatives, because it could too strictly limit options in a way that is unfun. It's not necessarily a problem that someone can find a way to succeed doing the less-good thing. But I have a hard time believing +3-4 EV is making enough difference to to trivialize the game, or else Rings of Evasion would've been nerfed ages ago.

All that said, if you believe it should be even more of an on-rails guided experience than it currently is, I'm open to it, I'm just skeptical for now. There are currently a lot of nudges that point in a direction, but very little heavy force.

VeryAngryFelid wrote:I think it might be a good idea to put link to https://github.com/RealzHS/crawl/releases/ in OP.

Good point - done!

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Shoals Surfer

Posts: 274

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Post Wednesday, 21st March 2018, 21:07

Re: Species Proposal - Faerie Dragon

Realz wrote:and they seem to look at different things somewhat arbitrarily (why??)

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Shoals Surfer

Posts: 276

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Post Wednesday, 21st March 2018, 23:48

Re: Species Proposal - Faerie Dragon

(This is for version 1.3 btw, so it's roughly up-to-date except for the very latest nerfs to conjurations and dex.)
Originally, I'd post this when I finished up my FDAE game, but I'm at the stage where my lategame character has stabilised and now it's just a matter of either winning the game or dying stupidly, so I'll post my observations about the FD lategame:

- FD overall feels a lot stronger than DE/Dr/Te/Dg at all stages, that's not really a bad thing, but if the intended goal is to dial down the power towards the end then that may not be achieved in practise.

- My lategame defence is 25/41/15, which is 81 in total, . This is on par with a heavy-armour melee guy(Those may have their defence distribution skewed towards AC than EV/SH though.)
FD defence, in general, has always been pretty good throughout the game. I think it's a good thing that there is a magic-using species(with high aptitudes.) that isn't stupidly fragile like DE/Te, however if FD are meant to be a little harder in the lategame then it may be worth reducing the ways the player can stack EV. I recommend, as suggested above, to remove the 'Tengu' flight and just give them normal flight without the EV bonuses or fast speed

- Fast speed is very forgiving, and I understand why FD has it. However, the Devs dislike fast species(or at least that is my impression.) and probably don't want to add more to the game. So, if fast speed is removed, it may be worth just bumping up the HP and fighting apt of the species, just a little, to compensate. This is useful from the newbie-player point of view as well, because fast speed isn't going to be as explicity useful to them as better HP.

- I got level 9 spells usable a little before I got my first rune in snake, if this is intended then I think that's also good for a new player trying out magic because they can pretty much get any spell they find online and ready to use. There's a lot of excitement in casting high-level big AoE spells like Tornado, which may make playing with magic a better experience for the new player.

Core features that need preserving:
= -1 MP on all spells (most unique feature that made me try out the species, and is the biggest differentiator between FD and other magic-focused species.)
= Inability to wear armour (No encumberance makes the mage experience a lot better.)
= Starting defence (Helpful for new players who'll need the defence, as they won't have built up good tactics and good positioning habits.)
= Strong magical aptitudes across the board (spells get online quickly, and gain power quickly.)

Everything else can be scrapped or changed.


This FDAE has been pretty fun to play. It got pretty absurd post-snake when I started spamming Tornado/Chain lightning at everything, that was great because I normally play species with lower magical aptitudes and only tend to get level 8/9 spells in the endgame. I'd like to see this in trunk, so I hope the devs do give this species a fair shot and let a wider pool of players playtest it.

I don't believe Lasty was correct in this assertion:
Lasty wrote:This species as proposed does not fit into this "simple" bucket in my opinion.


It's very simple, in actual practise. However, if it needed to be made to be conventionally 'simple' then bumping up the HP and making FD a normal movespeed would probably achieve that. That hypothetical change may make FD superficially similiar to draconians but the -1 MP cost on spells and better aptitudes(+worse melee aptitudes.) definitely set FD apart.

  Code:
Dungeon Crawl Stone Soup version 1.0 (tiles) character file.

Vajrapani - FAERIE EDITION the Cloud Mage (FDAE)   Turns: 70415, Time: 03:13:32

Health: 152/152    AC: 25    Str: 10    XL:     24   Next: 48%
Magic:  32/46      EV: 41    Int: 36    God:    Vehumet [******]
Gold:   2229       SH: 15    Dex: 20    Spells: 18/58 levels left

rFire    + + +     SeeInvis +   b - +1 morningstar of the Tundras {holy, +Rage rElec}
rCold    + + .     Gourm    .   y - +2 buckler {reflect}
rNeg     + + .     Faith    .   (armour unavailable)
rPois    +         Spirit   .   J - +0 hat "Muybar Odomu" {Regen+ Str+2 Int+4}
rElec    +         Reflect  +   Q - +2 cloak of the Thief {+Fog Slay-2 SInv Stlth+}
rCorr    .         Harm     .   n - +2 pair of gloves
MR       +++++     Clarity  +   k - +1 pair of boots of Analysis {rElec rF+}
Stlth    ++........             U - amulet of the Four Winds {rN+ MR+++ Clar}
HPRegen  0.75/turn              G - ring of the Spinneret {Wiz rC+ Str+4 Int+4}
MPRegen  0.30/turn              V - ring of Fedhas's Castigation {rPois rF++ rC+ rN+ MR+}

@: icy armour, flying quickly and evasively, deflect missiles
A: small, magic affinity, unstealthy, unfitting armour, unfitting armour, talons
1, agile 1, clarity, magical scales, able to fly
}: 2/15 runes: serpentine, barnacled
a: Stop Flying, Renounce Religion, Evoke Fog, Evoke Berserk Rage


You are on level 2 of the Depths.
You worship Vehumet.
Vehumet is exalted by your worship.
You are not hungry.

You have visited 9 branches of the dungeon, and seen 41 of its levels.
You have visited 1 bazaar.

You have collected 6075 gold pieces.
You have spent 3846 gold pieces at shops.

Inventory:

Hand Weapons
 a - a +8 quick blade of electrocution
 b - the +1 morningstar of the Tundras (weapon) {holy, +Rage rElec}
   (You found it on level 6 of the Lair of Beasts)   
   
   It has been blessed by the Shining One to cause great damage to the undead
   and demons.
   
   It insulates you from electricity.
   It lets you go berserk.
Missiles
 R - 1272 stones (quivered)
Armour
 k - the +1 pair of boots of Analysis (worn) {rElec rF+}
   (You bought it in a shop on level 2 of the Depths)   
   
   It protects you from fire.
   It insulates you from electricity.
 n - a +2 pair of gloves (worn)
 u - a +2 hat of magic resistance
 y - a +2 buckler of reflection (worn)
 J - the +0 hat "Muybar Odomu" (worn) {Regen+ Str+2 Int+4}
   (You found it on level 1 of the Vaults)   
   
   It affects your strength (+2).
   It affects your intelligence (+4).
   It increases your rate of regeneration.
 Q - the +2 cloak of the Thief (worn) {+Fog Slay-2 SInv Stlth+}
   (You bought it in a shop on level 2 of the Orcish Mines)   
   
   It affects your accuracy and damage with ranged weapons and melee attacks
   (-2).
   It lets you see invisible.
   It makes you more stealthy.
Jewellery
 o - an uncursed ring of see invisible
 v - a +6 ring of intelligence
 G - the ring of the Spinneret (left hand) {Wiz rC+ Str+4 Int+4}
   (You found it on level 5 of the Lair of Beasts)   
   
   [ring of wizardry]
   
   It improves your spell success rate.
   It affects your strength (+4).
   It affects your intelligence (+4).
   It protects you from cold.
 M - an uncursed ring of resist corrosion
 O - a +5 amulet of reflection
 U - the amulet of the Four Winds (around neck) {rN+ MR+++ Clar}
   (You bought it in a shop in a bazaar)   
   
   [amulet of nothing]
   
   It protects you from negative energy.
   It affects your resistance to hostile enchantments.
   It protects you against confusion.
 V - the ring of Fedhas's Castigation (right hand) {rPois rF++ rC+ rN+ MR+}
   (You acquired it on level 3 of the Elven Halls)   
   
   [ring of positive energy]
   
   It greatly protects you from fire.
   It protects you from cold.
   It protects you from poison.
   It protects you from negative energy.
   It affects your resistance to hostile enchantments.
 W - the amulet "Xumn" {Gourm Int+2}
   (You bought it in a shop in a bazaar)   
   
   [amulet of the gourmand]
   
   It allows you to eat raw meat even when not hungry.
   It affects your intelligence (+2).
Wands
 i - a wand of paralysis (35)
 p - a wand of scattershot (3)
 t - a wand of digging (37)
 z - a wand of enslavement (10)
 I - a wand of clouds (8)
 Y - a wand of acid (6)
Scrolls
 c - 24 scrolls of teleportation
 d - 23 scrolls of remove curse
 e - 2 scrolls of summoning
 h - 3 scrolls of amnesia
 r - a scroll of holy word
 s - 4 scrolls of blinking
 w - 5 scrolls of fog
 C - 2 scrolls of identify
 D - 8 scrolls of vulnerability
 E - 2 scrolls of magic mapping
 F - 6 scrolls of immolation
 P - a scroll of enchant weapon
 X - 2 scrolls of torment
Potions
 f - 7 potions of haste
 g - 11 potions of might
 j - 15 potions of curing
 l - 2 potions of berserk rage
 m - 5 potions of agility
 q - 2 potions of ambrosia
 x - 6 potions of brilliance
 A - 3 potions of cancellation
 B - a potion of magic
 K - 5 potions of heal wounds
 N - 4 potions of mutation
 S - 4 potions of resistance
 T - 2 potions of invisibility
Comestibles
 H - 37 rations


   Skills:
 + Level 16.3 Fighting
 + Level 22.1 Dodging
 - Level 1.4 Stealth
 - Level 5.6 Shields
 + Level 17.7 Spellcasting
 - Level 15.4 Conjurations
 - Level 7.6 Charms
 - Level 7.1 Transmutations
 - Level 10.9 Ice Magic
 + Level 22.9 Air Magic
 + Level 9.4 Evocations


You have 18 spell levels left.
You know the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Shock                 Conj/Air       ####         0%          1    None
b - Chain Lightning       Conj/Air       ########..   1%          8    #####..
c - Tornado               Air            ########..   1%          9    ######.
e - Freezing Cloud        Conj/Ice/Air   ########..   1%          6    None
f - Ozocubu's Armour      Chrm/Ice       #######.     1%          3    None
g - Irradiate             Conj/Tmut      #######...   1%          5    None
h - Deflect Missiles      Chrm/Air       #######...   1%          6    None
X - Blink                 Tloc           N/A          1%          2    None


Dungeon Overview and Level Annotations

Branches:
Dungeon (15/15)            Temple (1/1) D:4            Lair (6/6) D:10
 Shoals (4/4) Lair:2        Snake (4/4) Lair:4        Slime (0/5) Lair:6
    Orc (2/2) D:11            Elf (3/3) Orc:2        Vaults (4/5) D:14
  Crypt (0/3) Vaults:2     Depths (2/5) D:15       

Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Gozag
Hepliaklqana
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Qazlal
Ru
Sif Muna
Trog
Uskayaw
Vehumet
Wu Jian
Xom
Yredelemnul
Zin
The Shining One
Beogh
Jiyva

Shops:
D:4 ?   D:6 (   D:9 :   D:10 *?%((   Orc:1 :   Orc:2 (([[   Elf:1 (*:(   Snake:4 }}}=   Vaults:3 ?   Depths:2 [

Portals:
Hell: Lair:6 Depths:1 Depths:2
Pandemonium: Depths:1

Annotations:
D:12 exclusion: door
Lair:4 2 transporters
Elf:2 3 runed doors


Innate Abilities, Weirdness & Mutations

Your affinity for magic reduces the MP cost of spells by 1.
Your bright wings attract enemies. (Stealth-)
You cannot fit into any form of body armour.
You are small and have problems with some larger weapons.
Your scales shimmer with magical energies. (AC +6, SH +6)
You can fly continuously.
You have sharp toenails.
You are agile. (Dex +2)
You possess an exceptional clarity of mind.


Message History

The spark wasp zombie is severely damaged.
The lightning arc hits you! You resist.
The lightning arc hits the spark wasp zombie.
You destroy the spark wasp zombie!
Vehumet accepts your kill.
You feel your power returning. The lightning arc hits you! You resist. The lightning arc grounds out.
There is an open door here.
You start resting.
You start resting.
Your magical contamination has completely faded away.
There is an open door here.
Things that are here:
a long sword; an elf skeleton
Things that are here:
a glaive; a robe; a human skeleton
Casting: Chain Lightning (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
A film of ice covers your body!
Char dumped to 'morgue/Vajrapani-FAERIEEDITION.txt'.
Save game and exit?

................).####..#
<.......................#
....####...............##
....#  #......)........#
#...#  #..#...#)#...#..#
#...#  #.....##)##.....#
##     #..#..#...#..#..#
       #.....#...#.....#
      ########...#############
     ##..##....|....##..##....
     #....#)##.@.##.#....#.#.#
     ##..##.##...##.##..##.#.#
     #....'......)).'....'....
     ##..##.##.).##.##..######
     #....#.##...##.#....#
     ##..##...._....##..##
      ########...########
             ##'##
              ....
              .....


There are no monsters in sight!

Vanquished Creatures
  An ancient lich (Depths:2)
  A juggernaut (Depths:1)
  Frederick (Vaults:4)
  A caustic shrike (shapeshifter) (Depths:2)
  2 golden dragons (Depths:1)
  3 liches
  A large abomination (Depths:2)
  Rupert (Lair:6)
  2 deep elf blademasters
  A titan (D:15)
  2 deep elf master archers (Elf:3)
  A kraken (Shoals:3)
  2 ancient champions (Vaults:2)
  A sphinx (Vaults:4)
  A shadow dragon (Depths:1)
  3 tengu reavers
  Donald (Orc:2)
  Ilsuiw (Shoals:4)
  A storm dragon (Vaults:4)
  2 fire giants (Depths:1)
  11 nagarajas
  Roxanne (Shoals:3)
  11 deep elf sorcerers
  5 frost giants
  3 deep elf elementalists (Elf:3)
  10 vault wardens
  A caustic shrike zombie (Depths:2)
  A reaper (Depths:2)
  An orc warlord (Orc:2)
  11 ironheart preservers
  8 very ugly things
  An entropy weaver (Vaults:4)
  9 stone giants
  8 deep elf demonologists
  A minotaur (Shoals:1)
  5 deep elf annihilators
  6 ettins
  Snorg (Orc:2)
  6 deep elf death magi
  7 merfolk javelineers
  13 yaktaur captains
  Erolcha (Orc:2)
  12 ogre magi
  5 fire dragons
  10 merfolk impalers
  9 vault guards
  5 deep elf high priests
  4 great orbs of eyes
  Harold (Lair:1)
  A hydra (shapeshifter) (Vaults:2)
  12 naga warriors
  10 rakshasas
  A caustic shrike simulacrum (Depths:2)
  An alligator (shapeshifter) (Vaults:1)
  8 centaur warriors
  11 hydras
  5 ice dragons
  11 anacondas
  36 two-headed ogres
  6 death yaks
  A merfolk avatar (Shoals:1)
  A two-headed ogre (shapeshifter) (Depths:1)
  A juggernaut simulacrum (Depths:2)
  5 satyrs
  An alligator snapping turtle (Shoals:2)
  10 merfolk aquamancers
  A deep troll shaman (Depths:2)
  Erica (Lair:1)
  8 tengu warriors
  3 death knights
  15 dancing weapons
  An orc high priest (Elf:1)
  Urug (D:10)
  14 shock serpents
  A deep troll earth mage (Depths:2)
  21 deep elf knights
  15 naga sharpshooters
  A titan skeleton (Depths:2)
  3 soul eaters (Depths:2)
  An iron troll (Depths:2)
  3 shadow wraiths (Vaults:4)
  6 skeletal warriors
  A storm dragon zombie (Depths:2)
  3 small abominations (Depths:2)
  Nergalle (D:11)
  A sixfirhy (Lair:6)
  8 deep trolls
  29 sea snakes
  A quicksilver dragon simulacrum (Depths:2)
  3 salamander mystics
  A spark wasp zombie (Depths:2)
  5 unseen horrors
  2 glowing orange brains
  14 ironbrand convokers
  A harpy (shapeshifter) (Vaults:4)
  3 lindwurms
  17 deep elf archers
  7 necromancers
  3 wizards
  A flayed ghost (Vaults:4)
  10 mana vipers
  6 naga ritualists
  2 phantasmal warriors
  8 orc knights
  14 harpies
  A shadow dragon skeleton (Depths:2)
  5 orc sorcerers
  61 deep elf magi
  A wolf spider (shapeshifter) (Elf:1)
  34 ugly things
  11 manticores
  28 fauns
  A frost giant zombie (Depths:2)
  A faun (shapeshifter) (Depths:2)
  A sphinx skeleton (Depths:2)
  12 salamanders
  An elephant (shapeshifter) (Vaults:4)
  8 cyclopes
  4 frost giant skeletons (Depths:2)
  22 elephants
  A centaur zombie (D:14)
  43 black mambas
  A black mamba (shapeshifter) (D:12)
  4 wolf spiders
  A stone giant skeleton (Depths:2)
  A cyclops (shapeshifter) (Vaults:1)
  15 naga magi
  Maurice (D:9)
  14 merfolk sirens
  4 guardian serpents (Snake:4)
  15 vault sentinels
  A torpor snail (shapeshifter) (Vaults:4)
  6 water nymphs
  A fire giant skeleton (Depths:2)
  16 spiny frogs
  A gargoyle (D:14)
  Joseph (Lair:1)
  3 centaur skeletons
  A smoke demon (Lair:6)
  2 orange demons (Lair:6)
  A torpor snail (Lair:5)
  A spriggan zombie (Depths:2)
  58 yaktaurs
  2 efreet (D:13)
  8 rime drakes
  2 demonic crawlers (D:13)
  9 freezing wraiths
  5 komodo dragons
  2 elf zombies (Depths:2)
  3 ice devils
  8 meliai
  3 tengu conjurers
  A queen bee (Lair:5)
  4 trolls
  2 red devils (Lair:6)
  2 polar bears (shapeshifter)
  40 merfolk
  4 tyrant leeches (D:13)
  2 polar bears
  A jumping spider (Vaults:4)
  A hornet (shapeshifter) (Depths:1)
  5 wind drakes
  A hornet (Vaults:2)
  23 slime creatures
  22 blink frogs
  4 dream sheep (Shoals:3)
  13 hippogriffs
  9 snapping turtles
  2 redbacks (Vaults:4)
  A spriggan skeleton (Depths:2)
  An air elemental (Elf:3)
  An ettin skeleton (Depths:2)
  4 shadows
  22 yaks
  24 water elementals
  7 fire elementals
  7 wyverns
  6 basilisks
  12 wraiths
  A fire bat (Lair:6)
  A golden eye (shapeshifter) (Depths:1)
  A steam dragon (D:13)
  A human simulacrum (Vaults:1)
  4 wargs
  2 vampire mosquitoes (D:13)
  57 nagas
  A soldier ant (D:13)
  7 hell hounds
  An acid dragon (shapeshifter) (Vaults:4)
  2 acid dragons
  15 water moccasins
  An ogre skeleton (Vaults:1)
  12 porcupines
  40 orc warriors
  2 ice beasts
  5 sky beasts
  3 phantoms
  9 wolves
  3 spriggan simulacra (Depths:2)
  A necrophage (D:8)
  27 ogres
  14 boggarts
  An eye of draining (D:14)
  20 centaurs
  An orc zombie (Vaults:1)
  2 big kobolds
  18 crocodiles
  3 earth elementals
  15 bullfrogs
  A wyvern zombie (D:7)
  A gnoll sergeant (D:11)
  A deep troll simulacrum (Vaults:2)
  A human skeleton (Vaults:1)
  A hornet simulacrum (Vaults:1)
  5 scorpions
  An elf simulacrum (Vaults:3)
  14 wights
  36 killer bees
  3 electric eels (D:15)
  6 howler monkeys
  5 crimson imps
  A quasit (D:10)
  8 hounds
  A jelly (D:13)
  25 orc priests
  A bullfrog skeleton (D:11)
  A hound (shapeshifter) (Vaults:4)
  34 orc wizards
  Jessica (D:2)
  Terence (D:2)
  4 iguanas
  11 worker ants
  Natasha (thrice) (D:3)
  2 hell rats (Lair:5)
  A killer bee zombie (D:7)
  A hound zombie (D:5)
  A hound skeleton (D:8)
  A worker ant zombie (D:5)
  9 gnolls
  A howler monkey zombie (D:7)
  20 adders
  8 river rats
  2 shadow imps
  2 white imps
  An ooze (D:4)
  4 adder skeletons
  7 worms
  9 leopard geckos
  146 orcs
  13 giant cockroaches
  11 goblins
  13 hobgoblins
  19 jackals
  A quokka (D:12)
  3 ball pythons
  6 bats
  2 frilled lizards
  4 kobolds
  A leopard gecko skeleton (D:4)
  A quokka zombie (D:5)
  16 rats
  A crawling corpse (Depths:2)
  2 fungi (Lair:1)
  63 plants
  4 tentacles (Shoals:3)
2010 creatures vanquished.

Vanquished Creatures (collateral kills)
  A yak (D:9)
1 creature vanquished.

Vanquished Creatures (others)
  A deep elf death mage (Depths:2)
  A centaur warrior (Depths:1)
  A water elemental (Elf:1)
  A bush (D:10)
  13 fungi
  21 plants
38 creatures vanquished.

Grand Total: 2049 creatures vanquished

Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | Vajrapani - FAERIE EDITION the Faerie Dragon Air Elementalist began the quest for the Orb.
     0 | D:1      | Reached XP level 1. HP: 10/10 MP: 5/5
   175 | D:1      | Reached XP level 2. HP: 15/15 MP: 7/7
   853 | D:2      | Reached XP level 3. HP: 19/19 MP: 7/9
   949 | D:2      | Noticed Terence
   962 | D:2      | Killed Terence
   962 | D:2      | Reached XP level 4. HP: 24/24 MP: 9/11
  1192 | D:2      | Noticed Jessica
  1199 | D:2      | Killed Jessica
  1381 | D:2      | Reached XP level 5. HP: 28/28 MP: 12/12
  1566 | D:3      | Found a sacrificial altar of Ru.
  1669 | D:3      | Noticed Natasha
  1675 | D:3      | Killed Natasha
  1887 | D:3      | Noticed Natasha
  1893 | D:3      | Killed Natasha
  1893 | D:3      | Reached XP level 6. HP: 27/32 MP: 14/14
  2150 | D:3      | Found a blossoming altar of Fedhas.
  2425 | D:3      | Noticed Natasha
  2429 | D:3      | Killed Natasha
  2641 | D:4      | Got an iridescent rapier
  2642 | D:4      | Identified the +7 rapier "Qicvipto" {antimagic, +Fly Str+3 Dex+3} (You found it on level 4 of the Dungeon)
  2722 | D:4      | Found a stormy altar of Qazlal.
  3129 | D:3      | Learned a level 4 spell: Airstrike
  3133 | D:4      | Reached skill level 5 in Conjurations
  3153 | D:4      | Reached skill level 5 in Spellcasting
  3511 | D:4      | Reached skill level 5 in Air Magic
  3511 | D:4      | Reached XP level 7. HP: 36/36 MP: 9/16
  3557 | D:4      | Found Fiociaka's Magic Scroll Shop.
  3560 | D:4      | Bought a scroll of teleportation for 39 gold pieces
  3560 | D:4      | Bought a scroll of identify for 26 gold pieces
  3757 | D:4      | Found a staircase to the Ecumenical Temple.
  3768 | Temple   | Entered the Ecumenical Temple
  3930 | Temple   | Became a worshipper of Vehumet
  4121 | D:5      | Entered Level 5 of the Dungeon
  4565 | D:5      | Reached * piety under Vehumet
  4565 | D:5      | Offered knowledge of Magic Dart by Vehumet.
  4586 | D:5      | Found an ornate altar of the Wu Jian Council.
  5094 | D:6      | Reached XP level 8. HP: 41/41 MP: 13/19
  5212 | D:6      | Learned a level 5 spell: Lightning Bolt
  5227 | D:6      | Reached skill level 5 in Dodging
  6029 | D:6      | Found Hiepaega's Weapon Emporium.
  6196 | D:7      | Noticed a yak
  6196 | D:7      | Noticed a yak
  6196 | D:7      | Noticed a yak
  6196 | D:7      | Noticed a yak
  6196 | D:7      | Noticed a yak
  6219 | D:6      | Killed a yak
  6219 | D:6      | Reached skill level 1 in Fighting
  6500 | D:7      | Found a shattered altar of Ashenzari.
  6530 | D:7      | Reached XP level 9. HP: 48/48 MP: 3/21
  6673 | D:7      | Noticed a two-headed ogre
  6706 | D:7      | Killed a two-headed ogre
  6762 | D:7      | Reached ** piety under Vehumet
  6762 | D:7      | Offered knowledge of Searing Ray by Vehumet.
  7797 | D:8      | Noticed a two-headed ogre
  7815 | D:7      | Reached XP level 10. HP: 56/56 MP: 13/24
  8037 | D:8      | Killed a two-headed ogre
  8724 | D:8      | Found a hazy altar of Hepliaklqana.
  8797 | D:9      | Noticed Maurice
  8801 | D:9      | Killed Maurice
  8801 | D:9      | Reached skill level 10 in Conjurations
  8840 | D:9      | Offered knowledge of Mephitic Cloud by Vehumet.
  8962 | D:8      | Learned a level 3 spell: Mephitic Cloud
  9210 | D:9      | Noticed a two-headed ogre
  9249 | D:9      | Killed a two-headed ogre
  9249 | D:9      | Reached skill level 5 in Fighting
  9384 | D:9      | Found a burning altar of Makhleb.
  9400 | D:9      | Found a shadowy altar of Dithmenos.
  9436 | D:9      | Reached *** piety under Vehumet
  9716 | D:9      | Found Deides's Book Boutique.
  9731 | D:9      | Bought a book of Clouds for 540 gold pieces
  9740 | D:9      | Learned a level 6 spell: Freezing Cloud
  9861 | D:9      | Reached XP level 11. HP: 63/63 MP: 17/26
  9906 | D:9      | Found a glowing silver altar of Zin.
  9913 | D:9      | Reached skill level 1 in Ice Magic
 10210 | D:9      | Found an iron altar of Okawaru.
 10309 | D:10     | Entered Level 10 of the Dungeon
 10580 | D:10     | Found Wuiblo Sets's Weapon Shoppe.
 10584 | D:10     | Noticed a manticore
 10591 | D:10     | Killed a manticore
 10685 | D:10     | Offered knowledge of Dazzling Spray by Vehumet.
 11238 | D:10     | Found a staircase to the Lair.
 11346 | D:10     | Found Asyighiu's Food Shoppe.
 11370 | D:10     | Found Coacamm's Antique Weapon Emporium.
 11459 | D:10     | Found Pimes's Magic Scroll Shoppe.
 11462 | D:10     | Found Yshifisch's Assorted Antiques.
 11488 | D:10     | Bought a scroll of teleportation for 39 gold pieces
 11539 | D:10     | Noticed Urug
 11546 | D:10     | Killed Urug
 12011 | D:11     | Noticed a two-headed ogre
 12041 | D:10     | Killed a two-headed ogre
 12041 | D:10     | Reached skill level 10 in Spellcasting
 12041 | D:10     | Reached skill level 5 in Ice Magic
 12385 | D:11     | Noticed a two-headed ogre
 12398 | D:11     | Killed a two-headed ogre
 12415 | D:10     | Reached **** piety under Vehumet
 12500 | Lair:1   | Entered Level 1 of the Lair of Beasts
 12528 | Lair:1   | Noticed Joseph
 12562 | Lair:1   | Killed Joseph
 12566 | Lair:1   | Noticed an eight-headed hydra
 12581 | Lair:1   | Reached skill level 10 in Dodging
 12597 | Lair:1   | Killed an eight-headed hydra
 12597 | Lair:1   | Reached XP level 12. HP: 41/71 MP: 5/28
 12724 | Lair:1   | Offered knowledge of Fulminant Prism by Vehumet.
 12799 | Lair:1   | Noticed Harold
 12799 | Lair:1   | Noticed a four-headed hydra
 13212 | Lair:1   | Killed a four-headed hydra
 13305 | Lair:1   | Noticed Erica
 13438 | Lair:1   | Killed Erica
 13749 | Lair:1   | Killed Harold
 14179 | Lair:2   | Learned a level 3 spell: Ozocubu's Armour
 14268 | Lair:2   | Found a staircase to the Shoals.
 14268 | Lair:2   | Reached skill level 1 in Charms
 15013 | Lair:3   | Noticed a four-headed hydra
 15018 | Lair:3   | Killed a four-headed hydra
 15018 | Lair:3   | Reached XP level 13. HP: 78/78 MP: 16/29
 15674 | Lair:3   | Reached skill level 10 in Ice Magic
 16038 | Lair:4   | Found a transporter.
 16401 | Lair:4   | Reached ***** piety under Vehumet
 16401 | Lair:4   | Offered knowledge of Irradiate by Vehumet.
 17006 | Lair:4   | Found a transporter.
 17193 | Lair:4   | Found a staircase to the Snake Pit.
 18155 | Lair:5   | Got a faintly glowing turquoise ring
 18157 | Lair:5   | Identified the ring of the Spinneret {Wiz rC+ Str+4 Int+4} (You found it on level 5 of the Lair of Beasts)
 18278 | Lair:5   | Learned a level 5 spell: Irradiate
 18402 | Lair:5   | Reached skill level 1 in Transmutations
 18812 | Lair:5   | Reached XP level 14. HP: 86/86 MP: 3/30
 20268 | Lair:6   | Entered Level 6 of the Lair of Beasts
 20273 | Lair:6   | Noticed Sonja
 20273 | Lair:6   | Noticed Sonja
 20273 | Lair:6   | Sonja changed into Sonja the fire bat
 20275 | Lair:6   | Killed Sonja the fire bat
 20309 | Lair:6   | Got a translucent morningstar
 20310 | Lair:6   | Identified the +1 morningstar of the Tundras {holy, +Rage rElec} (You found it on level 6 of the Lair of Beasts)
 20665 | Lair:6   | Reached skill level 5 in Transmutations
 20991 | Lair:6   | Noticed Rupert
 20999 | Lair:6   | Killed Rupert
 21172 | Lair:6   | Reached skill level 15 in Conjurations
 21530 | Lair:6   | Offered knowledge of Yara's Violent Unravelling by Vehumet.
 21777 | Lair:6   | Reached skill level 10 in Fighting
 21966 | Lair:6   | Found a viscous altar of Jiyva.
 21967 | Lair:6   | Found a staircase to the Slime Pits.
 22301 | Lair:6   | Found a burning altar of Makhleb.
 22633 | Lair:6   | Found a gateway to Hell.
 22640 | Lair:6   | Identified An Early Guide to Spellcraft
 23402 | D:11     | Reached XP level 15. HP: 72/92 MP: 18/31
 23941 | D:11     | Found a staircase to the Orcish Mines.
 24619 | D:9      | Bought a book of the Sky for 780 gold pieces
 24626 | D:9      | Learned a level 6 spell: Deflect Missiles
 25320 | D:12     | Reached skill level 10 in Air Magic
 25426 | D:12     | Noticed a frost giant
 25807 | D:12     | Offered knowledge of Iskenderun's Battlesphere by Vehumet.
 26006 | D:12     | Killed a frost giant
 27359 | D:13     | Found a bloodstained altar of Trog.
 27874 | D:12     | Learned a level 5 spell: Iskenderun's Battlesphere
 28067 | D:13     | Reached skill level 1 in Shields
 29329 | D:14     | Noticed Nessos
 29333 | D:14     | Noticed Nessos
 29333 | D:14     | Nessos changed into Nessos the black mamba
 29336 | D:14     | Killed Nessos the black mamba
 29353 | D:14     | Offered knowledge of Iron Shot by Vehumet.
 29766 | D:14     | Reached XP level 16. HP: 90/100 MP: 17/32
 30320 | D:14     | Found a gate to the Vaults.
 31397 | D:15     | Entered Level 15 of the Dungeon
 32112 | D:15     | Reached skill level 15 in Dodging
 32438 | D:15     | Paralysed by an ogre mage for 3 turns
 32451 | D:15     | Offered knowledge of Ozocubu's Refrigeration by Vehumet.
 32909 | D:15     | Found a staircase to the Depths.
 32921 | D:15     | Reached skill level 5 in Shields
 33188 | D:15     | Found an iron altar of Okawaru.
 33436 | D:11     | Noticed Nergalle
 33441 | D:11     | Killed Nergalle
 33464 | Orc:1    | Entered Level 1 of the Orcish Mines
 33484 | Orc:1    | Found Ireigu Bypyd's Book Shop.
 33927 | Orc:2    | Entered Level 2 of the Orcish Mines
 33938 | Orc:2    | Noticed Donald
 34033 | Orc:2    | Noticed Erolcha
 34088 | Orc:2    | Killed Donald
 34093 | Orc:2    | Killed Erolcha
 34564 | Orc:2    | Found a roughly hewn altar of Beogh.
 34709 | Orc:2    | Found a roughly hewn altar of Beogh.
 34712 | Orc:2    | Noticed Snorg
 34729 | Orc:2    | Killed Snorg
 34886 | Orc:2    | Offered knowledge of Bolt of Cold by Vehumet.
 35623 | Orc:2    | Found Rawawuezia's Antique Armour Shoppe.
 35625 | Orc:2    | Found a roughly hewn altar of Beogh.
 35625 | Orc:2    | Found Jyrer's Antique Weapon Emporium.
 35827 | Orc:2    | Found a staircase to the Elven Halls.
 35845 | Orc:2    | Found a roughly hewn altar of Beogh.
 35851 | Orc:2    | Found Noilua's Armour Shop.
 35856 | Orc:2    | Bought the +2 cloak of the Thief {+Fog Slay-2 SInv Stlth+} for 281 gold pieces
 35856 | Orc:2    | Found the +2 cloak of the Thief {+Fog Slay-2 SInv Stlth+}
 35936 | Orc:2    | Found a roughly hewn altar of Beogh.
 36320 | Orc:2    | Found a roughly hewn altar of Beogh.
 36325 | Orc:2    | Found Zyvauxt's Antique Weapon Boutique.
 36536 | Snake:1  | Entered Level 1 of the Snake Pit
 37117 | Snake:1  | Reached XP level 17. HP: 105/106 MP: 9/33
 38677 | Snake:2  | Reached skill level 15 in Air Magic
 40337 | Snake:3  | Reached ****** piety under Vehumet
 40810 | Snake:3  | Offered knowledge of Poison Arrow by Vehumet.
 41303 | Snake:4  | Entered Level 4 of the Snake Pit
 41567 | Snake:4  | Gained mutation: You do not regenerate when monsters are visible. [mutagenic glow]
 41597 | Snake:3  | Lost mutation: You do not regenerate when monsters are visible. [potion of mutation]
 41597 | Snake:3  | Gained mutation: You possess an exceptional clarity of mind. [potion of mutation]
 41597 | Snake:3  | Gained mutation: You have sharp toenails. [potion of mutation]
 41597 | Snake:3  | Gained mutation: You are agile. (Dex +2) [potion of mutation]
 42752 | Snake:4  | Learned a level 9 spell: Tornado
 42804 | Snake:4  | Reached XP level 18. HP: 104/111 MP: 13/35
 44420 | Snake:4  | Found Mubiv's Jewellery Shop.
 44420 | Snake:4  | Found Juutoam's Gadget Shop.
 44423 | Snake:4  | Found Acif's Gadget Shop.
 44428 | Snake:4  | Found Ykiwk's Gadget Shop.
 45063 | Snake:4  | Offered knowledge of Fire Storm by Vehumet.
 45063 | Snake:4  | Offered knowledge of Glaciate by Vehumet.
 45063 | Snake:4  | Offered knowledge of Chain Lightning by Vehumet.
 46113 | Snake:4  | Got a serpentine rune of Zot
 46170 | Snake:4  | Learned a level 8 spell: Chain Lightning
 46480 | Vaults:1 | Entered Level 1 of the Vaults
 47395 | Vaults:1 | Reached XP level 19. HP: 114/116 MP: 8/37
 48060 | Vaults:1 | Noticed a lich
 48065 | Vaults:1 | Killed a lich
 48653 | Vaults:1 | Found a radiant altar of Vehumet.
 48680 | Vaults:1 | Got an ancient hat
 48691 | Vaults:1 | Identified the cursed +0 hat "Muybar Odomu" {Regen+ Str+2 Int+4} (You found it on level 1 of the Vaults)
 50603 | Vaults:2 | Found a staircase to the Crypt.
 51218 | Vaults:2 | Reached XP level 20. HP: 124/124 MP: 30/39
 52024 | Vaults:3 | Found Ucor's Magic Scroll Emporium.
 52039 | Vaults:3 | Bought a scroll of summoning for 133 gold pieces
 54205 | Vaults:4 | Noticed Frederick
 54221 | Vaults:4 | Killed Frederick
 54290 | Vaults:4 | Reached XP level 21. HP: 130/131 MP: 10/41
 55484 | Vaults:4 | Identified a scroll of acquirement
 55793 | Shoals:1 | Entered Level 1 of the Shoals
 56321 | Shoals:1 | Reached skill level 1 in Evocations
 56580 | Shoals:1 | Reached skill level 15 in Spellcasting
 56842 | Shoals:1 | Found a hide-covered altar of Uskayaw.
 58233 | Shoals:2 | Reached skill level 5 in Charms
 59965 | Shoals:3 | Noticed Roxanne
 59993 | Shoals:3 | Killed Roxanne
 60789 | Shoals:4 | Entered Level 4 of the Shoals
 60808 | Shoals:4 | Noticed Ilsuiw
 60812 | Shoals:4 | Killed Ilsuiw
 60868 | Shoals:4 | Reached XP level 22. HP: 90/138 MP: 29/43
 61693 | Shoals:4 | Got a barnacled rune of Zot
 62591 | Elf:1    | Entered Level 1 of the Elven Halls
 62609 | Elf:1    | Reached skill level 5 in Evocations
 63610 | Elf:1    | Reached skill level 15 in Fighting
 63708 | Elf:1    | Found Gab Itun's Weapon Shop.
 63763 | Elf:1    | Found Xifub's Assorted Antiques.
 63766 | Elf:1    | Bought 3 scrolls of teleportation for 315 gold pieces
 64028 | Elf:1    | Found Vyprogh's Book Shop.
 64037 | Elf:1    | Found Ruveanta's Antique Weapon Boutique.
 64538 | Elf:2    | Found a runed gate.
 64538 | Elf:2    | Found a runed gate.
 64539 | Elf:2    | Found a runed gate.
 64890 | Elf:3    | Entered Level 3 of the Elven Halls
 65598 | Elf:3    | Reached XP level 23. HP: 142/144 MP: 37/45
 65885 | Elf:3    | Identified the amulet "Peirph" {Spirit rElec rC- Stlth+} (You took it off a deep elf sorcerer on level 3 of the Elven Halls)
 66073 | Elf:3    | Got an ancient tin ring
 66074 | Elf:3    | Identified the ring of Fedhas's Castigation {rPois rF++ rC+ rN+ MR+} (You acquired it on level 3 of the Elven Halls)
 66296 | Elf:3    | Identified the ring of Vehumet's Wrath {-Tele Int+4 Dex+2 SInv Stlth+} (You took it off a deep elf master archer on level 3 of the Elven Halls)
 66742 | Elf:3    | Got a bound crystal amulet
 66747 | Elf:3    | Found the +7 Singing Sword
 66757 | Elf:3    | Learned a level 2 spell: Blink
 67032 | Depths:1 | Entered Level 1 of the Depths
 67044 | Depths:1 | Noticed a juggernaut
 67048 | Depths:1 | Killed a juggernaut
 67277 | D:15     | Identified the amulet of the Pure Deaths {Acrobat +Inv Dex+4} (You took it off a deep elf sorcerer on level 3 of the Elven Halls)
 67671 | Depths:1 | Noticed a golden dragon
 67818 | Depths:1 | Killed a golden dragon
 68155 | Depths:1 | Noticed a golden dragon
 68160 | Depths:1 | Killed a golden dragon
 68953 | Depths:1 | Found a one-way gate leading to the halls of Pandemonium.
 69410 | Depths:2 | Reached XP level 24. HP: 138/152 MP: 26/46
 69535 | Depths:2 | Noticed an ancient lich
 69585 | Depths:2 | Killed an ancient lich
 69587 | Depths:2 | Noticed a caustic shrike
 69725 | Depths:2 | Killed a caustic shrike
 69772 | Depths:2 | Found Moelles's Antique Armour Emporium.
 69781 | Depths:2 | Bought a pair of dazzling boots for 465 gold pieces
 69815 | Depths:1 | Identified the +1 pair of boots of Analysis {rElec rF+} (You bought it in a shop on level 2 of the Depths)
 69928 | Depths:2 | Found a flickering gateway to a bazaar.
 69937 | Bazaar   | Entered a bazaar
 69940 | Bazaar   | Found Retrusuj's Weapon Emporium.
 69948 | Bazaar   | Found Ikhleffol's Jewellery Shop.
 69956 | Bazaar   | Bought a +5 amulet of reflection for 370 gold pieces
 69989 | Bazaar   | Found Oxidgh's Jewellery Shoppe.
 69997 | Bazaar   | Bought the amulet of the Four Winds {rN+ MR+++ Clar} for 570 gold pieces
 69997 | Bazaar   | Found the amulet of the Four Winds {rN+ MR+++ Clar}
 69999 | Bazaar   | Found Tyipna's Jewellery Boutique.
 70029 | Bazaar   | Bought the amulet "Xumn" {Gourm Int+2} for 288 gold pieces
 70150 | Depths:2 | Found an ancient bone altar of Kikubaaqudgha.

Skill      XL: |  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 |
---------------+-------------------------------------------------------------------------+-----
Conjurations   |  2     3     4  5  6  8  9 10 11 12 14 15                               | 15.4
Spellcasting   |     3        4  5  6  7  8  9 10                11 12 13 14 15 16 17    | 17.7
Air Magic      |     4           5     6  8  9             11 14 17 19 20 21       22    | 22.9
Dodging        |        3        4     5  7  8 10 11 12 13 14 15 17 18    19 20 21    22 | 22.1
Fighting       |                       1  3  5  6  7  9 10 11       12    13 14 15    16 | 16.3
Ice Magic      |                                7  9 10                                  | 10.9
Charms         |                                   2        3                 6  7       |  7.6
Transmutations |                                      2  7                               |  7.1
Shields        |                                            2  5                         |  5.6
Evocations     |                                                              4  6  8  9 |  9.4
Stealth        |                                                                         |  1.4

Action                   |  1- 3 |  4- 6 |  7- 9 | 10-12 | 13-15 | 16-18 | 19-21 | 22-24 || total
-------------------------+-------+-------+-------+-------+-------+-------+-------+-------++-------
Melee: Unarmed           |       |       |       |     9 |     2 |       |       |       ||    11
       Staff             |       |       |       |       |    15 |       |       |       ||    15
       Morningstar       |       |       |       |       |    54 |   124 |    26 |    33 ||   237
       Quick blade       |       |       |       |       |       |     9 |    44 |    52 ||   105
Throw: Stone             |       |       |       |       |     1 |     1 |       |       ||     2
 Cast: Shock             |    54 |   100 |    76 |   141 |   115 |    28 |       |       ||   514
       Airstrike         |       |     9 |    84 |   154 |   578 |   570 |       |       ||  1395
       Lightning Bolt    |       |       |     6 |    76 |    76 |   144 |       |       ||   302
       Mephitic Cloud    |       |       |       |    12 |       |       |       |       ||    12
       Freezing Cloud    |       |       |       |    23 |    32 |    42 |       |       ||    97
       Ozocubu's Armour  |       |       |       |     2 |    18 |    25 |    11 |    15 ||    71
       Irradiate         |       |       |       |       |    56 |    91 |    13 |    48 ||   208
       Iskenderun's Batt |       |       |       |       |    11 |    11 |       |       ||    22
       Deflect Missiles  |       |       |       |       |     2 |     2 |     1 |     2 ||     7
       Tornado           |       |       |       |       |       |    30 |    22 |    18 ||    70
       Chain Lightning   |       |       |       |       |       |    35 |   405 |   317 ||   757
 Abil: Evoke Fog         |       |       |       |       |       |     1 |       |       ||     1
Evoke: Wand              |       |       |       |     7 |    10 |     7 |       |     2 ||    26
  Use: Scroll            |       |       |     1 |    13 |    13 |    24 |    10 |    15 ||    76
       Potion            |       |       |       |     1 |     3 |     5 |     1 |       ||    10
 Stab: Distracted        |       |       |       |       |     1 |       |       |       ||     1
  Eat: Chunk             |       |     5 |    13 |    28 |    54 |    62 |   142 |    83 ||   387
       Ration            |       |     1 |     3 |     5 |     7 |    10 |     7 |    12 ||    45
Armor: Skin              |     2 |    11 |     5 |    10 |    59 |    75 |   215 |   225 ||   602
Dodge: Dodged            |    12 |    17 |    41 |    95 |   449 |   528 |   286 |   277 ||  1705
       Deflected         |       |       |       |       |    16 |    27 |    22 |     4 ||    69
Block: Other             |     8 |     6 |    12 |    31 |    85 |       |       |       ||   142
       Buckler           |       |       |       |       |    73 |   348 |   192 |   159 ||   772
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Blades Runner

Posts: 567

Joined: Saturday, 12th December 2015, 23:54

Post Thursday, 22nd March 2018, 00:13

Re: Species Proposal - Faerie Dragon

Played a 4 rune FDFE in the most recent release and I essentially agree, it's like deep elf but good. Had less defenses than the above character because I opted for double enhancer firestorm but the principle is the same. Fast movement should probably get cut imo. There are a lot of species that have fast movespeed already: spriggan, centaur, felid, vampire in bat form, tengu (past xl 5). Fast species also tend to lead to kind of crappy gameplay re: kiting things a lot, but FD in its current form is strong enough that I didn't feel the need to kite that much in my game. They'd still be good at speed 10 though.

Would also advocate keeping the bad stealth unless starting stealth actually gets removed from mage starts (I don't expect this to happen). I am indifferent to whether this is done via aptitude, mutation, or both, but one alone is probably sufficient to turn new players off from training it.
Remove spell hunger.

For this message the author Hellmonk has received thanks:
VeryAngryFelid

Halls Hopper

Posts: 66

Joined: Wednesday, 7th March 2018, 04:46

Post Thursday, 22nd March 2018, 00:57

Re: Species Proposal - Faerie Dragon

Hellmonk wrote:Played a 4 rune FDFE in the most recent release and I essentially agree, it's like deep elf but good. Had less defenses than the above character because I opted for double enhancer firestorm but the principle is the same. Fast movement should probably get cut imo. There are a lot of species that have fast movespeed already: spriggan, centaur, felid, vampire in bat form, tengu (past xl 5). Fast species also tend to lead to kind of crappy gameplay re: kiting things a lot, but FD in its current form is strong enough that I didn't feel the need to kite that much in my game. They'd still be good at speed 10 though.

Would also advocate keeping the bad stealth unless starting stealth actually gets removed from mage starts (I don't expect this to happen). I am indifferent to whether this is done via aptitude, mutation, or both, but one alone is probably sufficient to turn new players off from training it.

Hey Hellmonk and Vajrapani, thanks for the feedback from your full games.

I'm starting to come around on the movespeed thing, and at this point I think it's likely to get removed, but before I finally relent at least let me make my peace.

The reason I've been reluctant to remove the movespeed bonus has been because of something I'd seen (and going back far enough, personally experienced) on things like Deep Elf where any time you're low on mp from D4-D9ish, every dangerous monster that manages to make it adjacent (like a 2-headed ogre) is an emergency that newer players struggle to resolve and often ends a run. I wanted (and still want) FD to be a species that, much like MiFi and similar, doesn't punish every small mistake early on. The bonus was also part of the "not strictly better at every stage of the game" intent; later in the game Boots of Running is less 'broken' since enemies aren't all 10speed melee dorks with no abilities. Removing it will likely warrant compensation in more raw power that might disrupt the current dynamic and threaten to make it harder to balance in a way that isn't strictly better by comparison. Maybe that's okay, as long other things still catch up somewhat, even if not quite all the way.

If you have any commentary on the above, let me know, and unless the unlikely happens and everyone is suddenly convinced, I'll be removing the bonus soon.

Snake Sneak

Posts: 116

Joined: Friday, 9th March 2018, 20:26

Post Thursday, 22nd March 2018, 01:05

Re: Species Proposal - Faerie Dragon

While the species having good EV is fine, it's just that small+tengu flight scales too strongly. It grants +5 more EV off the bat on top of the small bonus (iirc? Might be merfolk) and later it bypasses the EV stepdown at 30, letting you easily hit 40 without equipment bonuses.

You nerfed EV by reducing dodging apt and dex but those scale better both early and late game. So basically, you did the right thing, but with the wrong method.

Cut by speed etc. You're not wrong, but this species is already far less likely to run out of mp and has much better defenses early, so it's already better off against those early threats. For true problems, people just have to learn to read tele scrolls.

If losing both is an issue the species could maybe come down to -10% hp. At that point it truly would be Simple, imo.

Shoals Surfer

Posts: 276

Joined: Sunday, 6th November 2016, 19:19

Post Thursday, 22nd March 2018, 01:27

Re: Species Proposal - Faerie Dragon

Realz wrote:
I'm starting to come around on the movespeed thing, and at this point I think it's likely to get removed, but before I finally relent at least let me make my peace.

The reason I've been reluctant to remove the movespeed bonus has been because of something I'd seen (and going back far enough, personally experienced) on things like Deep Elf where any time you're low on mp from D4-D9ish, every dangerous monster that manages to make it adjacent (like a 2-headed ogre) is an emergency that newer players struggle to resolve and often ends a run. I wanted (and still want) FD to be a species that, much like MiFi and similar, doesn't punish every small mistake early on.
If you have any commentary on the above, let me know, and unless the unlikely happens and everyone is suddenly convinced, I'll be removing the bonus soon.


That can be an issue, 2h ogres and monsters like it are a pain when you're adjacent to one, but I feel like normal movespeed is the way to go because:

1. Raw power increases(perhaps in the form of increased HP or scaling AC/SH with XL or even better aptitudes or something else entirely) as compensation , after removing fast speed, still won't ever be as exploitable or as strong as fast speed. For example: Gnoll has made into the stable release and that species is incredibly strong and versatile(but still speed 10.)

2. It is probably more likely for FD to be put into an experimental branch(or trunk) if it aligns with the dev idea of a 'simple' species.

3. DE have low HP and low durability and also have no ability to cast spells at 0 MP. If we reverse condition 1(low HP) to normal HP then that will probably alleviate this issue.

I also have a very dumb idea to counteract this: FD can have an active ability that blows enemies a few tiles away and then exhausts them.( IIRC the white draconian breath sometimes does this.), flavour it as flapping their faerie wings very vigorously. This may allow limited escape options, but I strong suspect that FD will be more than strong enough to handle being normal speed and may overlap with Dr's active abilities a little.
Last edited by Vajrapani on Thursday, 22nd March 2018, 01:52, edited 1 time in total.
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Halls Hopper

Posts: 66

Joined: Wednesday, 7th March 2018, 04:46

Post Thursday, 22nd March 2018, 01:47

Re: Species Proposal - Faerie Dragon

Tumalu wrote:While the species having good EV is fine, it's just that small+tengu flight scales too strongly. It grants +5 more EV off the bat on top of the small bonus

Perhaps I'm misunderstanding, but isn't it closer to +2.7 EV at the start? Can you elaborate on where you are you getting +5 from?

Tumalu wrote:letting you easily hit 40 without equipment bonuses.

Vajrapani's game is an example of barely hitting 40 EV without equipment bonuses, and even that should be much harder to hit now. When I get home I'll do some wizmode testing to get a little more informed about how it shakes out in the current version.

Tumalu wrote:You nerfed EV by reducing dodging apt and dex but those scale better both early and late game.

Considering -20% HP, no opportunity to train Armour, and small size's relation to Shields... it seems appropriate to have one defensive aspect that scales well. The aim is "very good" but not "godly", so if you try out the current version and then have related feedback, that would be super helpful.

Tumalu wrote:people just have to learn to read tele scrolls.

True, but imo that sentiment is unfortunate, and looks like it will remain true. Anecdotally, I was helped a great deal by playing Spriggan a lot when I was newer, and thus got to see what monsters were about without every small mistake creating an emergency. I was hoping to emulate that to the least extent possible (boots of running equivalent), but it's looking like it's not meant to be. Being more sturdy in general serves a similar purpose, but I think it's not all upside.

Tumalu wrote:If losing both is an issue the species could maybe come down to -10% hp. At that point it truly would be Simple, imo.

Losing either is likely an issue, and the movespeed drop may trigger the HP bump. Still evaluating the EV concerns, but you're right that it may very well end up needing additional adjustment.

Snake Sneak

Posts: 116

Joined: Friday, 9th March 2018, 20:26

Post Thursday, 22nd March 2018, 02:19

Re: Species Proposal - Faerie Dragon

The flat EV gain minimum might be merfolk instead, I'm phoneposting at work and can't reference properly. After being bumped to Small they already have better AC and SH than most mage characters will, though; and small with good dodge apt also means more EV than most, so they win in all three categories.

Tomb Titivator

Posts: 809

Joined: Monday, 29th September 2014, 09:04

Post Thursday, 22nd March 2018, 02:28

Re: Species Proposal - Faerie Dragon

Some sort of two tile "dash" ability would also allow escape from adjacent monsters. This mightbe uncomfortably close to Barachi though

bel

Dis Charger

Posts: 1905

Joined: Tuesday, 3rd February 2015, 22:05

Post Thursday, 22nd March 2018, 05:55

Re: Species Proposal - Faerie Dragon

I'll sound a discordant note again about this species and also address Ultraviolent4's question: "why do newbies prefer DE to Dr, even though Dr is objectively easier"?

I haven't been a newbie for years, but from what I remember, I virtually never had a problem with dying in the early game. If I died, I just restarted. It was only after I discovered Tavern that the thoughts of "winrate" or "early game difficulty is the only difficulty that matters because the game is won if you get to Lair" even entered my mind. Therefore, I dissent from the one of premises of the species (in addition to the various other criticisms I made above, if one accepts the premise). Let me try to illustrate it by looking at DE.

As I said, my first win ever was with DE. I still like DE way better than Dr. There are many reasons:

(a) Fantasy tropes, obviously.
(b) DE is a glass cannon, and I actually like playing glass cannons. In MUDs and MMOs, I would often pick glass cannon spellcasters. I doubt that I am alone in this preference.
(c) DE has great aptitudes in almost everything, so it's good no matter what you train. And you have so much XP to spare that you can train "suboptimally" and still be ahead of the power curve.
(d) DE has high spellcasting apt, so lots of spellslots to learn everything. Newbies want to try out different spells.
(e) DE very rarely runs out of MP in the early game (or late for that matter) -- and it's a huge difference with Dr and other races. (If you want a reminder, try doing a speedrun with DE and with Dr, and see how often you run out of MP on each.)
(f) DE can wear body armour (in practice, it's usually robes). I realize that removing armour choice might seem to be "simpler" to you, but "simple" does not equal "fun", otherwise Felids and Dg would be played much more. If you experience a DE with Archmagi or some other great robe, going to a much lower power Dr experience can be jarring.
(g) DE retains its power well into the late game. In later game, with high-level spells, DE can destroy everyone with spells, without even allowing them to hit you. In my first DE win as a newbie, I killed almost everything with spells. I did train weapon skills, but it was almost useless in practice. Who needs weapons when you have Fire Storm?

As I said, I don't remember clearly anymore what it was like to be a newbie. Newbies do want to win, but they also want to feel powerful, try out new things, and have fun.
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